Metascore

Mixed or average reviews - based on 8 Critics What's this?

User Score

Mixed or average reviews- based on 11 Ratings

  • Summary: Dungeon Hearts could best be described as a blend of the ever-escalating pace of Canabalt, the puzzle/action hybrid style of Puzzle Quest, and the nostalgia of old-school Japanese RPG's such as Final Fantasy and Dragon Warrior. A brave party of adventurers dashes quickly from battle to battle, using a match-3 puzzle system to defeat their opponents. Mastering the balance between offense and defense is key. Between each battle, the player must quickly level up the warriors, as each encounter is more difficult than the last. As the party wades through wave after wave of enemies, they must adapt to the twists and turns thrown at them as the gameplay evolves. If they can survive long enough, they may encounter the Dark One himself! Expand
Score distribution:
  1. Positive: 4 out of 8
  2. Negative: 0 out of 8
  1. Mar 28, 2013
    97
    For such a simplistic game, I’m amazed at how deep it can be.
  2. Apr 1, 2013
    85
    A fast-paced puzzle game that manages to put a new twist on match-3 gameplay.
  3. Apr 2, 2013
    70
    Long story short, Dungeon Hearts is a viciously difficult match-three puzzle game that loosely resembles RPG battle mechanics. And while it hints at other RPG elements such as questing, leveling up, and story progression, it does not truly offer them in any real way.
  4. Apr 5, 2013
    70
    Whether you are a fan of fast-paced, challenging puzzle games or an old-school RPG fan, Dungeon Hearts' charm will rub off on you. And if you are a fan of both of those things, you won't even mind its shortcomings, in time.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. This game flew under the radar, it seems, and it's probably best that it did. It's got ham-handed gameplay that could've been better designed. The design of the game looks great, but it seems they focused more on that then on the balancing issues. I just can't find myself deliberately losing all the time to rack up XP in order to justify playing this game for hours on end. I gave it 3 for the aesthetics, but I would've given it a higher score if the gameplay wasn't so teeth-grinding on the first mini-boss. I got as far as the second mini-boss once. Expand