Metascore
72

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 16 out of 37
  2. Negative: 1 out of 37
  1. Jun 21, 2011
    65
    A dungeon crawler with a boring loot table, poorly implemented multiplayer, and little lasting incentive to continue running around the world once the tedious story ends.
  2. Aug 8, 2011
    62
    A game destined to be forgotten. [Sept 2011, p.98]
  3. Jul 25, 2011
    62
    If you are looking for something to keep you going until Diablo III or Skyrim arrives then Dungeon Siege III might be the RPG filler you are looking for this summer. Personally, I found it an insult to the Dungeon Siege name, lacking any semblance to the previous games in the franchise. Perhaps if they had changed the name they could have avoided comparisons and disappointment, but alas, this is what we got and if you're like me, you probably won't like it.
  4. Jun 27, 2011
    60
    Dungeon Siege III falls victim to its lack of ambition. With a little extra guts, the developers could have installed an engaging narrative, memorable characters and an online component that would prolong the title's life. Instead, what we have is an emotionless, unrewarding journey that shies away from doing anything special.
  5. Jun 20, 2011
    60
    Dungeon Siege III is a fun but unambitious dungeon crawler that fails to live up to the games that came before it.
  6. Jun 23, 2011
    50
    It's not horrible, broken, offensive, unfair or anything like that - it's just completely bland. It doesn't do anything new, and it doesn't excel in anything either. Plus, while the combat is fine, it doesn't offer the fun, blast-through action experience of games such as Torchlight, Diablo or even Titan Quest.
  7. Jul 15, 2011
    42
    An obvious console port, this watered-down action RPG just doesn't feel at home on the PC.
User Score
4.6

Generally unfavorable reviews- based on 337 Ratings

User score distribution:
  1. Positive: 48 out of 166
  2. Negative: 97 out of 166
  1. Jun 21, 2011
    7
    After the whole Dragon Age 2 debacle, I think Obsidian Entertainment might be bracing themselves for a fandom backlash, especially considering how much they changed Dungeon Siege III from its predecessors. While a solid game in its own right, I almost hesitate to call the game Dungeon Siege at all - essentially the only thing that has been retained in this third entry to this popular PC game franchise is the massive amounts of loot you'll find and the story lore. And frankly, the lore was one of the weaker aspects of the first two titles.

    Dungeon Siege III is a third person action role-playing game developed by Obsidian Entertainment, a company practically known for taking over other people's game series. With titles such as KOTOR II, and Neverwinter Nights 2 (and corresponding expansions) under its belt, Obsidian has a reputation for making deep, engrossing sequels filled with interesting characters and topped off with intricate plots.

    With Dungeon Siege, this fan-favorite developer has stepped outside of familiar territory; most of their games are pseudo turn-based RPGs - Dungeon Siege III is their first fully real-time action RPG. DS3 tries to combine fast-paced action with Obsidian's renowned storytelling and for the most part it succeeds. Operative words being "for the most part."

    See my full review here: http://boredomsadvocate.blogspot.com/2011/06/review-dungeon-siege-iii.html
    Full Review »
  2. Jun 21, 2011
    1
    Terrifying, and not in the "the graphics are pretty amazing" way although they are at a level acceptable by todays standards. The game unfortunately falls short in all other areas. The storyline is predictable, cut scenes look horrible. The fighting engine is completely useless on PC (which stinks of a straight console port), the platform where the game originated and found its roots. Most importantly something I look for in RPG's is the build.. but.. NO CHARACTER MODIFICATION!? PATHETIC SKILL TREES and NO SET BONUS'S ON ITEMS!? COME ON! Highly disappointing that falls short in a number of areas. My main regret with this title beyond the title itself is buying it on Steam, chances of a refund, slim to none. Full Review »
  3. Jun 21, 2011
    1
    Although the environments look nice, that is where the improvements upon the previous title ends. In fact, this game really does not feel like part of the dungeon siege series at all. This game is a textbook example of a console port gone wrong. The controls and camera angles are awkward, there is no way to change your key settings (for those who are left handed or just prefer different keys), and the targeting system is a turn and face type setup, rather than a point and click. Makes you wonder why they bothered to release this game for the PC at all. In terms of the RPG elements, the first setback is character creation. There is none. You must pick from a cast of 4 characters. There are 9 skills for each character with about 2 of them that are actually useful. Upon leveling you are forced to spend your skill points, which not only breaks up the pace of the game, but doesn't allow you to save up points for later use (ie in a better skill). Items are dull, there are no sets or set bonuses and there are no interesting properties beyond a few attributes and damage modifiers (fire, lightning, vampire). Armour and gear don't visually change your character's appearance much either. Overall a disappointing game for those who really enjoyed the previous two titles. Full Review »