Apr 21, 2013This is a fantastic turn based game which easily rivals (and beats) fallen enchantress and the latest HOMMs. Where both of those games may have interesting aspects, one of the cornerstones of strategy games is the need for depth and size, which Eador definitely delivers.
I have no idea where the extremely negative reviews are coming from and can only assume that they were either paid for by the competition or that that the players have ridiculously high standards. I never experienced any of the problems the negative reviewers experienced. Although it does lack a bit of polish (mainly in terms of some graphical issues and very minor bugs) this is incredible for a $20 game, especially considering the huge size of the game (think days not hours!) and is much better than the horribly overpriced Fallen Enchantress/HOMM
The amount of building options and units is huge, especially combined with the random events and exploration the fights are very HOMM3 style, but with a lot more options and variety (such as terrain differences and more RPG style equipment and levelling). The writing is funny and interesting, and the graphics are very good with an interesting and competent enough AI to not get bored.
My only reasons for not giving it a 10 is that it is slightly buggy in parts, but mostly it suffers from a slightly confusing interface design which takes a bit of getting used to/figuring out (although really not that much). The campaign was also obviously a bit of an afterthought, but it hardly ever a focus of such games so I can't mark it too negatively on that alone.
Overall, well worth a buy!… Expand
Apr 25, 2013This is a great little gem for anyone who likes HoMM, King's Bounty, Crusader Kings etc. kind of games. There's a lot of depth to the gameplay mechanics and the graphics, music and atmosphere in the game is nice.
I've played 7 hours into the game so far and have not experienced a single crash or freeze. The devs are comitted to making this game the best that it can be with regular patches so there's no reason not to dive into Eador. I'm happy that I bought the game.… Expand
Apr 20, 2013A very good turn based strategy game, which is essentially identical to the previous Eador game, with the exception of the graphics. First of all, this isn't a $60 (no DLC included) HOMM title, neither is it a $40 overpriced Fallen Enchantress game... It is $20 and it has comparable amount of content to the other titles I mentioned. I had no technical issues whatsoever. Graphics are good, without being amazing. Gameplay is deep, relatively challenging, but can get repetitive. This game can use a bit more content (like units, more terrain types, etc.) but, in all honesty, it already has enough. If it was more expensive I'd give it an average score, but for $20 this is a solid, 8.5 or 9 from me.… Expand
Apr 22, 2013While playing Eador: Masters of the Broken World, several recurring thoughts kept running through my head. I wasn’t sure what to think, because as huge a Heroes of Might and Magic & Civilization fan I am, part of me thought I knew what to expect. Let me make this clear, Eador is a great game. Allow me to also make something else very clear; Eador is a massive game.
I couldn’t believe the overall scope of the game. I don’t think I have ever personally played a game with such an immense gameplay experience. For those of you out there that are turn-based strategy fans that loved the days of having a single game of Heroes of Might and Magic last for 3 weeks because you chose the biggest map with 8 opposing heroes while playing it as a multiplayer hotseat with two of your best friends will certainly love Eador. There is no shortage of gameplay, that’s for damn sure… Expand
Apr 21, 2013This is a great game, lots of features and content, I don't normally go for this type of game but when I saw it on steam I was interested straight away. I haven't come across any bugs at all so far and therefore agree with retropunch that maybe the competition are being paid to say it. I feel the game is quite well finished, the graphics are great and the game style isn't as slow as I thought it would be. The reason I didn't give it a 10 is because I do agree the interface is complicated but like any game you need to get used to it that's all. Overall a fantastic game and for £14.99 you wont be disappointed.… Expand
Apr 28, 2013The game is very complex and gift hours of intense gameplay. I have experimented no bugs and major problem and the developers released 2 patch in a single week for correctimprove the game. For every bug reporter probably there will be hundred of people which play without problems. In the gameplay you have a full mix of strategy,RPG,management game style
Apr 27, 2013Although slightly glitchy, I found the game perfectly playable. I've played Armored Princess, and a number of other indie strategy games, and there's something about this which just makes me love it. I do have a bit of an issue with the balance, lawful troops just rule so hard in the early game that it seems pointless to use anything else, also sometimes if your hero gets the wrong stats on levelling you're just screwed. However, I'm still really enjoying it, been playing for about 30 hours and far from bored.… Expand
May 18, 2013This is a complex game, not for those with zero patience. Be prepared to learn from your mistakes, and to spend scores of hours figuring out this game. However the reward for patience is an excellent game, with a committed developer (7 patches in two weeks). You must make sure that your system is in the recommended spec range (why do people complain when they have crappy computers, and try to play newer games).
The more time you put into this game, the more you understand that it is perfectly balanced. Every gold counts, every hit point. Your decisions on what to build will certainly affect your early game, thus an entire shard. Graphics are excellent (with a machine that can handle it). Be prepared to sink 100+ hours into learning how to master this game on expert (no bonus) difficulty. Good stuff all around. A point off for some leftover annoying bugs (all of which have a work around, and are fairly minor).… Expand
May 26, 2013If you like depth and strategic challenge, buy this game. Period. There hasn't been a game like it since Heroes III, and the developer has been on it when it comes to responding to the community's feedback. This game deserves a look; more like it would sure be nice in this Call of Duty age.
Jun 2, 2013It is turn based (both the strategic map and the battles, an interesting campaign, has random events, a deep building and item system...what more could I want?
Well, a game that wasn't unplayable for me at release, but now (two months later?) I didn't found any game breaking bug, the game runs and plays fine. Its fails aren't that many as I had a lot of fun with Eador already.
Jun 8, 2013What an awesome game this is. Or could be. And hopefully will be!
First off, when you read user reviews, look at the date. There have been weekly patches and much has been improved since the release, so if you see a negative review from April 2013, keep in mind that a lot of work has been done since.
Eador: MotBW is a fantasy-themed turn-based strategy game that takes its inspiration from classics such as HoMM, Age of Wonders and, of course, Master of Magic. There are some elements from Civilization, too, but it is much more tactical than the Civ games and, in my opinion, undoubtedly richer.
It is very complex, and clearly deeper than what we are normally fed these days. To give you a broad and incomplete overview:
- Units are individuals (no stacking), have their own XP, and their own skills.
- Terrain matters, so place your ranged units on mountains (auto-resolve is offered too).
- Unit types have alignments that influence moral (think King's Bounty here).
- Heroes have a custom spellbook and you can choose what spells go into it.
- There are tactical and strategic spells (think Age of Wonders)
- You can construct and upgrade a huge variety of functional buildings.
- You can craft gear and find rare and even legendary loot.
- Mercenaries are available, requiring upkeep, like most other units.
- Random events and quests pop up, giving you additional tasks.
- Each province (a hex on the strategic map) can be explored dozens of times and you will keep finding new lairs, caves and ruins,
- Units level up and gain extra traits (chosen by the player).
- Heroes have classes and can be fully equipped with items.
- Distance matter: the farther away from home you are, the stronger the enemies.
- And so much more.
The game is hard, and the learning curve is steep, but the tutorial does help and the game is easier to get into than others that leave you confused as what to do next. There is a campaign, custom games (random maps) and multiplayer, as well as Steam achievements. You'll struggle even on the lowest difficulty setting, but as you learn you'll improve and the tough-as-nails AI will continuously challenge you and keep you engaged.
If the developers keep working on this game and continue to polish it, then this will be a milestone. The game has everything that a genre classic is made of, and it's super inexpensive, as well. Give this a try, you won't be disappointed. (But do bring patient and the willingness to learn the game!)… Expand
Jun 30, 2013All strategy fans will enjoy this game, so much to do, so much depth. Yes it had an iffy, buggy release but so does every game, the devs are committed to patching it and we've already had around 12 patches fixing things and adding content.
I really enjoy the game and I think everybody who enjoys strategy should get it!
Jul 16, 2013*The metacritic score is out-of-date*, because, in three months the studio has eliminated 175 bugs/game issues from the game.
Almost no reviewers update their reviews, post-release. And few games are updated (much), post-release. This game is an exception.
The profoundly long list of issues addressed by the developer in the three months since the game has been released can be found here: http://store.steampowered.com/news/?feed=steam_updates&appids=232050 (or search the Steam site for "Eador", and click "view update history" on the right-hand side of the game's page).
How do I know that 175 bugs were fixed? I pasted the list of bug fixes into Word. It was over 200 lines in length. I eliminated those lines that weren't bug fixes. Each remaining line of text was a bug fix, and there were about 175 remaining lines.
Should the game have been released without said bugs? Perhaps. (Although, in the Studio's defense,
it can be extremely difficult to eliminate bugs without widespread bug testing and user testing, for technical reasons.) *But,* the developer has shown extreme dedication in eliminating said bugs. They deserve kudos for that fact. I don't believe the decision to eliminate the bugs was made by some bean counter--sadly, I'm not sure you could easily make the case to such a person that it's in the studio's self-interest to patch a released product. But the studio decided to, anyway.
Both this game and Snowbird Game Studios deserve your support.… Expand
Jul 23, 2013This game is complex, and hard, even on beginner. The complexity and difficulty are what makes this game shine. They could have dumbed it down a bit, and made it more accessible to more people, but shame on them if they had done so. If you are prepared to put the time into learning this game then you will be well rewarded. If you are not the patient type, this game will make you want to toss your monitor out the window! I think this game beats other games in it's genre hands down (Kings Bounty, HOMM, and Fallen Enchantress). Once you get to the 20-30 hour mark, beginner will actually start to become too easy, assuming you learn from your mistakes. The game is very well balanced, although you may not say that early on, as the AI will trounce you if you make too many mistakes. Every gold piece counts, and you must choose your hero carefully based on resources on the current shard you are playing on. I have easily sunk over 200 hours into this game, and am far from tired or bored from playing it. The Dev's are very committed. I have emailed them save game files twice from bugs that I have discovered, and they responded back, thanked me for my save game, and included it in the next patch. This game has had over a dozen patches since release, something you NEVER see from some of the larger game developers. I had to wait months for patches for Civ V and Xcom. Some system configurations had trouble running this game early on, so make sure your system is within the recommended specs. I noticed a lot of people having problems with this game had older machines, your machine will probably choke and die if is not well within the specs. This is for me one of the best games in its genre to come out in the last 25 years. Have been playing games like this since MOM and probably before, this one has me totally hooked!… Expand
Aug 29, 2013I have played about 80-90 hours over 3 different periods of play. First I thought it was just a really weird version King's Bounty, but after forcing myself to give it a shot, it turned out to be a pretty awesome game with a mix between tactics-style fighting, strategic thought (at a game level), and a story (at the campaign level).
I have not had any issues with bugs and the game is generally interesting. I did not play the earlier versions, but this version continues to draw me back in.… Expand
Oct 13, 2013Now you know what I love about this game? Everything. This is a very perfect fantasy type game if you want a fantasy setting for one, not to mention it's also strategy if that is your thing. But one thing I love about this game is the story and the level of detail. Now, the story truly is non-linear as mentioned on the official site, you can make it however you want, it gives you perfect control over your own character and how you want to flesh out your "Master." Btw, your character and others you meet are all named Masters, to clear that up. Now, the level of detail is incredible, talking with your companion and even analyzing the history of units opens up a lot trove of detail that really helps with the immersion. Moving on, the combat and exploration is also a feature of noting. When it comes to exploration you can not just explore the world map, but explore your own provinces, find treasures, people to fight, you name it. It's like finding treasure within itself! Plus at the start of your turn you may get random events, which can branch out in a number of ways, I can't pin down an example but it's really great. Combat is nice too, on the strategic map you get strategy, terrain choices such as swamps, hills, forests will all affect your hero and units, enemy archers aren't so tough when you or your units are int he forest, but they are deadly if you are in the swamps, likewise, hills give archers more range, it gives you great advantages over the terrain from which you can plan, nice level of control.
Now, the game is not perfect, but it's borderline on that, the user interface is confusing at first, and it will take some time getting used too, but hey! There are no game breaking bugs, so no worries. My one gripe though is that during battle, sounds are always out of sync, but it is not a big deal. Plus, Eador is still being updated, it's constantly being worked on now, so whatever issues there are now, will be patched.
Aside from that, no issues really. It really is worth the cash, and the time investment if you are willing, also, character depth, every character you meet is very well fleshed out, and depending on your choices and how you make your story, you may admire or despise who you meet and learn of. And if you want it, Eador also has multiplayer.
Overall, Eador is not perfect, but it is magnificent, short review end note, but hey, it really is magnificent!… Expand
Oct 20, 2013I've never been a huge fan of the unit disparities in these games. Some spells/units seem to be useless while others while others seem to be necessary/godly. But I'd only deduct one point from my experience for this since pretty much every american homm/rpg has this issue. I like the single unit approach over stackable, but the real under-appreciated part of this rpg is its dialogue. Some parts are VERY well written. I especially like the gremlin's nonchalant responses.… Expand
Nov 10, 2013You know, this really is a unique, interesting game. I mean Fallen Enchantress can off when compared. Bug free, and...more. My one issue is that the archers sounds tend not to be in sync with their animations, isn't bothersome enough to make me give it a lower score, I mean it is an indie group that made it. Look, I'd like to go indepth but that would drag on, it's honestly one of those games you have to try and then determine for yourself. I know I like it, that's for sure!… Expand
Jan 11, 2014Complaints about bugs from the release are largely dealt with by the developers at this point, bringing up the correct rating for Eador:MotBM significantly. This is a sophisticated title with many play levels which are intricately woven together. Mechanics are thoughtfully combined to create an enjoyable title with a great "one more turn" feeling.
The world-building is great. Characters in the masterfully composed procedurally generated campaign glow with personality, and there is a ton of great text to be read (if one cares for that sort of thing). The universe is well fleshed out, and seems designed to perfectly house the core game themes. After being burnt out on fantasy worlds for so long, Eador is like a glass of water.
My only complaints are the significant memory access errors and a few other bugs that stop the game at random intervals. These only seem to pop up once every ten hours or so, and are typically solved with a restart, but are jarring nontheless. Don't disable autosave! However, frequent dev attention suggests that these too will soon be fixed.… Expand
Feb 5, 2014I do like this game as I have enjoyed playing HoMM, Disciples II and this games even takes this genre to the next level: you have more options on how you attack each level and what strategy you will take.
I have played over 300 hours and this is why it isn't perfect: the overall campaign is really long and the game doesn't support cloud saves.
Also the fact that you have to restart from square one in each shard tends to get a little frustrating because you have to rethink you tactical game plan.
All in all the typical: "just-one-more-turn" game, it's addictive and really sucks you in to planning how to conquer the shard and developing you provinces.… Expand
May 29, 2014Concept
This game deserves attention from anyone who thinks the two words "wizard" and "chess" sound great in any sort of combination. Eador is a great many things. I can not give it anything less than a 9 when i consider the genre as a whole and look at every other game has tried to do with the genre in the past. It has the expansiveness and structure of HOMM, it has more depth than the Civ games, units as cleverly designed as the King's Bounty series, and put together as well as the most ingenious board games out there. The developers obviously are avid fans of the genre who decided to take some of the best elements from the best TBS out there, streamline all of them for turn duration considerations. Conceptually: Eador is the new gold standard by which i will have no choice but to compare all future encounters with titles in the same genre to.
in short: Eador raises the bar. and not just a little bit.
now that i've gushed about the game on paper. i'll get into how it handles on the road; in a more general fashion.
Graphics - might as well start here.
first; if you're looking to be impressed and wowed with visuals: go play a trippleA title. this is a thinking man's game not a popcorn flick. with that said: everything is clearly defined; there's no confusion as to what anything is. nothing looks out of place or cheesy. it's going to age pretty well. from that basis: i can't hold much of anything back from it's score here. a few more spell effects wouldn't hurt, but that's it.
Again, one of those things that isn't the point of the game. As with the visuals; everything fits. nothing feels out of place. the soundtrack is well thought out enough not to put you to sleep with tedium. it's enjoyable to listen to on your opponent's turns, but it's not going to jump out and demand your attention. I see that sort of ambient quality as being a positive here. The game is about considering your next move, and it considerately frees up any attention it can to keep you doing just that.
Admittedly; there were a number of bugs and non-functioning multiplayer. . . initially. However, since the latest patch: full scale multiplayer is working, and i have not run into a single bug after around 175 hours of play. if i were writing this months ago: the game would have suffered in it's scoring here. The developers are dedicated to making this game what they wanted it to be. Icebird is a small studio and if were to expect the speed of an army of 100 programmers out of a studio this size: i'd just be an impatient ass-hat. The only important part is that their commitment is genuine. Optimization issues have been resolves, crashes fixed, connectivity problems solved, etc. It's all good now. 6 months ago? that's a little bit of different a story.
Two words: learning curve. Eador might benefit from a help pop-up that labels everything, but there are mouseovers. Once you've taken the time to figure out where everything is: it works. There's no confusion. You have access to everything from anywhere. Eador just has a lot of bits and pieces and it takes a little bit of time to see what they all are. I can't fault a game for having an extensive UI when the game it's self actually is extensive and requires it. That's like getting mad because the rulebook looks too thick.
King's Bounty with multiplayer/HOMM with more depth and faster turns. Sure to impress fans of the genre.… Expand
Jun 27, 2013Eador: Masters of the Broken World has a lot going for it, but it buries a lot of its strong points under layers of monotony and frustration. It is a tough, but not impossible, game to recommend. If you are a hard core PC turn-based strategy junkie, your options or rather limited.