Mixed or average reviews - based on 19 Critics What's this?

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Mixed or average reviews- based on 187 Ratings

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  • Summary: Eador. Masters of the Broken World - is a turn-based strategy in the original fantasy setting, where the decisions you make affect the world even deeper than the battles you win. The game combines the unmatched strategic depth with boundless role-playing opportunities, granting the player the power of the immortal ruler of the magic world of Eador. The game is set for release in 2012. Expand
Score distribution:
  1. Positive: 12 out of 19
  2. Negative: 2 out of 19
  1. Jun 2, 2013
    I will go out on a limb and say that given some more love and (lots) more patches, “Eador: Masters of a Broken World” could become a classic in its genre. If you're a fantasy TBS fan you should definitely pick this up (it's only 20 bucks) and watch the patches roll in.
  2. Apr 29, 2013
    Despite its often-disastrous implementation, Eador’s design is worth your time – a testament to its strength.
  3. May 8, 2013
    Eador. Masters of the Broken World is Eador: Genesis with 3d graphics and a buggy multiplayer.
  4. May 3, 2013
    It is complicated in one instance, and simple in the next. It seems generic at first, but then shows its uniqueness in setting and granular game mechanics. It’s a game by strategy enthusiasts, for strategy enthusiasts. Once you look past the awkward, pimply exterior, a game of surprising interest looks back.
  5. May 6, 2013
    Masters of the World is a must for anyone who likes fantasy turn-based strategy games. Get it, but don’t play it just yet – wait a few weeks before the developers iron out the kinks. Judging by the speed at which they churn out new patches, you won’t have to wait too long.
  6. Jun 24, 2013
    In all honesty, forgoing the campaign mode and jumping straight in a skirmish might be a better proposition.
  7. Apr 30, 2013
    Until the bugs are ironed out, it’s just not worth the headache.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 30 out of 57
  2. Negative: 17 out of 57
  1. Apr 28, 2013
    The game is very complex and gift hours of intense gameplay. I have experimented no bugs and major problem and the developers released 2 patch in a single week for correctimprove the game. For every bug reporter probably there will be hundred of people which play without problems. In the gameplay you have a full mix of strategy,RPG,management game style Expand
  2. Jun 30, 2013
    All strategy fans will enjoy this game, so much to do, so much depth. Yes it had an iffy, buggy release but so does every game, the devs are committed to patching it and we've already had around 12 patches fixing things and adding content.

    I really enjoy the game and I think everybody who enjoys strategy should get it!
  3. Apr 21, 2013
    This is a fantastic turn based game which easily rivals (and beats) fallen enchantress and the latest HOMMs. Where both of those games may have interesting aspects, one of the cornerstones of strategy games is the need for depth and size, which Eador definitely delivers.
    I have no idea where the extremely negative reviews are coming from and can only assume that they were either paid for by the competition or that that the players have ridiculously high standards. I never experienced any of the problems the negative reviewers experienced. Although it does lack a bit of polish (mainly in terms of some graphical issues and very minor bugs) this is incredible for a $20 game, especially considering the huge size of the game (think days not hours!) and is much better than the horribly overpriced Fallen Enchantress/HOMM
    The amount of building options and units is huge, especially combined with the random events and exploration the fights are very HOMM3 style, but with a lot more options and variety (such as terrain differences and more RPG style equipment and levelling). The writing is funny and interesting, and the graphics are very good with an interesting and competent enough AI to not get bored.

    My only reasons for not giving it a 10 is that it is slightly buggy in parts, but mostly it suffers from a slightly confusing interface design which takes a bit of getting used to/figuring out (although really not that much). The campaign was also obviously a bit of an afterthought, but it hardly ever a focus of such games so I can't mark it too negatively on that alone.

    Overall, well worth a buy!
  4. Aug 1, 2013
    Note that I'm not too far into the game. My first impression on launching the game were "meh". I have to mention that the cinematic was so nice except for the horribly noticeable narrator voice that was very cheesy. In general, for the most part, the game sounds and looks beautiful. Graphics are very customizable as well as gameplay. However, the game seems to have poor FPS issues, which is quiet noticeable. The game comes with a fairly handy in-game tutorial option. The game isn't always obvious though. The gameplay is fairly slow, that is performing actions and watching the characters perform instructed actions in battle. The game is quiet difficult. I have it on the lowest difficulty setting and I'm having trouble. Note that the first "map" in the game isn't fully featured (I guess for learning curve), but after that the game becomes more complex and interesting. There seems to be a nice little story to accompany the game. I feel like the game needs to be more obvious in certain aspects, and maybe have difficulty options that are less difficult. As a beginner I am finding myself just walking back and forth re-capturing lost land to enemies while my amount of money, necessary to do almost anything, oh so slowly increases. The game has some pretty cool RPG elements, and I enjoy the loot collecting. The structure building system is also pretty cool. Very disappointing though that there is only one model for each class--equipping different armour or weapons does not change how the character looks. Squads are only modifiable through level and level-up skill choices. It seems every layout used for battles uses the same environment (green plains) with randomized qualities (hills, trees, lakes), which is kind of bland, except for there always being a single, small building or something at one end indicating what kind of environment it is. For example, entering a mage tower results in being on a green plain field with one hexagon containing a small tower. Expand
  5. Apr 22, 2013
    One thing to note out of the gate is that I will be slightly biased as I love the grand strategies and this is one of such, BUT the
    problem with it currently is that you should not buy it...
    Yes I know it is not a bad game it is actually alright, but the bad optimization of the game makes it as bad as Krater was unplayable on the release date, and mind you I have a mid-high end pc, yet still the game runs like liquid poop at LOWEST setting, but remember when they give you option to change the resolution it is only a choice of how much of the screen you want to see... what I mean that game is set at a resolution and if you lower it (and you can) it will begin to crop the sections of the screen causing you to be unable to see sections of the different menus and other parts of the game, and the game will still run at like 10fps.
    This is why you need to wait till they fix the gpu usage for this game otherwise it will be impossible to enjoy in a long run.
    The game has potential and so keep an eye on it but till they fix many of the issues.
    The game this reminds me of a little is Sword of the Stars 2 which was released way far from being finished and still is rather bad, but this game is better and just need some good 'ol twaking
  6. Apr 20, 2013
    Nice idea, but very buggy. I had to force quit and restart from autosaves 3 times in the first hour because the game would get stuck during fights or wouldn't let me click "next turn". It's got some nice design ideas, but it isn't a finished game. Check back to see if the devs actually complete the game before buying. Expand
  7. Sep 11, 2014
    This is a great game ... if only it worked. The turn-based strategy is deep and engaging, and I found myself with a strong "one more turn" reflex. The campaign is long and immersive, and despite some interface clunkiness, it's visually appealing. The resource scarcity makes you think very carefully about every move, every build, and every combat. You really feel the loss of any unit.

    Now for the bad news: the fatal glitches in the game have made it unplayable for me, with a variety of crashes occurring on average every three turns. And the more I play into the campaign, the more frequent the crashes seem to be. I've given up playing for now, and am frustrated by the total lack of response to bug postings on the Snowbird Forum. I don't expect perfection from a small indie developer, but I do expect some stability, especially so long after initial release. If this was a working game, I'd give it an 8 or 9. As it is, don't buy it...

See all 57 User Reviews