Mixed or average reviews- based on 23 Ratings
Oct 23, 2013This is a decent roguelike dungeon crawling experience done pretty well in the Lovecraftian universe. The sneak mechanics work well and smooth. On the other hand, while the game emphasizes on versatility in the ability to play different styles that doesn't cut it well as the resources get scarce and the monsters stronger you're often left with no option but to sneak.
There is not much to say about the graphics and the sound, they are not extraordinaire but they do their job.
The part that isn't fun is the lack of loot and choice in weaponry, for a roguelike and such a broad universe there is very little in the sense of loot currency, 5 common items and about 10 equipment items some secret ones I only found one) and no character progression what-so-ever. And in the end you will find that only a few items, which are clearly more beneficial, make sense taking along.
This game requires more content for it to feel complete, it's nice ...but it had more potential.… Full Review »
Oct 21, 2013Eldritch manages to find a sweet spot between silly graphics and heart-stopping, dungeon-crawling action.
Eldritch is the debut game from Minor Key Studios, made possible by Steam Greenlight.
What seems like another innocuous ride on the, “retro-but-stylized,” gravy train becomes an immersive adventure through randomized dungeons based on the lore of H.P Lovecraft's Cthulu novels.
Trading leveling up and skill points for items and action, as you delve deeper and deeper into the various dungeons of the game, you find ways to increase your overall health and buy items from a fishy (literally) shopkeeper who keeps stocked with the best convenient gear for a soon-to-be corpse.
It allows for both mouse/keyboard or a controller, and plays well with both. Controlling your character feels intuitive, and I found myself doing borderline parkour. Holding jump button allows one to grab on to a ledge and pull yourself up, and while sprinting, pressing the crouch button allows you to do a slide. It may sound like a small feature, but it adds a very nice flavor to the environment. I'm not just a random character I actually feel like an adventurer.
The game has a well implemented sneaking feature which allows players one of two options run and gun your way through dungeons while dodging mage fireballs and leaping monstrous insects, or taking it slow, sneaking around each corner, using the peek feature (which allows players to peek around the corner to see what's ahead without compromising their position to enemies) to carefully plot out their path through the scary depths of a very special Lovecraftian vision of hell.
Looting corpses can be exciting, as your ammo, keys, and other resources are limited. “Artifacts,” found in the game serve as both your currency and magic points. Praying to a Elder God statue nets you a fancy new magical power, ranging from teleports, the ability to spawn blocks Minecraft style to let you reach new heights or block enemy paths, cloaking for stealth nuts, and many more. Spam your magic too much, and you're left gearless. Buy too much gear, and you put yourself in a sticky situation when that one spell would have saved your hide.
The sound, though repetitive after a while, serves as a terrifying reminder than anything can be around any corner, keeping you on your toes. The far-away moans, footsteps and crawling sounds make you think twice about blazing through each floor.
The roguelike elements of the game add a nice twist, allowing your character to store Artifacts each time you revisit the mysterious Library (where you spawn) and all items are lost upon death. Each time you play, the floors are randomly generated and populated with enemies and random item spawns. Opening locked doors can be risky business sometimes you find a treasure trove, sometimes nothing.
The game is a wonderful package, overall. However...
The sound, though lending itself to the creepy world around you, does get repetitive. Problem being, you need the sound to know when and where threats lie.
The randomly generated dungeons are an amazing touch and really take this game over the top, but I found myself slogging through a random, but eerily similar dungeon as the one before, especially when descending deeper.
Enemies also seem very few and far between. Killing an enemy gives it a chance to spawn somewhere else in the dungeon you never completely clear out a floor, which makes re-exploration dangerous. Sometimes I found myself running into six or seven enemies on a floor, and sometimes none.
That said, Eldritch brings something new to the table. A 3D roguelike, with fun, stylized graphics, random dungeons, and, at times, rewarding difficulty.
This makes an incredible edition to any Steam Library, and I suggest picking it up pre-Steam sale. Yes, it's that good.… Full Review »