Metascore
57

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 0 out of 12
  2. Negative: 2 out of 12
  1. The whole thing feels more like feature creep in a box than an expansion pack. [Mar 2006, p.84]
  2. It all just seems like a misguided mixture of various RTS games. There’s a dash of Age of Empires, a shake of Civilisation and a spoonful of Rise of Nations; there just isn’t enough there to make Empire Earth II: Art of Supremacy an original game in its own right.
  3. In a final note, which may just be where my head is at the moment, but there's something really disturbing sexual about the battering ram's swinging animation.
  4. The result is a collection of good intentions and ideas that sound great in theory, but play poorly.
  5. The Art of Supremacy is best left to the most ardent of Empire Earth II fans.
  6. The developers at Mad Doc Software balance every good feature in this expansion with something either uninspired or ill-advised.
  7. 40
    Indeed, the problem of "generic civilizations" is particularly acute in The Art of Supremacy.
  8. Supremacy? Hardly. Fans, enjoy the second helping of EEII. Everyone else, head onward and upwards to brand new conquests.
  9. A reasonable amount of content, but lacking in genuinely new features. [Mar 2006, p.96]
  10. The real problem here is that the game's three new campaigns are so same-y and cookie-cutterish that they end up feeling like the sort of added content that you'd expect to get in a free patch or download. [Mar 2006, p.63]
  11. Part Age Of Empires and a dollop of Civ, what's missing is a memorable game experience. And as for the visuals - line it up against Total War or Rise Of Nations and it's almost laughable.
  12. Fans of the series will do doubt lap up the new Campaigns and Turning Point missions, but it won't draw newcomers into the Empire Earth II experience.

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