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Mixed or average reviews- based on 402 Ratings

User score distribution:
  1. Negative: 56 out of 402

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  1. Nov 4, 2013
    Very good 4x space game with pleasing visuals and a really crazily wide technology tree. It plays somewhat like a cross between master of orion 2, fragile allegiance and galactic civilizations 2.
  2. Dec 26, 2012
    4X turn-based strategy with a focus on economy & tactics. The music is very immersive and changes based on where you are in the game (planetary view, shipyard, etc.). Combined with the crisp, clean visuals the devs have found a way to make the sterile menu navigation somehow not boring. Sadly this charm can only last so long since most of the game is spent digging through menus trying to balance your empire on a see-saw. The biggest graphical disappointment is how "flat" the galaxy feels; there are eye-catching planetary views when zoomed into a star but from above it feels like playing a board game. Although there is combat, there is an "Auto" mode that lets you pre-load commands so many battles end up playing themselves. Even with the wealth of tooltips, many basic game features are hard to grasp, such as the seven victory conditions. The devs have been working hard to improve the game but the current tutorial is really barebones and is basically popup screenshots that explain things that the tooltips already show.

    Endless Space is a highly customizable sandbox in space that offers you many unique ways to conquer the galaxy (or not at all; you can disable all victory conditions). A work in progress worth picking up if you can handle the difficulty and steep learning curve.
  3. Dec 19, 2012
    I came into Endless Space expecting something like Civilization meets Sins of a Solar Empire, and... well, I don't know what I got. It plays very similarly to Civ in that it's turn based, has a tech tree, and you direct your 'civ' through their first steps into colonizing other planets, but that's about where the similarities end. The biggest surprise for me was finding battles are fought through a 'card' system as opposed to something more tactical. Perhaps it was a bad assumption on my part, but it's not mentioned in the game description and the screenshots seem to indicate otherwise, so it's something to be aware of. The rest of the game (tech tree, economy, even ship designing) is pretty shallow once you get past the technobabble. Researching Xenobiology sounds cool the first time, but soon you'll realize about 3/4 of the entire tech tree just give +1 to a particular stat in a star system, and research loses a lot of shine. The biggest disappointment: 90% of the game is spent staring at the galaxy map clicking 'end turn'. On the plus side, graphics during the combat portion are pretty nice, and I enjoyed the random events which pop up from time to time. So, I don't know, Endless Space isn't bad, but then again, it's not all that great, either. Expand
  4. Dec 29, 2012
    This game has elegant design and a nice progress system for developing colonies and terraforming planets. Good luck trying to actually win a game though if you want to be peaceful. There are numerous victory conditions and NONE of them are EXPLAINED. It's a game based on building the biggest space empire possible yet if you expand you are BRUTALLY PUNISHED with DISAPPROVAL. Why? Um, because people don't want to be part of a large successful empire?????? You can "Choose" eight factions, only there are no choices beyond the selection. You are stuck with a horrible generic race portrait, and cannot choose any variants skill sets from the set-piece. All the science choices in the game unlock a vast number of system enhancements yet only a few of these, such as the one that allows travel through wormholes, are actually worth getting. And while there are dozens of "possible" play styles and victory conditions offered. All of them are a waste ot time, as the AI cheats and will beat you on even the easiest difficulty setting, and by huge margins if you waste your time hunting for an 'economic' science' or 'wonder' victory. The best and only way to come out on top in this game is find an ally and go to war. attack the other factions as soon as you can, develop as many war-techs and build as many ships as you can afford and destroy everyone else. When your enemies are dead betray and attack your ally. Diplomacy and trade in this game and undeveloped and joyless. The tech tree is a vast forest of useless distractions giving you literally hundreds of ways to improve your planetary systems which will be lost if you can't fight to hold them. Endless Space seems to have the makings of a good game. And it may get there with more patching and playtesting. For now you can summarize how much fun this is to play by the facts visible in the steam achievment screen: Less than 12% of gamers who bought this game have played more than 10 turns of it. They were the wise ones who quit while they were ahead. After 300 turns in 4 lost games I still can't figure out how it is the AI be trading tech or whatver it is they are doing behind the scenes that gives them such massive score boosts, such superiority in all development areas and such massive fleets. Something is wrong with this game. At present it is more frustrating than enjoyable, and it needs, if nothing else some kind of INSTRUCTIVE tutorial that actually illustrates the principles of winning. As a side note, I actually love the combat card system. The game gets many things right and could be sublime if the developers either explain how to play better, or re-code it to support the less aggressive victory types Expand
  5. Aug 15, 2012
    I wouldn't give this game a 10, but I understand why some people are. The 4X genre is starved for good games, and most recent entrants have been half-baked buggy disasters. Endless Space is polished and plays well. Gameplay wise, Endless Space is really a game about two phases of play. The early game is great. Exploration is tricky. Some planets are hard to colonize. Keeping people happy on a budget matters. You don't want to lose ships. Leaders are highly valuable. In the late game a lot of that changes, however. Colonization is cheap. It's dirt easy to keep everyone happy. Resources flow freely, even at low tax rates. Production rates get so high on good systems that fleet spam becomes a huge problem. Ship design at that point also becomes about glass cannons or guessing games between which weapon he's using right now, and picking the right defense for it.

    That said, those are balance issues and the core game here is fun. It needs some tweaks to become "great", but is already "good" today.
  6. Jul 23, 2013
    The diplomacy is probably the most well refined in a Turn based strategy game i have played, surpassing civ V. there are really only a few things i want improved, and none of them are in gameplay. They need to add different art to planets (there is little to no variation). and to be honest the biggest reason i love the game is being amazed by the beautiful planets. the fact that there is so little variation sucks. also the map art when you zoom out for a specific map type is the same every time, they need to add variation to that too. i really like the soundtrack (it makes me space out and fall into a gaming coma). really all i want is more aesthetics and art variation. I'm not sure if they are going to patch it. but there being so little planet variety is actually sort of a big issue. other than that, it is good. it isn't worth 30$ in my opinion get it when it is on sale. I think it is a game you could get a good 50 to 100 hours in before it gets redundant. Expand
  7. Aug 14, 2012
    As a gamer fairly new to the 4x genre, I found Endless Space a great introduction. The mechanics are easy to grasp and the game becomes less intimidating the more you play. Unfortunately, a couple annoying flaws prevent it from standing out. The developer has admitted the game is not a finished product and I can only hope they dedicate themselves to continued improvement of a promising title. One flaw is the enemy AI. It will frequently amass huge fleets in one or two systems and do nothing with them. The AI does not actively challenge the player as he or she grows an empire across the galaxy map. The more your empire expands, the more your populace becomes unhappy. Even if you are playing an expansionist or militarist faction, you suffer an enormous approval penalty for growing your empire too quickly. Many people have complained about fleet combat because players have very limited control over it. Once you engage an enemy fleet with one of your own, your fleet attacks on its own. You have three rounds of combat to play a tactics card that gives you bonuses and rock paper scissors counters to other cards. You have no direct control over fleet movement or attack during combat. Personally, I don't mind this as it simulates managing an empire from afar and leaving the dirty work to the admirals. You can customize ships with technology that forms another rock paper scissors mechanic. Admittedly, I have not played multiplayer, but I am thinking it is probably a lot more rewarding than playing against the AI. If you're new to 4x games, I would recommend Endless Space. If you're a veteran looking for a new, engrossing experience, you might not find what you're looking for. The game is a good amount of fun, rewarding (if only for a while), and a nice segway into games like EU3, GalCiv2, and Victoria. Expand
  8. Jul 10, 2012
    You want to play Civilization 5 Billy? No? How about some Rock-Paper-Scissor then? Not that either? Hmm. What about Eve Online? No? Well f*ck you billy. This is Endless Space and it has everything except real strategy elements in a RTS. I really tried to like this game, I did. But once I started to learn how things worked after getting over-run by excessively difficult AI's at normal, I realized that for all the different name-given technology trees, they are ultimately mixed together. Lets say you want to play offensively, military style. Sure, you can research better weapons and armor for your ships in the Galactic Warfare tree but unless you get better coordination technologies in the Diplomacy tree to have more units in a fleet, the AI/opponents will overwhelm you due to bigger numbers per group. Get bigger ship blueprints you say? Sure! Just spend over half the game's time researching technologies in the Exploration/Expansion tree! Yeah, lost an appetite for war already, didn't you. That's alright, we can try a scientific victory instead. Just start researching things in the tech tree and don't forget to get food for your people through the diplomatic tree. Oh, right. You'll need to inhabit planets to give people somewhere to stay as well. That's in the exploration tree, sorry. Short said, It is a MESS. It's like having four kinds of your favorite foods on separate plates just to have them slapped together in a mixer and then poured out all over again in piles of goo. Talking about feces, you think you can balance all that out by the same time while staying alive through constant blockades by 1 hp scouts, interrupting your research as pirates constantly swarm you? Have fun trying to learn anything from the intensive build-up of loading times. Let's say you want to research something useful, that'll be 30-50 rounds of waiting. Every round, the AI creates more units, increases their influence substantially and have war with each other which is constantly growing in scale. You WILL NEED to play the smallest map possible with as little opponents as you can. Anyone who played Civ 5 with 4-5+ players late in game will know what I'm talking about. But really, the moral of this review is: Try the game where you either can get a refund or not have to buy it at all doesn't matter. Make sure it both works and fits for you. Expand
  9. Apr 30, 2013
    AWFUL BATTLE SYSTEM THAT COMPLETELY RUINS A MAJOR PART OF THE GAME The battles are pre-render boring cutscenes and you have to use cards in battles. Why they made the battle system into something like Yu-Gi-Oh is beyond me. Tthe battles are a complete turn-off from my point of view As for the rest of the game (economy, colonization etc) fortunately it is better but everything you do in the game feels like a chore somehow. After playing some hours i got bored with the game. Does not have the same kind of addiction like MOO2 had it becomes "stale" after playing some hours with it Expand
  10. Jan 27, 2013
    It's okay. Really there's just not anything special about this 4X game. I wanted to enjoy it, but it ended up being really repetitive once I got the hang of the game. The same strategies are usually used to win every game, and there's not much difference. The maps are too small even at the largest size. I wish it were more entertaining, but it feels like it's missing too much.
  11. Jul 28, 2013
    Best space 4X game I've played since GalCiv 2. My only major complaint is the AI, it's terrible. Even on normal difficulty the AI gets artificial boosts to make them "competitive" with the player. The combat system is different, basically rock paper scissors. Everything counters 1 other card (resulting in a boost), and is countered by one. I was pleasantly surprised to see the AI seems to learn from the system and adapts its strat around your habits. Expand
  12. Feb 28, 2013
    Played this game recently and it wasn't too bad. I agree that there is a bit of lacking in the depth area, both in content as well as the races. The combat system was a bit redundant in that I grew quickly tired of the same battle cutscenes time and time again. The tech tree is just all over the place. And the AI pose little to no threat on a consistent basis. While this game did have some potential, it's replay-ability was pretty much in the shallow end. Expand
  13. Jul 22, 2012
    A beautiful creation. A must have for any 4X fan- ES is a labor of love from 4X FANS at Amp. You can tell that G2G works by this shining end result - more companies should adopt this policy. I am missing only one element in this game- a map editor. Lack of full customization of the galaxy cost you a point; other than that- Bravo, Amp!
  14. Jul 7, 2012
    Awesome game. Nice graphics and nice gameplay. 1-2 hours are needed to learn well the game mchanics but there is a good tutorial that helps. The game is deep and balanced, works fine and it's very fast. Only a few bugs in this first version but they are not so bad.
  15. Jul 29, 2013
    As much as I want myself to actually like this game, I just cannot really get myself to give it another go. Being a big fan of space strategy (or 4x) games and having played for around 30 hours, I find the game mediocre at best. The start is extremely slow and tedious. The starting position in this strategy game and the first hour of gameplay basically defines if you will have a chance to prosper or fail miserably. Also, I found yourself confronted with an AI that clearly cheats so hard in this game (starting from "normal" difficulty, everything below is pointlessly easy) it makes you feel absolutely incompetent. Fighting and invading usually comes down to who has the bigger fleet, which in turn comes down to who has the bigger empire. The slow pace, the weird balance due to AI cheating, the boring combat system, and the somehow lifeless and uninspired presentation made this game a disappointment to me. Expand
  16. Dec 23, 2013
    Boring game, you are supposed to lead your civilization into the galactic age searching for some ancient race or something but everything is so abstract you just don't care anymore after a few turn and you just keep playing like a zombie, even fighting use a paper-rock-scissor system to resolve battles and you can not witness your mighty battle steeds clashing in glorious battle
  17. Jun 5, 2013
    Endless Space is one of those games that I think where you are going to love it or hate it. There are a lot of problems that I have with this game. First of all, the attempt to mix real time strategy with turn based strategy was a failure with having all players take their turns at the same time. This mechanic makes pursuing enemies extremely frustrating as you will attempt to move to there position and they will simply move toward you somehow going through your fleet. Secondly, there is an amazing lack of depth to this game. The different races really lack personality. The whole game really lacks personality. The launch price for this game was $30, however I believe this game looks like a $5 to $10 game based on the graphics quality and the attention to detail. The combat mechanic on this game really seals the deal for this being a below average game. The settlement elements, technology research, empire management, and and fleet construction are all poor, but that could have been made up for if the combat mechanics were interesting, challenging, and exciting, unfortunately this isn't the case. The whole system is basically a luck of the draw system. You pick a card and if it matches up well against the card the AI chose, your fleet will do well in battle, if it doesn't match up well, then you don't do well. There really isn't any strategy of any kind to the combat. Expand
  18. Dec 1, 2012
    The current installment is decent and fun to play. If you are looking to colonize space, research futuristic techs and design your own battleships, this is definitely worth the money. It has little to no storyline and very little "flavour", tho, and feels a bit too cold - I would say that it lacks a little grit that old masters like Alpha Centauri or Masters of Orion had. But it still has good, distinct feel to it and a very decent soundtrack. Negatives include linear gameplay - there really is only one winning strategy, despite multiple "victory types", repetitivness of tasks (all systems colonized need to have nearly the same basic structures build, in the same order), pointless diplomacy options (all are worthless) and a lack of any voiceover. I can't help it, but I would love to have some narrative and voiceovers incorporated. Expand
  19. Jul 10, 2012
    Another title claiming to be the heir to Master of Orion 2. I buy every title that claims to be that heir. I guess it's my fault, I should just go play that game.
  20. Aug 15, 2012
    I'd really like to give this game a 7.5.

    This is not the best 4x game I've played and it seems to be lacking in some areas (combat) and has generally low customizability (compared to Galactic Civilizations and others) and become rather boring at higher levels of game play.

    However, as a pre-order player, I was very impressed by the responsiveness of the developers which seems to
    matter more and more. They are very dedicated to creating a quality experience and I'm sure it will get better with time.

    I like this game and it had some neat ideas and implementations (resources, for example), but it is lacking in ways that reduce my desire to keep playing it and I've found myself returning to older classics instead.
  21. Jul 9, 2012
    This is a rating for how the game is now, and not how I hope it will be. Endless Space is a great game if you have time, patience and a love for strategy. There are a few things I don't like about it, such as the combat system (the fact that a space battle would always have both sides follow the battleplan of getting closer to each other is absurd), but if you're a fan of paper scissors rock, you might like the battle system. A lot of people will praise the UI of this game, I would say its good, but some more information could be displayed without having to change tabs. One thing I absolutely would love is if the game would tell you if an exploitation of a planet was cued up rather than saying "no exploitation" on the planet, then you check to see if you have an exploitation for the planet cued and go "oh yes, I do" this process requires too many steps and slows down the game for everyone. The games interface almost tries to make you have to select every single information tab during a turn, but really some more information could be displayed on the main galaxy view, just to save some players time. All in all this game is good, solid, and I'm glad I bought it. Expand
  22. Dec 27, 2013
    Endless Space has all the problems normally associated with 4x strategy games, but few of the fun parts. The tech-tree is large, convoluted, and the discoveries don't correspond at all with the effect on gameplay. Want to colonize a lava planet? That requires graviton thingummy-jiggies on tech tree #4. Research can't be queued. Diplomacy against the AI either includes no options whatsoever, or they get switched on by some obscure discovery.

    Balance is everything with these games, and when each system takes 150-200 turns to conquer and the tech tree is a complicated limiting factor, even on Easy difficulty (which is boring) it's very possible to build your empire "wrongly" and reach a stage where you can't make further progress against AI opponents who only have 3 stars but chose the "right" kinetic weapons oojahmahflip from tech tree #2 50 turns previously.

    Combat is always between two fleets of up to 12 "command points" (1=gunship, 2=cruiser, 4=battleship). In practice, most battles are between maxed-out fleets and victory is determined by tech. Tactics and ship customisation will not change the outcome against an opponent with an extra point in beam weapons. A fleet with an extra point in beam weapons and an extra point in deflector shields will chew up an infinite number of weaker fleets suffering virtually no attrition in the process (due to insta-repair during the opponent's turn). This means the economic weight of a galactic empire during the end-game isn't an advantage, making the end-game take even longer. They have actually found a way to make the 4x formula's classic problems even worse.

    The ship customisation is so limited that they might as well have kept it to templates. Choose from little, medium or big and lasers, machine guns and missiles. There are also carriers, but this is a bad use of "command points", and also ground bombardment and ground invasion options. Ground invasion could have been quite an interesting idea, but there are no significant fixed defences to bombard, and no garrisons to attack. Sieges take 20-30 turns, or you can send in a single unit of infantry for instant conquest.

    Sins of a Solar Empire also came out recently as an easier-on-the-eye, slightly "liter" 4x strategy game, and it's much better at the things listed above with few if any drawbacks. The one thing Endless Space does get right by comparison is that its map consists of stars and their orbiting planets, rather than the peculiar free-floating planets of SoaSE. Upgrading planets in Endless Space makes as little sense as the tech tree, but it does at least give the impression of there being a solar system whose local planets co-operate with each other to build stuff. Planets can be: barren, arid, desert, tundra, terran, jungle, asteroid belt, lava, arctic, gas giant (hydrogen, methane or helium), and they can be tiny, small, medium or huge. The differences aren't as noticeable as they should be so long as you choose advanced intergalactic bobbins on tech tree #3 (left branch), they are all equally easy to settle and look after.

    The graphics and artwork are mediocre. Planets of the same type look the same as each other, each faction only has six ship graphics and I defy anyone to actually tell them apart either at the strategic scale or in the close-up battle sequences. The auto-resolve battles (with added rock/paper/scissors) aren't as annoying as others have made out I had been watching them to try and better understand the combat mechanics. The problem is that you can tell who is going to win by adding up the tech levels of each gun in their fleets. Graphically, they impressed me less than Gratuitous Space Battles, as well as tactically.

    I got this on Steam for a single-digit sum of money and was bored within 8 hours. Get a fan-mod of Empire of the Fading Suns, or even a copy of Supremacy (1990) instead for "4x lite" done well. Don't get this.
  23. Aug 3, 2012
    An OK game if you're really itching for an updated Civilization 2, in the sense of "it's 2am and the bar's about to close so grab anything". Matches are determined by the random number generator when you start the game. For instance, pirates might curbstomp you with fleets that are literally unbeatable while you're starting out, but you have to invest a ton of time to find out whether they'll show up or not - it has nothing to do with what you've done. Another problem is the resources. Unlike Civ 2 which made the resources 'nice to have', in this game they're a requirement to win. If the RNG doesn't spawn them in your home systems you're really just done and have no chance of success.

    Rolling back to being a beginner, the tutorial deserves special mention for being aggressively useless. When you go into a new screen it brings a pretend version of that screen up and then kind of points at what it wants you to look at, blocking you from interaction while it _sloooowly_ metes out information about what the screen is about. I defy anyone to keep it turned on for more than 2 or 3 screens. In addition the research tree is completely opaque unless you're willing to use wikis and the forums to research how to actually _play_ this game.

    That said, it's pretty and it's fun to play in the same way that it's fun to optimize a spreadsheet to make the numbers really high. Ultimately there are too many frustrations to bother with and it's a waste of money.
  24. Aug 23, 2013
    Possibly the best successor to Master of Orion 2, even better than Galactic Civilization 1.

    ...If it didn't completely fall apart in the last half of the game. The game is very easy to master and best even on the highest difficulties. The game is in serious need of balancing (Favors expansion far too much) and the tech tree provides too little bang for your buck.

    Still, if you're
    looking for your x4 fix and you've completely exhausted MOO2 and you find the humor makes Galactic Civ 1 feel too lightweight for you, this might be your game. Expand
  25. May 7, 2013
    It is a good game to get into the 4x genre. It has nice artwork, streamlined gui and got lots of free dlcs.
    It isn't as complex as SOTS2 or similar games but that's not always a bad thing isn't it ^^
  26. Jul 17, 2013
    It is a pretty game, until it crashes, and it will.

    The "strategy" is next to non-existent as you try to out spread AI players in an endless slog of waiting after pushing the "end turn" button.

    So very much wasted potential, doesn't live up to the Master of Orion comparison.
  27. Oct 26, 2012
    The card-based combat is an interesting idea that could have been executed much better. As it stands, there are two ways to approach combat. You can gamble with your fleets which is not a good idea because you will need them as AIs will get very aggressive as soon as your borders meet (the AI has a knack for suddenly exploding in military despite the most retarded planet management ever...), which they will always because you either expand or get overrun. Or the better choice is to just ignore the combat mechanic entirely and just focus on outnumbering (ships per fleet, not overall - that would be impossible) and just steamroll through fleet after fleet loosing only a few ships. Then switch your weapon tech when they adapt (AI is very slow at adapting). Almost trivial.

    In the end, all the components of a good 4x seem to be in place, but it just doesn't 'balance out' in the end. And the game becomes either trivial or frustrating. Still could be fixed with some balancing of techs, introducing some AI (I wouldn't call the current computer oppenents 'intelligent' at all, just abusive of difficulty bonuses - raw resources for them, and approval penalties for you, what joy!) and a rework of the combat.

    TLDR: Another promising 4X game that misses the mark entirely. You will either figure it out the game-breaking strategies quickly and grow bored, or will give up trying.
  28. Jul 7, 2012
    I'm a veteran Civilization player and I was disappointed in Endless Space. There's a lot of tiny print involved in managing a large number of units over a 2D empire that I couldn't get emotionally involved with. CIV FTW!
  29. Jul 8, 2012
    I wanted to like this game--indeed, I bought because of the user praise and was hoping for a nice GalCiv2 successor. Sadly, while the game is clearly polished, it desperately lacks some form of visual feedback for the player. Since planets are virtually never visible, battles are terse and lifeless, and improvements and technologies never manifest as anything other than one more pastel icon that disappears from the completely unorganized list. Compare to Civilization 5: that game is simpler than Endless Space in many ways, but is more rewarding to play. Every improvement, unit, and many technologies has an immediate, obvious, and visual impact on the gameplay, giving the player a sense of progress. Endless Space has none of that, and thus feels more like playing a spreadsheet. Expand
  30. Jul 14, 2012
    If you liked Civilization 5 then this might be up your alley. Be warned though, while Civ 5 is nice to look at while you are waiting for your turn, Endless Space seems bland by comparison. Both titles have about the same depth, but Civ 5 wins out for me. If you like a simple space based version of Civ 5 then pick this up. Wouldn't pay more than $10 for it though.
  31. Aug 5, 2012
    There are different types of 4x games. Some are turn based. Many where you control the ships in combat. All of this is great. But haven't you ever wanted to build your empire and ships, and watch the battles instead of feverishly clicking around with your mouse? There has to be a game that eventually comes out like that right?

    Well now there has. Endless Space is a cinematic 4x
    empire builder. The ship customization is pretty good as you get to choose what type of weapons, defenses, etc that you earlier researched to put on your ship (classes also researched). Also fleet size can be upgraded. So you start off with small ships with a few weapons, and can end up with lots of ships and more weapons (or a ton of crappy weapons if you want to see a venerable light show). The angles of the cinematic battles is pretty good. They could of botched this badly, but they did it quite well. Could be a little better, but still does well. They could patch in more cinematic screens or make it better for a sequel. But for now, it is quite fun to watch. Needs a little more variety, but they can add on to this later.

    This is a new type of 4x, and the point is, as it's patched and/or the series progresses, this new sub-genre will get better. I like variety in my 4x games. I don't want them all being clones of each other. This accomplishes that, and lays the ground work for a branch of the 4x genre.

    The upgrade tree is vast. Don't grow too fast in the game empire wise. There are techs to upgrade to mitigate the 'empire expansion' disapproval factor. You don't need to colonize everything first. Get the bigger solar systems with five planets, and/or the ones with extreme resources. I think this is a great game. A fresh and needed look at the 4x genre. Seriously I've been waiting for a cinematic space battler for a looooooonnnnnggg time. Finally one is out there. Buy it and enjoy a new sub-genre. You'll have your Sins. You'll have your Galactic Civ. You'll have your other. Now you'll also have your cinematic 4x in Endless Space.
  32. Dec 3, 2012
    It's an indie game. Ofcourse it has little to no voice-overs or amateuristically done at best and the quality is low to mediocre. I wish people would stop buying indie games only to whine about the lack of depth and quality.
  33. Jul 14, 2012
    It wasn't terrible. Neither was it very good. The "simultaneous turn-based" gameplay makes absolutely no sense. I cannot imagine the clusterF*** that is in multiplayer. Pick one or the other, please. The interface is clean and good-looking, but cumbersome to use for repetitive tasks. Also some very weird design choices, like severely penalizing expansion... Isn't expansion the POINT of these games? 0.o

    No campaign to speak of (yet?). Complete fail for me personally. I'm sure a lot of bored 4X addicts will be interested for two hours before some flaw pisses them off.
  34. Aug 23, 2012
    A lot of 4x games have been coming out these days, but unfortunately most of them are not very good. Endless Space stands out - it's one of the best i've played for a long time.
  35. Nov 28, 2012
    I really wanted to like this game, but after playing it feel that I was a victim of the pre-release hype machine. As a long-time strategy gamer, I'm mystified by all the high scores people have given it on Metacritic. Fanboys I guess. Anyway, there is a lot wrong with this game: 1) An AI that cheats and spams. 2) The research tree is a total mess. For example, you will find critical military technologies buried half-way up non-military tech trees. 3) A terrible rock/paper/scissors combat system. 4) A totally dull and lifeless galaxy void of any real surprises. 5) Diplomacy feels useless. 6) Generic races that lack an serious differentiation other than the physical. 7) Dull 'advance turn, advance turn' gameplay. 8) Heroes are overpowered. 9) Soundtrack is uninspired and amateurish. In short, this game is devoid of any soul is the worst case of the Emperor's New Clothes I've ever seen in a game. If you like 4X space strategy games, try the infinitely better grand strategy RTS Distant Worlds. Expand
  36. Jul 30, 2013
    Endless space definetly is a good game. I like to spend some hours in it. But there is few things that I don't like. And all of them based around fighting.
    1. I don't even bother myself again with another 4x with "rocket/laser/cannon" cliche. Really, I don't find it fun to always rebuild my fleet to fighting with rebuilded enemies. And AI do this faster and better.
    2. I prefer MoO2 or
    even MoO3 combat. 3-turns collisions sometimes makes me feel slight frustration.
    3. Conquering systems just *censored*.

    But it still ggod game about building space empire with funny features.
  37. Dec 23, 2013
    This is a good strategy game. Difficult, that makes you think more on what to do and wait to wage war...if it's not needed. You can't focus on one single war tech, you have to adapt and develop. I like it
  38. Dec 24, 2012
    Just would like to point out that the developer has continued to make not just bug fixes but enhancements to the core game and seems to be doing a pretty solid job in this regard. Even if this game gets a 7ish score initially, I think this dedication to their game should bump its value to an 8.
  39. Jul 5, 2012
    This game is definitely my favorite 4x game, and though some people do not like the style of combat the game is presented with I actually enjoy it, as I usually prefer games like Sins of a Solar Empire for a more RTS style combat. There is a great variety of races and tech trees (more like tech forests honestly) and the gameplay is accommodated by great visuals, a nice sci-fi soundtrack, and a really cool looking UI. It's the most fun I've had with a 4x since Galactic Civilizations! Expand
  40. Jul 8, 2012
    Mind-numbing waiting between turns, cumbersome technology tree, stupid combat system, disappointing graphics - this game has it all! "Sins of a Solar Empire: Rebellion" makes this production look amateurish.
  41. Oct 22, 2012
    As nice as the game is in looks, it's a very difficult game to enjoy. Even on the easiest difficulties, I find my race always in last place, eventually being wiped out. Nothing is more torturous than a game you can't win. Other then difficulty, it's an alright strategy game. The music is good, as well as the climatic battle scenes. The graphics are beautiful. If you've ever scene the camera work for Battlestar Galactica, it's just like that. Multiplayer is a failed concept. Turn based multiplayer is an absolute bear. Expand
  42. Dec 21, 2012
    I felt this game could have used more micromanagement. Most similar to Master of Orion III. I played both Master of Orion two and three, and while MoO II was an excellent game, 10/10 would play for the rest of eternity, MoO III fell short. Why? No micromanagement. Same thing goes for Endless Space.
  43. Oct 10, 2012
    Fun, but needs a lot more work to be worth the $30 I put into it. I guess we will see how the three major updates they promised change the game.
  44. Oct 17, 2013
    Simply put, Endless Space is the most recent turn-based 4x space strategy game available on the market that is worth a 10 score. Not as much as a "Total War" kind of game, as the battles are less focused on, Endless Space requires attention to empire management and cultural development, as well as beefing up your battleships for war.

    I was surprised to see a Metacritic score of 7.3,
    and was compelled to bolster its points. The game is great. Anyone who enjoys turn-based strategy will find enjoyment in this game. My only major criticism is the lack of "movie-like" detail in the battle sequences. I hope the develops make a sequel that truly reels in the feel of outer-space in battle and Empire building through visuals. Expand
  45. Jul 7, 2012
    Surprising refreshment of the genre in what was a slow previous year for 4x games. Pros
    * A smart game. Non-cumbersome user interface. * Visually attractive solar system & seemless graphics. * Fairly unique to the genre battle system. * Wide range of game options. Disadvantages * Diplomacy is a slight pushover (i need to look this up as its likely my perception or difficulty settings or
    settings in general) * Spammy fleets (i think i'll get used to its style) >>>>>>> *!* When I say disadvantages its just something that springs to mind, as I know amplitude will change, as they are puring 1000x of themselves into this game. *!* Expand
  46. Jul 6, 2012
    A great turn based galactic strategy game from an indie company. It combines a lot of great parts from strat games we already love, like Alpha Centauri, Civilization, and Sins of a Solar Empire. The UI is clean and simple, the research trees are in depth, combat is unique with single ships or fleets which use unique tactic "cards" to help determine battle. The planet types are vast, each with individual size and anomalies, which affect all resource types, population, and appeal of each planet. Premium resources and luxuries abound in space and are used to produce powerful armor/shielding/weapons or augment your planets production. Planetary improvements allow solar customization allowing you to empower a Science heavy planet or to reduce the penalty a planet suffers due to anomalies. Heroes are hired by the empire to run your fleets, espionage, or your systems to boost combat, diplomacy, and economy. Each one has certain class types that suit them in specific roles, and they gain experience over time which allows you to customize them as you see fit for even more precise roles throughout your empire. There are six types of species you can select as your empire, each one with a general type of game play, however if none of those suit your fancy you can simply create your own race of space fairing people with their own unique bonuses. Overall this is a great strategy game that combines a lot of great Turn Based aspects that are tried and true, and at only 25 dollars there are many many hours of great empire building/conquering to be had. I strongly recommend this to anyone who enjoys turn based empire builders, especially if you have a few friends to play with. Expand
  47. Sep 13, 2012
    An cap of a space rts game, if only to fall short on the mark.. This game features ruling ruling solar systems, space fleets, and heroes. Unfortunately the lack of random events, indepth diplomacy or strategic battleplay or actual planetary system management makes this game somewhat bland. You'll find urself ignoring food production or public happiness and seeking merely to boost production/economic output. Your space battles will be fun at first, but will quickly turn to a repetitive \"damn i have to sit through another one...\" as it is purely cinematic, unskippeable and there is a lack of tactical mobility. You\'ll find yourself trying more to figure out/research your tech tree than actually playing an rts game. With a few patches this game could quite likely become something to talk about, but up to this point its not. Expand
  48. Aug 24, 2013
    Such a huge game. There is a lot to take in when you play, and it can be a little off-putting if you are new. But if you persevere, you'll discover a simply amazing game. Each game is not entirely the same, but not entirely different. There is a lot of patience needed to play this game, clicking "End Turn" repeatedly while waiting for something to be finished isn't most people's idea of a good time. And space combat is fairly limited. You pick three tactics for the three phases of the battle. But the battles themselves look simply amazing; no tiny little units stabbing each other here. Full on cinematic battles are just the icing on this sci-fi cake. There's a large amount of strategy behind the beautiful grahpics, and I would heartily recommend it to any turn-based strategy fan. Expand
  49. Aug 28, 2012
    Looks so good, but is really a very bad game. Combat is horrid! You cant auto resolve combat unless you have at least two times the force they have or you will always lose. Once I attacked with three times the force and still lost. STAY AWAY FROM THIS GAME!!!!
  50. Oct 15, 2012
    It's a fun, straight-forward 4x space strategy game, with a great UI. The developers seem motivated to keep improving the game, too. Not a classic, and not a must-have, but also not a bad way to spend some time.
  51. Jul 5, 2012
    4x space strategy game for people who love strategy. This is the best sci fy 4x game since master of orion 2. For me find the combat a tad bit poorer then moo2 but this game deserves to be named in the same sentence. I played this game from alpha to beta and now as a release, and I have enjoyed playing the game from day one. The feeling that each game is unique makes you feel that you are playing a new game eache time you play. The different races gives the game also different flavor which for makes hours and hours of fun. As if that was not enough to make you buy this game ill add something more. The game is working stabile and has very few bugs, and you don Expand
  52. Mar 30, 2013
    Extremely good looking game and very customisable and overall enjoyable, few minor grudges with the game like it's extremely slow passed as it is a turn-based game but I personally can live with that, Amazing game, graphics and thanks steam for letting me buy it for 12e. All the people who enjoy strategy and space I recommend it to you!
  53. Jul 7, 2012
    4x turn based strategy game, very well polished and tested. I haven't seen a single bug yet. It has taken lessons from the legendary games of old (Masters of Orion, Galactic Civs), and incorporated them into it's own style. Highly addictive, and very fun to play. That said, the game does have two minor weaknesses. The game doesn't really have any animations for events, such as Master's of Orions "Tech researched/stolen", which IMO reduces the excitement. The combat system, while quite innovative, isn't really a good replacement for player controlled combat.

    Still, if you like 4x strategy, this game will be worth your money!
  54. Oct 22, 2012
    This game was so close to being a classic game but fell short on a number of bugs and lack of polish. I can not tell you how disappointing it can be to play a 20 hour long game and at long last when you win what happens? A simple pop-up that says y"You win!"

    That's it. It would have been worth at least 1 more point to have had something at the win/lose of a game beyond 2 words.

    other major issue was with the lack of information, too many parts of the game just had to be tried to find out what they did and many I still do not really understand despite having over 40 hours into the game.

    Still it is a nice twist on the 4x games and was a lot of fun, with a little patching this game could be an easy 9.
  55. Aug 14, 2012
    As a long-time (decades) 4x game player, I was very impressed with the quality of ES when it was still in its alpha version. Its main flaw (common in 4x games) is lack of a compelling narrative to carry you through to the endgame. Still, I've put in over 200 hours on this game (thank you, Steam, for reminding me) since first downloading the alpha version, I am particularly impressed by the clean, smooth, consistent user interface. And while some have criticized the combat system, I rather enjoy it, and I find it has subtleties and balancing aspects that casual reviewers overlook. A fun game -- and that's what games are all about, isn't it? ..fritz.. Expand
  56. Oct 31, 2012
    It is only after buying this game that I found out that it's card-game wearing a 4X's skin. The lack of tactical combat is txtremely dissappointing to say the least. The technology also seems kind of bland.
  57. Aug 8, 2012
    The best way to define Endless Space would be to combine the Civilisation series with the space-stage of Spore, then remove the voice acting, dialogue, content and finally suck out all of the fun. Or if you prefer, imagine a great comedian at the peak of his career who has had a severe stroke. There was something amusing and enjoyable there once but now it's just sad.

    I digress. The
    combat options are "Auto" which just shows the combat results, or "Manual" which allows you to pick a battle tactic for long range, medium range and melee range, then watch it played out. Not sure where the manual part comes in to play there.

    The Pirates, which if you are familiar with other games of this genre, are the random, pain in the arse element. They would be fine and an enjoyable part of the game, except that while you are still trying to develop ships bigger than a scout-class, they show up with three cruisers and wipe out your civilisation. You literally have to prepare for and take preventative measures from turn 1 to have a chance of dealing with a random pirate attack.

    I really can't think of any balancing points. There are much better space-based games of this genre out there, from 10 years ago, with the same level of graphics, with far more attention to detail and immersion.

    Endless Space will drive your average gamer to tears through boredom. Only a hardcore genre fan will complete it and almost no one will play it through more than once. The game is not awful but it is trying very hard to be.
  58. Jul 16, 2012
    for me it's a good Turn Base game that waste time with excitement and let's me relax while my empire grows, the game has it a few flaws that are barely noticeable and the tech tree is incredible. this is the game for people who love to think and plan ahead!
  59. Jan 3, 2013
    A good strategy game with some interesting concepts implemented to make it an enjoyable experience. I did find that poor tutorial a sticking point for me at first, but once you get the hang of things its a good game. Watch a youtube tutorial or play your first game on easiest mode just to figure stuff out while you do not care about victory. The card game which is part of the space combat is an interesting twist which can either give you an advantage or disadvantage depending on what you and your enemy plays. If you catch this game for $10 or under it is well worth it providing you like turn-based strategy games. Expand
  60. Jul 10, 2012
    I have been following this game for quite some time now, and the reason that it gets a 9 is because of the way it was made. The developers listened, and responded to the majority of advice/points that early players made. They had both the "games2gether" system which allowed you to vote on the looks of a ship, or decals, or what gameplay feature to work on next, but they also listened to people in the forums. When bugs were found, they were swiftly dealt with, and people were generally listened to.

    I do not think that the "retail" version of the game should be judged on its current quality alone. The game is a pretty standard 4x strategy game, that is missing a lot of things. I would normally give it a 7. But the devs still have a lot they are talking about adding to the game, for free, and are still taking player input.

    What that means to me is that this game will continue to grow until it reaches a point where i could be proud to give it a 10.
  61. Oct 29, 2012
    Endless Space is a dumbed down version of the strategy classic Galactic Civilisations II. You dont even get better graphics, compare the old graphics of 'GalCiv' with this and GalCiv wins every time. If you are one of those people scoring it a 10 then go get a copy of the aforementioned game (I think you can still get it as a digital download) and be prepared to be astounded by the gameplay and combat cut scenes. (yeah more than a little has been taken by Endless Space from that old Classic - unfortunately not enough). I give Endless Space a score of 6 because its at least a step towards satisfying my desperate need for a good successor to GalCiv II. Expand
  62. Dec 3, 2012
    This review is only of Single Player.

    I am going to start this review off by simply going through a match adding in the ups and downs. You begin by going through and either picking a race to play or creating your own. I found the premade races to be a bit generic, with only a few fresh races. Upon creating m own race I ran into m first few disappointments. 1st: Your race will have the
    generic ship look of one of the premade races of your choice. You will not get to customize your races ships past conforming to a premade race style. Also your picture/portrait will also have to be a premade races portrait. Both of these things slightly irritated me from the start as my United Federation of Planets had no style of it's own. Moving on during race creation there is a ton of traits/skills/cultural things you can add to your race or take away. You can also use this system to give advantages or disadvantages to your home planet. I found this system to be very creative and well though up. You can even going into the negative in some aspects to get a higher bonus in others. Getting into the game I noticed the GFX were ok, the menu system and interface was easy enough to use as well. The tutorial while somewhat bland did indeed show me the basic ins and outs of the game systems. I will also add that the story line was non-existent. You just in a galaxy with a whole bunch of races who apparently just want to beat the other race or something. You then start playing with a couple ships to colonize and scout other systems out. One of the first positive things I found was that if you had a colony in a system you could use that planet to colonize other planets in the same system this is a boon as I would not have to build a ship for each planet. Early phase of the game is basically a scramble to colonize as many systems as you can, and to explore as much of the galaxy as possible. Each solar system that has not been explored by any factions has some sort of exploration event. These events tended to bore me as I seemed to always get the same one aka finding another scout ship out of magic land. Also it is worth noting when you meet another race early on you start as cold war status. This basically means they kill every ship of yours they see until you or them research peace through the research trees. Some reason every1 is just out to kill each other in this galaxy for no reason. During the mid game you will be focusing on upgrading solar systems and planets. Every planet can be exploited in one way be it for food (farms) labor (factory) money (called dust, and you never get a good explanation of exactly what it is) or science. Solar systems get a large amount of upgrades that require money, and labor. You can unlock better planet exploits and better solar system upgrades through the research trees. During mid game you are bound to get into combat. There is always one race that hates you no matter what, and you will be forced to smash their face or give them something for peace (even if your stronger) First off let me tell you there are only 6 ship visual designs per race. There is absolutely no ship visual custom designs. So no matter what you watch the same 6 ships no matter what weapons or armor you put on them. During combat you can see the different weapons in action, but this only amounts to a different color missile or a blue laser instead of a green. The combat is visually appealing, but slow and tedious. When you go to war and you have 4+ battles each turn you will quickly learn to hit the auto button (Might I add the auto fight still takes about 45 seconds of watching a blue bar fill). The combat system used cards to attacks/def bonuses. You opponent can counter your cards with their own. You start with about 6 cards and more can be researched through the tech tree. This system while original is utter horse **** So many times I went into a fight with a superior force only to be countered every time by the computers cards and loose my fleets. Also you only have 30-45 seconds to pick your first card, you don't have enough time to make a correct choice before the battle begins and you miss out. It boils down to pick as fast as you can and prey. The research trees are my next topic. To be frank it blows. Research is all over the map. If you want better weapons do down the combat tree, if you want bigger ships you gotta go down the exploration tree. If you want more ships in a fleet to kill your enemy with number you gotta go down the diplomacy tree..... What this amounts 2 is you either balance you tech out and play the same way every game of you get stomped. If you focus your combat weapons and def you will get destroyed by bigger ships in larger fleets. If you focus on big ships, you will be destroyed by larger fleets of ships with better weapons. If you just want large fleets then you will die to bigger ships with better guns. Expand
  63. Apr 30, 2013
    Endless Space is what Master of Orion 3 should have been. That said, its main problem may be that it can best be described in relation to other games, and not so much on its own. It has a sprawling tech tree, planetary systems to develop, space battles, alien empires, powerful commanders: basically the whole mess that we have learned to associate with the 4X genre and love it for. But I have a hard time pinpointing what it does that goes beyond this point. It feels like its searching for its own niche with the interesting idea of the sentient currency that is Dust, but this fluff isn't matched to game mechanics that explore it; if I called it Credits, the game wouldn't really be all that different. I really want to see Endless Space create its own mark on the genre, something unique to it. The good news is that the developers have been expanding it constantly since release, with four free expansions out so far (though so far these are more 'additional content' and less 'gameplay changing'). So hopefully this uniqueness is something it will achieve in the near future. Expand
  64. Dec 4, 2013
    The game begin with random and you may really need to reload to obtain a couple of lucky planets which can provide a decent resources since AI seems never lack of resource.

    The real strategy part begin in the mid game, well, the battle system is simplified by playing cards, but enemy AI is quite smart at the hardest level I mean it responded to player's ship weapon&armor very soon:
    almost each time you beat them, they will convert their ship's weapon&armor into the kind can restrain yours in a few turns. So, the earlier fight is not gonna be easy since you won't have enough resource/tech to upgrade or convert your weapons. Thus you'd better try your best to defeat enemies with your new weapons at their planets before encountering them at your base, and by this means they won't have reacting time to adjust. And this situation will only get changed after you take down your first close opponent since after that you can grab more resource from new planets and your ships and heroes also become experienced a lot whereas enemy just rebuild ships and recruit new heroes.

    And then the late game become a bit boring because opponents may fight each other and not just against you, and their advanced ship and weapons are not lead by a high level hero, which cause them to lose bounus -like 50% atk/def power.

    I tried several times at the hell level of "-195" but all failed, since whatever how many times you use S/L and other bug or trick,this largely weakened ship or resource setting won't give you the chance to take your most close(or weakest) opponent down while other opponent will do that before you can, and then the whole game lose the balance. It seems someone succeed in that by using very specified race, map and other setting- but I don't think that method contains any of strategy.
  65. Jul 30, 2012
    A goat in a pretty dress. GUI: In the trade screen items are listed for trade. But clicking on them often brings up an error message "trade refused. Reason is it contains an item you clicked". AI: The computer player frequently loses without any assistance, suffocating under the financial burden of many planetary upgrades that have no value or relevance to the planets they were put on. There is also no visible reaction or interaction with the player, it simply goes about it's private business of expanding and conquering worlds. So designing a rock-paper-scissors ship to defeat an opponent is a one-shot affair, with no counters forthcoming. Ships can be revamped at any colony shipyard; there's some needless restrictions on the number and naming of ship classes, which doesn't change the game play at all. The game is over after 20-30 turns, when it has become clear that you have completely outclassed all enemies. Then the rest of the time is spent on a long and dreary mop-up. Some bizarre penalty structure is applied to the player for early expansion because it is the winning strategy, which fails to alter the winning strategy. Overall, it can be enjoyed as a learning experience, an exploration of a new game for 10-20 hours. But I don't see any reason to play it again. Expand
  66. Jul 11, 2012
    The first couple of hours playing this were great, but it gets kind of stale after a while. The technology tree is only maximising existing stats even further (no new Weapons to be unlocked. no new building options besides building more and better stuff of the same type you already got) and the pretty nice graphics are hiding the missing depht of this game.
  67. Jul 11, 2012
    Great game. There's some performance issues and occasional bugs here and there, but it's a great 4x game in space. I especially love how the combat is decided through the decisions you make when building your ships. The late game is a little weaker than the rest but overall a fun game. You will easily lose afternoons playing this game.
  68. Aug 15, 2012
    Honestly the people whom are complaining about this game, simply haven't grasped it's intricacy.
    This is what MOO should have always been.

    There's one reviewer who said battles are «pot luck» yeah sure, if you don't do them manually!
    With the right number of properly armed ships, a well trained Hero and well selected card tactics one can take out far greater fleets 10
    times as powerful as the one you take up against them___this isn't a pot luck formula, it takes wit and strategy. This game has the incorporated mechanics to grant you the right tools to use strategy.

    I LOVE IT!
  69. Mar 6, 2013
    I think this game is perfect choice who want to pursue realistic SF. For example, 'Sin Of Solar Empire' and 'Galactic Civilizations' are not realitstic SF 4X games but RTS that mix some 4X. This game is not warfare game. This is real 4X game and you need some skills of diplomacy and management. I hope that 'Sins Of Solar Empire' learn this game and next one maintain balance.
  70. May 2, 2013
    While Endless Space is a very very good game, the only flaws I see are the lackluster borderline-dull card based space combat; and the micromanagement level of large empires. In my opinion most 4x and turn based stragety games become tedious at endgame, this game falls into the same pit with limited automation abilities.

    Fantastic music, very clean and simple UI.
  71. Jul 5, 2012
    What a fantastic game. Endless Space is a very well polished and smooth game. It's a great for anyone that likes strategy games, and it's similar to Civ. It's balanced with the factions you have to choose from, and also has custom factions where you can make your own. The community/website is great and the makers of the game listen to what the people say, because there is a voting type thing were you can choose what you like. You will have lots of hours of gameplay because of the variety and you can play multiplayer with up to 8 people. All I can say is this is an excellent game. Expand
  72. Jul 23, 2012
    Personally, I found the game to be very addicting and interesting. It had an amazing level of depth, and a very good replay ability value. The fact that you can create your own empire specific to what you want is cool, and the graphics are pretty good. Feels almost exactly like Civ 5, but space themed. However, there are some bugs that make the game suffer. One bug is that the Multiplayer often crashes after about 100 turns (had this happen all 5 times I've played MP so far). Overall, this game is great, and I'd recommend to anyone who likes Civ 5 type games or Strategy games. 8/10 Expand
  73. Mar 18, 2013
    I've purchased the game, based on some user reviews and the video content of game play. From what I see, it's a turn based game similar to Civilization 3. No graphic display of combat. I'm a bit disappointed and I feel a bit mislead by the video with regards to fleet combat. Combat is a bit like some card based game, use hero cards mixed with action cards and boom, win or lose after a click. Some of the game shows polish with art and concept, but there is no game beyond micro managing star systems and Pokimon style combat. I choose you Defence Frigate, use tactic 1 for +10% combat strength and use Captain card for a +15% bonus. Lets see, looks good, click and lose... Just glad it was on sale. Expand
  74. Aug 27, 2012
    Initially, it seems like loads of fun, and it does do some things pretty good. The different types of planet and their pros and cons are pretty fun, the heroes can give specific systems a pretty hefty bonus, and the graphics quality is also quite nice.

    However; the amount of stuff you can actually do boils down to setting governors, select cards (yes, cards) for combat, and maybe build
    some ships.

    The tech tree is somewhat arbitrary, but especially the military end of the tech tree is a simple upgrade system with pretty names. In the end, I couldn't finish a single game, and went back to other, more fun 4X games, which don't need heroes to give the player some level of control over an otherwise bland and boring game.
  75. Sep 25, 2012
    Love the climate and music of this game. For a long time I haven't played such an awesome turn bassed strategy game that attracted me for long hours of gaming, making me to come back to it over and over again. If you like old school turn based strategies, Endless Space is a good pick
  76. Jul 6, 2012
    The game is alright. It has a few flaws that are pretty glaring. One is the combat mechanic. It's a rock/paper/scissors guessing game. Even vast gaps in strength between your fleet and the enemies don't matter if you pick poorly even once. Another flaw seems to be the AI for planets. At least half a dozen times I'll select an AI for upgrading a certain facet of a system's planets. Not only are there colonized planets/locations with no exploitations (one of the most basic construction items) but some have irritating problems. I had an AI on a system set for approval increase. I had three different approval increasing improvements available thanks to research and for what turned out to be 12 turns it did literally nothing. There are a few others, but suffice to say the game has a combination of buggy AI and poorly tested combat.

    An example of one of the worst battles I'd been in. Each engagement is a preliminary phase where you pick abilities, then you have long, medium, and melee range phases of the fight and then an epilogue thing and it's over. All automated. I picked -one- bad choice where the enemy had countered me. My fleet was an effective military score of about... 9200 or so. The enemy? 2100. If not a little less. Not only did I lose, I didn't even make it into the second phase of combat. All of my ships destroyed. Barely one of theirs dinged up. I would put this to a horrible RNG fluke. But similar (though not quite as bad) defeats have happened at least a half dozen more times in only the first 4 or 5 hours of me playing this game.

    I'd advise on waiting for a steam sale or a major patch to purchase this. I feel a bit cheated now and that I should have waited.
  77. Jul 17, 2012
    This was an enjoyable game, but I agree with other reviewers that it lacks depth or much replay-ability. The designers did an amazing job creating an intuitive interface that streamlines much of the micromanagement that inevitably is necessary in these types of games and I was able to pick up the fundamentals quickly based on past experience with "4x" games. The developers suggest that additional updates will provide new features, so perhaps soon then we'll finally have a worthy successor to Master of Orion. Until then, you'll get a few great hours of enjoyment with this one.. well worth the $30 or so. Expand
  78. Jul 5, 2012
    I am a very tough critic and rarely award 10 out of 10 to games. This game billed itself as a 4x space strategy and for the first time since Masters Of Orion II it really delivered a quality product in that genre. I played the Alpha and Beta and found myself routinely getting sucked into sessions where I had played for 7 hours straight. I enjoyed the entire game including combat. The reason I enjoy combat is because it keeps the game moving...and the game is about galactic warfare, not ship to ship combat. Your skill still determines the outcome of a ship battle but it takes 1/5th the time and energy. Great game, I hope you enjoy it as much as I have. Expand
  79. Jul 6, 2012
    Although ES has some promising features, it also lacks a lot in several departments. Balancing, AI, some Bugs and Ingame-Help haven't been finished until release, which makes this a rushed release. The general "feel" is that has a clean look, graphics are good and the game is fun to play.... for some time. Don't expect to much of it, it's ok for it's price. But it's no AAA title and likely will never be one, even when Amplitude continues the development for some months.

    It lacks the one distinctive feature that can make a Indie Game a huge hit: serious Innovation.
  80. Jul 10, 2012
    This was the very first of this genre that I have ever played. So far I've really enjoyed it. I don't even play the game to win anymore. I love setting up a huge map and just seeing how the galaxy evolves as factions squabble over territory and resources, make and break alliances, and deal in trade with one another.
  81. Jul 12, 2012
    Overall a solid 4x space opera game. It contributes some minor improvements to the genre, like resources and such, which make for some interesting game play. However, overall it does not bring much innovation to the genre. I will say that in my opinion it is the best space opera game on steam.

    For rating a game, I rate it based on hours of enjoyment per dollar. $1/hour = ok game, rating
    6, $0.50/hour = good game, rating 8 or 9 depending on exactly how much I enjoyed it. Right now I am close to $0.50 per hour, but I enjoyed those hours immensely, so I rate it a 8.5 (rounding down). It will probably give you about 30-40 hours of fun game play if you are a 4x or space opera fan, so that makes it worth about $20 by my standards (wait for the steam sale :-) ).

    Rating the Xs
    Explore: 7.5/10 - typical, with a little twist
    Pretty standard in this sense. Scout ships explore and so on. What makes this interesting is the new resource addition, you are really in a mad rush for certain resources early game and are totally screwed if you don't get the right resources. But mostly this is nothing new.

    Expand: 7.5/10: typical, but a little better than past installments
    Pretty standard, except need to get the new resources like with exploration. Some features in game like the ability to settle within a system without building ships are convenient. A bit better than other 4x games I've played.

    Exploit: 7/10: Weak diplomacy system, balanced by interesting civilizations
    The diplomacy in the game is kind of weak, like civ 3 weak. Just pay enough money or something and you can get whatever you want, way to easy to exploit in this manner. This could be fixed with a couple of patches.

    I found some of the civilizations to be really fun in this phase, particularly the Sowers. Most of the races are nothing new, but the flavors make them interesting, like the Horatio, a race of clones of a single man. Each one plays differently enough that I played through a game with each, and enjoyed them on different levels. There still needs to be some balancing between races though.
    Overall, the exploit phase is typical, enjoyable but nothing new.

    Exterminate: 8/10: What it lacks in complexity, it makes up for in difficulty
    Its been a long time since I was this challenged in combat by a game. The micromanagement in this game is almost non-existent, but in my experience the micro in space opera games is pretty pathetic anyways. The ones that have "RTS" combat seem to always end with your ships just sitting there and firing endlessly, with no real benefit to moving them, or a lack of finesse with the controls that makes moving them strategically nigh impossible.

    I like the whole admiral feel to combat. It makes little sense for you to be able to control each individual ship in a fleet (unless you are a robot race), so this is a bit more realistic, even if it is kind of shallow.

    The part of this game where I felt challenged was the macro-management of fleets. It is just a game of rock-paper-scissors, but so was galactic civilizations II, (three weapons tracks, chose one or all of them...), but being able to alter the make-up of your fleets requires a lot of fine tuning of industry and scouting of enemy fleets. Having the right fleet in the right place at the right time can make all the difference, especially if you are playing a non-military race.

    Style/Interface 9/10: Really easy to use, good flavor and back story
    The game interface was very simple. No scrolling through tables and stuff, which was very convenient. Honestly the interface is probably the most innovative part of the game. This alone makes it more enjoyable than many other 4x games, since you spend less time in menus and more time in more fun elements of the game.

    I really liked the style of the game, the flavor of some of the races were very amusing (Horatio, Pilgrims, Sowers), and the others were just ordinary (Cravers, UAE, Sohpons etc). The story itself is typical, but there aren't many excellent stories in 4x games (Alpha Centauri excluded). Overall: 8/10 A solid game.
  82. Jul 17, 2012
    All my thoughts are summed up by this critic's review:

    Essentially though, ES has the basics done right but is lacking in complexity.
  83. Jul 26, 2012
    This is a pretty good 4X game. I can't wait for the mods to come alive with custom races and technologies. There are certainly areas that could use a bit of polishing, but compared to many other, this is a diamond in space... A slightly discolored diamond, but a diamond non-the-less.
  84. Aug 20, 2012
    Given the proliferation of bug ridden 4x strategies recently, Endless Space is worthy of commendation. The game represents a smooth, polished example of the genre. First impressions reveal a well built game with ample humor and character in the tool tips and design choices. Sadly, this experience does not continue throughout the game. Ship design is limited, with little real freedom other than equipping lots of the most recent module. The combat likewise is limited. Although employing an innovative 'cards' system which allows bonuses and counter reactions, combat is automated and largely a case of the biggest, best armed ships winning regardless of strategy. Repeated playthroughs will find little real character or differentiation in this game. Overall an enjoyable but bland game which bears future potential dependent on post launch added features. Expand
  85. Sep 25, 2012
    Really loved the game. I recently took a liking to 4X games, especially space-themed ones, and this is what I really loved. If you're new to the 4X genre, or even a hardened veteran, you /should/ like this game. The graphics and general look of it is fantastic. The interface isn't cluttered, and relatively easy to grasp after the tutorial. The tech trees are quite interesting, but it seemed to me with enough science production, the colonization tree was the easiest to gain a 'technology' win, after building the wonders that are unlocked via the last technology. Maybe that was just me, being Sophons (I think.).
    But it seems a lot of emphasis is placed on three things. One, your dust production, two, your 'building'/production production, and three, your ships. I don't know if I was a bad ship designer or what, but it seemed the enemy /always/ had better combat strength than me, and I had to build an armada of ships every time I went to war. Dust production plagued me throughout games, even when I put all emphasis on dust production and improvements, I still was struggling on the net gain of dust. Building/production was rather easy to obtain being the Sophons, and really it's the basis for everything in the game. Slightly OP, if you have a high building rate. You can build everything faster, improvements and ships, so you have a bigger edge. Then again, that might have been me. The game itself is really good in terms of mechanics, it's really smooth until you start exploring a large galaxy and end up waiting for a bit for other players'/AIs ships to move, but that's to be expected. The ship building was pretty interesting too. The only thing I rate this down from a 10 is the combat. Although the card-based combat is okay, I'd really prefer a RTS combat-style, so I can really see how useful those things I put on my ships are. It's not gamebreaking, unless you are the kind of person who just attacks everyone and wants to exterminate the universe. Although that is one of the 4 Xs, I tend to stick to more technology/diplomatic victories. Although having an armada of dreadnoughts helps too! Brilliant game, I love it.
  86. Oct 8, 2012
    I played many 4x games before and this one is the greater deception of all games I tried. Endless Space looks promising and is a nice production, but the game play is so boring than I give up after only two or tree hours of playing. I gave the game a second chance some days later...same sleepy effect! Research system is well developed but return no real feeling of some advantage; combats are boring and need absolutely no strategy; Commercial exchange are frustrating because of the balancing value mechanism.

    Don't spend your money on it.
  87. Jun 29, 2013
    Purchased the game on Steam sale recently after hearing a lot of hype. Endless Space looks pretty- the graphics a good for an indie title, and the menus have a pleasingly clear aesthetic. Unfortunately this title fails in some fairly basic areas of the 4X genre.

    First of all, the game does a poor job of explaining game mechanics to you, optional tutorial notwithstanding. It is
    difficult to tell how much food you need to a planet to add a new population point, or when your borders will expand (and by how much), or even how missile weapons actually work (the game's description is misleading). There is no in-game 'Pedia, but rather a link to the fan-made Wikia, which is out-of-date on some topics and useless on others.

    Second, the combat system is awful. As many people have commented here, a lot of it comes down to guessing the correct cards to counter the AI and loading your fleets with energy weapons and heroes. There is some strategy in the form of ship load-outs, but even that basically boils down to "lots of lasers & some defensive modules". Invading planets is a hideously boring affair, where you camp above AI worlds for potentially dozens of turns (and at least four), fending off the disposable fleets the computer pulls from its ass. Far too much is automated, leaving the player with little to actually control. Apparently the new expansion pack (from a different studio) resolves some of these issues, but I am not particularly inclined to invest 10 more bucks to make the combat system enjoyable.

    Finally and most egregiously, there just isn't a whole lot to do in the game. Even on a large map you'll expand to a half-dozen or so systems and then find your only options are to sit around teching for eternity or build up enormous fleets to take on an AI which hates to make peace, gradually wiping out one faction after another. If battles were more enjoyable to fight you might want to go after other empires for the sake of combat, but it's a mostly joyless affair. There's nothing much to explore once you've colonized your core systems and met your neighbors. Really, it ought to be called "Empty Space".
  88. Nov 9, 2012
    Seemed to be a funny game. Amount of playing time won over the fun I had. Mysterious technology tree, mysterious conditions to win. Sometime you play for 10 hours and the computer suddenly annouce you that you have lost even if everythings was looking like if you were heading to win. At a moment I faced some agressive pirates and when I finally get rid of them, I had two planet and
    my neighbours 20 ! another lost game and few suggestions to do better. If you choose an easy way, you will overcome and destroy any ennemy. If you choose the hard way, the ennemy arrive with unbeatable armada. I had like to find the middle way. Expand
  89. Nov 15, 2012
    As much as the research is nice, the game is horribly slow. I have given it several chances because I really want to like the game, but it just has boring combat and a limited A.I system, plus the lack of story mode is to bad.
  90. Nov 23, 2012
    Extremely deceptive game. It's not really a 4x space strategy game with spaceships battling in space but its actually a card game disguised as a 4x game! If they had mentioned this in the advertisement, I never would have bought it!
  91. Jan 25, 2013
    I thought I wouldn't ever really return to the joy of turn based strategy from the 90s. Games had moved on. However Amplitude makes one of the best attempts I have ever seen at modernizing the glory. Its not quite Civilization, but for an small developer's first try? It's awesome. I'm being honest with myself and rating this a nine. I'm tempted to give it a 10 like others just because I want to see endless space 2 so bad. This is a GREAT start to what could be an epic series. I got it cheap on Steam promo, now I want them to release something else so I can give them the full price they deserve. Expand
  92. Apr 26, 2013
    A good and very promising game!

    Lots of new original concepts and game mechanics. Very refreshing. Moreover the support of the dev is constant, the patch are quite regular with lots of new and free contents (free DLC).

    Endless Space is a diamond with golden future.
  93. Jan 29, 2014
    Seems great first but after few games, realise that there is lack of making choices than building ships. Graphics and sounds poor. Need to follow straight lines between the stars that are connected together. Worst, the battles are controlled by the IA, you choose 1 special move by round (3 by attack) and you watch the battle without doing anything? So, you hope that your ships build is better than the other and cross your finger.

    Go get "Star Lords" : In Alpha for now but really better than this game.

  94. Jul 14, 2012
    I was super hyped for this game, but ended being a super disappointment. Yes, the UI is great and polished, even more for a indie game. It has various races and planets. But it lacks short, plus it has a cheating AI. There's no real differentiation from race to race, and the tech trees are similar, except of a few techs... Overall, good tech demo, and not a bad effort for a indie game. But as a game, it is severely lacking. I was hoping to play it for a few weeks at least, but ended up not wasting two days. Even the soundtrack sucks. In fact, the more I write, the worse it gets. Expand
  95. Jul 6, 2012
    Start by saying i've been playing these 4x games for a very long time. I have to give this game what it deserves, a solid hard earned 10. This is certainly one of the better ones to come around in a long while. Super smooth interface, very nice graphics, the planets and ship models are just gorgeous. One of a kind cinematic combat that let's you select tactical cards to really impact the battle. The most bug free game released in a don't even know how long, they even beat Blizzard on this. Depth and more depth, tech tree is amazing so many techs. Each start is so very different and random thanks to the large amount of options and fully random galaxies. You never know what you will find in the systems, some worlds have artifacts, luxuries, ruins, asteroid belts. Systems can have 1 or up to 6 planets. Straight forward ship design makes it easy to get in and create a ship. The AI has been a strong and worth opponent. Multiplayer is really well done, the best 4x turn based strategy space game with multiplayer. Hey one can actually finish a game pretty fast and no long waiting for others to finish turn. Easy to learn and hard to master. Could be a good contender for game of the year. Best advice... BUY IT! Expand
  96. Jul 8, 2012
    A particularly unengaging turned based strategy game which fails to deliver. The menu's, whilst crisp and clean, are unhelpful and confusing and the labels shown on new research skills provide little help as to what each actually provides. The control interface is counterintuitive and sluggish.

    The most important thing is that, for a strategy game, it is completely devoid of that. For
    the first 60 turns the only option is to colonize everything in site and the next 60 turns is spent building as many ships as you can to steamroll your opponents employing any other tactic.

    The space combat is dull and the camera spins around with little to no focus on what is actually happening and the Rock Paper Scissors gameplay adds little to the zergfest. Whoever has the most ships wins in almost all cases.

    Perhaps with much more content added this game will make something of itself but right now it's too much "End Turn" and not enough gameplay.
  97. Jul 11, 2012
    Trying to replace a true classic like Master of Orion 2 is certainly a massive challenge. Endless Space presents several elements that could clearly be considered on par with the Simtex-Microprose masterpiece. The phrase "diamond in the rough" fits perfectly. It is a diamond, but "still" in the rough. Luckily, the developers are listening to the gamers, and future patches promise an even more polished experience. The short answer is no, the game can't replace Master of Orion 2, but with enough patience, you'll see Endless Space stealing several days from you. Expand
  98. Sep 6, 2012
    A great 4x game that just keeps on getting better! The game is allready polished but it is still constantly tweeked and patched by Amplitude Studios. They will also release 3 free add ons witch you can read more about at the Amplitude Studios home pages before Christmas.
    This is the typically "just one more click" game that will keep you up all night. Deep and streamlined at the same time
    with an exceptional UI, a must buy for turn based strategy games fans! Expand
  99. Aug 21, 2012
    So when i first played this game i was lost with no idea what to do very little in terms of a tutorial. First game i thought i was doing good then when i went to the score screen i was in last place on normal difficulty. So i looked up on-line to find some techniques to help me out and after implementing them it seems this game only has one real way to play it successfully. Other Reviewers don't like the Rock Paper Scissors aspect of the combat it was a nice break at first but after many battles it was whoever had the better research. A really powerful pair of scissors can cut through rocks and so on. I did like this game but i know there is better out there somewhere. Expand
  100. Jul 9, 2012
    This game is way too simple and the tech tree needs some balancing too, whit some tech pretty much useless. I did liked it, but after the first game it gets boring really fast. What really left me disappointed were the "battles". You can "control" your ships choosing a battle card that has almost none impact on the battle, you can' t really control anything. The battles are slow, boring, and you don' t really have time to choose the best card, you have to pick one, hoping. Yes, the game has pretty good graphics, and it' s one of the few games with a turn-based gameplay, but the combat is unbalanced (lasers are OP, along with missiles) and you can' t really customize your ships, it' s all about putting your best techs. When I played, let' s see, in MoO2, I customized my ships in order to give a role to every ship, but in endless space support ships go front line, exploding after few shots. Also the planet management is quite a mess, and you don' t know what will happen unless you do it. Also I have seen many people comparing this game to MoO2, and I can assure you that Master of Orion is on a higer level. The best part about this game is its price. Expand

Generally favorable reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 27 out of 36
  2. Negative: 1 out of 36
  1. Feb 12, 2013
    What it lacks in storytelling and script it gains in gameplay and in the way it can get awfully addictive.
  2. Oct 27, 2012
    This is a fun and addictive space strategy game. It doesn't quite have the character of Master of Orion 2, but it offers intelligent gameplay, smart opponents and plenty of fun while you build your interplanetary empire. Well worth trying, for both hardcore and casual strategy gamers.
  3. Oct 14, 2012
    Master of Orion still retains its throne, but Endless Space with its enticing atmosphere and fluid gameplay is one of the best 4X games in recent years. [Sept 2012]