Generally favorable reviews - based on 36 Critics What's this?

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Mixed or average reviews- based on 453 Ratings

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  • Summary: This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. Expand
Score distribution:
  1. Positive: 27 out of 36
  2. Negative: 1 out of 36
  1. Aug 20, 2012
    The highlight of the game by far is exploitation.
  2. Jul 5, 2012
    I could honestly write a thousand words more on what makes Endless Space so much more addicting and absorbing than the bulk of its contemporaries. Visually, it's detailed and opulent where it needs to be, yet simple and clean everywhere else. It makes its voluminous level of complexity accessible with a terrific interface which affords a pace and ease of management that few other games in the genre can match. But I'm not going to write those thousand more words, folks. I've got a galaxy that's waiting to be conquered, one more time.
  3. Oct 14, 2012
    Master of Orion still retains its throne, but Endless Space with its enticing atmosphere and fluid gameplay is one of the best 4X games in recent years. [Sept 2012]
  4. Jul 6, 2012
    A smart, polished and intelligent game of countless permutations. Its strength lies in how carefully and how cleverly it's balanced, as well as how it rewards all kinds of playing styles. We haven't seen a strategy game quite like this in a while.
  5. Jul 17, 2012
    Endless Space smooths over a lot of the issues typical to 4x space, but it also bulldozes perhaps a bit much in the combat.
  6. Jul 13, 2012
    It's a must for anyone looking to experience the genre for the first time; it's very newcomer friendly, but old hats might find it a bit wanting. Its longevity may also be increased by the multiplayer mode, but I personally don't have the patience for all these people who take far too long to take their turn. On the whole, it's more than worthy of your interest.
  7. 30
    It works but it's more of an "MS Excel strategy" than a regular game – controls are minimalistic and the motivation to game is absent. [Sept 2012]

See all 36 Critic Reviews

Score distribution:
  1. Positive: 93 out of 156
  2. Negative: 31 out of 156
  1. Jul 5, 2012
    4x space strategy game for people who love strategy. This is the best sci fy 4x game since master of orion 2. For me find the combat a tad bit poorer then moo2 but this game deserves to be named in the same sentence. I played this game from alpha to beta and now as a release, and I have enjoyed playing the game from day one. The feeling that each game is unique makes you feel that you are playing a new game eache time you play. The different races gives the game also different flavor which for makes hours and hours of fun. As if that was not enough to make you buy this game ill add something more. The game is working stabile and has very few bugs, and you don Expand
  2. May 19, 2014
    This game like Civilization 4 in space. Beautiful graphic, good game play; at first glance difficult, but not really, with the constructor of ships, and with lots of technologies and capabilities to win... Expand
  3. Jul 6, 2012
    There has been a lot talked about the disappearance of the 4X-genre especially in round based space games. The genre-kings on which most people would agree were Ascendancy and Master of Orion 2 back in 1995 and '96 and a lot of "heirs to the throne" showed up afterwards. But as most of these follow-ups like the Galactic Civilization Series, Imperium Galactica or Sins of a Solar Empire were great games of their own, nothing feels more like a "true" descendant to especially Master of Orion 2 as Endless Space. Of course, different aspects as the interface or the space battles added with action cards can't be count towards the classic points that made the genre so addictive, but they are both great new introductions to a new game feeling in the genre. Endless Space has a lot of things it does quite good and some things that could be made slightly better as well. Starting with the negative points, the AI has its flaws every now and then (although just according to some weird tactics, to that the player sometimes just has to adapt to), the micro-managing in fleet structure could be optimized and some translation fixes are still to be done.
    After all, the game as it was still in alpha and beta status looked polished and more finished even before release than some games don't do after months. When you watch the forum, you see a lot of ideas developer's take from the community, you have votes about new game features and permanent communication about problems or things that could be added into the game.
    The strength of the game is its motivational curve (with that well-known "just one more round"-feeling), the replayability with 8 races and the option for development of your own race as well, the perfect systems- and colony management, a great UI with its possibilitiy to have a complete overview of what's going on just one mouse-click away, a tech-tree with lots of different ways to play the race the way you want (through warfare, technological superiority, extremely fast expansion or just economical dominance) and so on...
    So after all Endless Space is just a classic (nonetheless modern), fun and deep game for all you 4x-nerds out there...and all others who just enjoy well designed games!
  4. Jul 9, 2012
    This is a rating for how the game is now, and not how I hope it will be. Endless Space is a great game if you have time, patience and a love for strategy. There are a few things I don't like about it, such as the combat system (the fact that a space battle would always have both sides follow the battleplan of getting closer to each other is absurd), but if you're a fan of paper scissors rock, you might like the battle system. A lot of people will praise the UI of this game, I would say its good, but some more information could be displayed without having to change tabs. One thing I absolutely would love is if the game would tell you if an exploitation of a planet was cued up rather than saying "no exploitation" on the planet, then you check to see if you have an exploitation for the planet cued and go "oh yes, I do" this process requires too many steps and slows down the game for everyone. The games interface almost tries to make you have to select every single information tab during a turn, but really some more information could be displayed on the main galaxy view, just to save some players time. All in all this game is good, solid, and I'm glad I bought it. Expand
  5. Jul 30, 2012
    A goat in a pretty dress. GUI: In the trade screen items are listed for trade. But clicking on them often brings up an error message "trade refused. Reason is it contains an item you clicked". AI: The computer player frequently loses without any assistance, suffocating under the financial burden of many planetary upgrades that have no value or relevance to the planets they were put on. There is also no visible reaction or interaction with the player, it simply goes about it's private business of expanding and conquering worlds. So designing a rock-paper-scissors ship to defeat an opponent is a one-shot affair, with no counters forthcoming. Ships can be revamped at any colony shipyard; there's some needless restrictions on the number and naming of ship classes, which doesn't change the game play at all. The game is over after 20-30 turns, when it has become clear that you have completely outclassed all enemies. Then the rest of the time is spent on a long and dreary mop-up. Some bizarre penalty structure is applied to the player for early expansion because it is the winning strategy, which fails to alter the winning strategy. Overall, it can be enjoyed as a learning experience, an exploration of a new game for 10-20 hours. But I don't see any reason to play it again. Expand
  6. Jul 6, 2012
    The game is alright. It has a few flaws that are pretty glaring. One is the combat mechanic. It's a rock/paper/scissors guessing game. Even vast gaps in strength between your fleet and the enemies don't matter if you pick poorly even once. Another flaw seems to be the AI for planets. At least half a dozen times I'll select an AI for upgrading a certain facet of a system's planets. Not only are there colonized planets/locations with no exploitations (one of the most basic construction items) but some have irritating problems. I had an AI on a system set for approval increase. I had three different approval increasing improvements available thanks to research and for what turned out to be 12 turns it did literally nothing. There are a few others, but suffice to say the game has a combination of buggy AI and poorly tested combat.

    An example of one of the worst battles I'd been in. Each engagement is a preliminary phase where you pick abilities, then you have long, medium, and melee range phases of the fight and then an epilogue thing and it's over. All automated. I picked -one- bad choice where the enemy had countered me. My fleet was an effective military score of about... 9200 or so. The enemy? 2100. If not a little less. Not only did I lose, I didn't even make it into the second phase of combat. All of my ships destroyed. Barely one of theirs dinged up. I would put this to a horrible RNG fluke. But similar (though not quite as bad) defeats have happened at least a half dozen more times in only the first 4 or 5 hours of me playing this game.

    I'd advise on waiting for a steam sale or a major patch to purchase this. I feel a bit cheated now and that I should have waited.
  7. Dec 1, 2012
    Nope. Not a game you want, whether or not it's a Steam Free Weekend this weekend (11/30/12-12/2/12). Yuck. It's like intergalactic Risk: It's slow, you can't figure out what to do, and basically, it's not a game I want in any way, shape, or form. Expand

See all 156 User Reviews