- Publisher: Strategy First
- Release Date: Sep 30, 2003
- Critic Score
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100With crisp graphics and addictive turn-based gameplay, Etherlords II is an unexpectedly strong adventure/RPG/strategy title. [Dec 2003, p.92]
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The animations are superb, despite the great quantity of creatures and heroes that appear during the campaign. The sound effects augment the animations perfectly. [Jan 2004, p.73]
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80A perfect example of what happens when the core of the game overweighs the plot, and quickly takes over it in importance.
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80If you like "Magic: The Gathering" and "Heroes of Might and Magic", then you should get a kick out of this - if you're willing to devote serious time to an occasional, nonsensically difficult battle.
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80Sound effects and music are well done as is the extra environmental samples that play during combat and as you travel around the map.
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80Easily recommendable not only to anyone with an interest in collectible card games, including fans of the original, but also to those who enjoy turn-based strategy games with a twist.
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80Basically the same as the first game, but with enough improvements to warrant a second outing.
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Too bad its strategic and RPG elements fizzle out.
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75It has all of the trappings of a bad RPG: extremely linear gameplay, over-the-top voice acting, frustrating camera angles, and a ho-hum storyline. What saves it, and what ultimately makes it a fun game to play, is the terrific combat model combined with stellar graphics.
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74Good for fans of collectible card games, bad for fans of anything else. [Jan 2004, p.94]
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Etherlords II, on the one hand, benefits from having an excellent combat mechanism lying within the game. Unfortunately it takes a nose-dive because the game that surrounds it isn't worth a toss.
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70At first glance, Etherlords II looks pretty much like an RPG title, but take a few moments to play and you'll soon discover an absorbing turn based strategy game similar to "Magic: The Gathering."
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70You have to sort of force yourself to play in the beginning. Putting in that time pays off in the end, though, much like some of those art-house flicks that go from head scratcher to heartstring tugger in just a couple of hours.
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I really enjoyed this game. The string of battle after battle can get a little tedious after a while, and the lack of any compelling story line keeps you from getting completely sucked into the game. But it's a great antidote for those who were disenchanted by "Magic." [Dec 2003, p.130]
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With an eight-player tournament mode to look forward to after the single-player mode you're bound to get your money's worth out of this sequel.
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68A wonderfully visual game that is bogged down by a bad dialogue delivered with equally bad vocal acting.
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The premise of Etherlords II can be diluted down to a simple card game concept; one person plays their cards and then the other until somebody wins. By nature, it is a repetitive game and I think the game designers overestimated the fun factor.
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