Metascore
78

Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 9 out of 17
  2. Negative: 0 out of 17
  1. A perfect example of what happens when the core of the game overweighs the plot, and quickly takes over it in importance.
  2. 80
    If you like "Magic: The Gathering" and "Heroes of Might and Magic", then you should get a kick out of this - if you're willing to devote serious time to an occasional, nonsensically difficult battle.
  3. Sound effects and music are well done as is the extra environmental samples that play during combat and as you travel around the map.
  4. Easily recommendable not only to anyone with an interest in collectible card games, including fans of the original, but also to those who enjoy turn-based strategy games with a twist.
  5. Too bad its strategic and RPG elements fizzle out.
  6. 75
    It has all of the trappings of a bad RPG: extremely linear gameplay, over-the-top voice acting, frustrating camera angles, and a ho-hum storyline. What saves it, and what ultimately makes it a fun game to play, is the terrific combat model combined with stellar graphics.
  7. A wonderfully visual game that is bogged down by a bad dialogue delivered with equally bad vocal acting.
  8. The premise of Etherlords II can be diluted down to a simple card game concept; one person plays their cards and then the other until somebody wins. By nature, it is a repetitive game and I think the game designers overestimated the fun factor.
  9. You have to sort of force yourself to play in the beginning. Putting in that time pays off in the end, though, much like some of those art-house flicks that go from head scratcher to heartstring tugger in just a couple of hours.
  10. Good for fans of collectible card games, bad for fans of anything else. [Jan 2004, p.94]
  11. Etherlords II, on the one hand, benefits from having an excellent combat mechanism lying within the game. Unfortunately it takes a nose-dive because the game that surrounds it isn’t worth a toss.
  12. At first glance, Etherlords II looks pretty much like an RPG title, but take a few moments to play and you’ll soon discover an absorbing turn based strategy game similar to "Magic: The Gathering."
  13. The animations are superb, despite the great quantity of creatures and heroes that appear during the campaign. The sound effects augment the animations perfectly. [Jan 2004, p.73]
  14. Basically the same as the first game, but with enough improvements to warrant a second outing.
  15. I really enjoyed this game. The string of battle after battle can get a little tedious after a while, and the lack of any compelling story line keeps you from getting completely sucked into the game. But it's a great antidote for those who were disenchanted by "Magic." [Dec 2003, p.130]
  16. With an eight-player tournament mode to look forward to after the single-player mode you're bound to get your money's worth out of this sequel.
  17. With crisp graphics and addictive turn-based gameplay, Etherlords II is an unexpectedly strong adventure/RPG/strategy title. [Dec 2003, p.92]
User Score
7.8

Generally favorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. Apr 21, 2014
    0
    You know there's a problem when even walkthroughs list some of the starting battles as "impossible without cheats". Simply put, this is anYou know there's a problem when even walkthroughs list some of the starting battles as "impossible without cheats". Simply put, this is an obvious cash-in with 0 effort put towards balance, story, characters, etc. Full Review »
  2. Dec 2, 2014
    9
    This is one of my favorite games. You can say the campaign is too linear, you can say the story is not interesting, I would agree with that.This is one of my favorite games. You can say the campaign is too linear, you can say the story is not interesting, I would agree with that. But those become small details in front of the graphics and game concepts behind them. This is a real card game like MTG could be, with the benefit of great graphics during battles. It could seem difficult to play and learn... well, it is. I've played this at the time of its first release and still now I desire to play it again. Once you finish the campaign you still have to master your deckbuildng skills, and THERE is where the game really shines. So many possibilities, so many strategies, so many level of customization. I've enjoyed playing so many styles with this game I hardly found similar games with the same level of diversification between decks. I've to admit there are a couple of "unbeatable" decks, but by the time you discover them you'll have played (and enjoyed) a ton of hours. Full Review »
  3. Feb 13, 2014
    6
    This is a collectible cards game a la Magic the Gathering identical to its predecessor but for a new campaign. Graphics and animations areThis is a collectible cards game a la Magic the Gathering identical to its predecessor but for a new campaign. Graphics and animations are gorgeous. The different races have unique identity and capacities, allowing for different strategies for each of them. The combat system is solid and quite fun. However the campaign is a complete let down and has no re-playability value. You earn new cards and experice through combat, but the mobs become very hard almost immediately. Mobs do not spawn back, so earning the necessary experience to advance in the (non existent) plot is quite hard.
    A game worth playing once - to discover its mechanisms and for its beauty.
    I advise you to buy it on steam for a couple $$.
    Full Review »