- Publisher: Paradox Interactive
- Release Date: Jan 14, 2014
Mixed or average reviews- based on 27 Ratings
Jan 16, 2014This ''expansion'' adds nothing, NOTHING significant or interesting to the game. In fact it removes a lot of options and possibilities you had before, like peaceful vassalization (you can't vassalize anyone who has basically more than 2 provinces through diplomatic means), you can't vassalize in any way anyone who's too far behind in tech (basically any non-European nation)- instead you can make them a ''protectorate'', which is sort of like a vassal but not really- they will become your ally and you are going to be their only ally, you get 50% of their Trading Power and they get to tech faster. Woo, what a fascinating concept. Except it makes no sense and is pointless if you play a no super trading nation, like Russia or any non-Spain / Portugal / England nation, really.
You can no longer sell land to your vassals with a few exceptions, though no meaningful explanation is provided in game as for why said vassal wouldn't want a free province right next to them, other than "strategic interests". As a "compensation" for this the devs decided to basically nerf Aggresive Expansion to the point where no one will care if you grab a dozen provinces in a single swath, so coalitions are now extremely unlikely to form which coupled with the reduced impact of vassalization makes for a boring, repetitive, brainless cycle of "conquer whatever you want wherever you want from whomever you want, core, convert, conquer, core, convert" until you realize how boring the game feels now and just Alt + F4 without even bothering to save.
In conclusion, this expansion (and patch 1.4) are a huge downgrade to what used to be a very engaging, entertaining, deep strategy game. Stick with the original and don't waste your money supporting decisions which impose a forced limit on the player's options instead of enhancing the game.… Full Review »
Jan 17, 2014I liked many of the new things but if you pay 10 euro you expect more than this.
There is almost no difference and the South american natives are not effected by this DLC
2.Random New World
A fun idea but there some issues from my own experience it seems like the Missions (Colonize Brazil) etc does not work properly.
It is very annoying when you have the same trade region names Brazil, California etc.
It also seems that if you play Random New world every coast region in Brazil, Peru, Rio de plaza has Tropical environment witch makes colonization as slow as in Africa witch makes it very frustrating.
Western Trade region i believe is a update and not part of the expansion but i like the idea but still it´s not fair if you are the only Colonization nation and you almost does not earn anything of the trade.
Protectorate is a good idea but it´s needs more work,
It does not seem worth it to have a Protectorate for the time, I tried to make the Mayans my Protectorate and now i can´t conquer them and it gives me no profits at all.
I think people expected more of this expansion if you haven´t bought it yet don´t buy it.
This Expansion needs a update to make the money we paid worth while.… Full Review »
Jan 16, 2014Reviewing CoP without reviewing patch 1.4 is impossible, since they are coupled together. But I will mainly speak only about Colonial Nations, Natives and Protectorates.
Generally, the idea is great - but the realization is dull.
1) Colonial Nations - it gives no options, it just converts any 5 provinces in a colonial region into a Colonial Nation. Since then it is is basically your overseas vassal. You can appoint governors (just as an usual republican election), there are few generic events, you can raise tariffs for adm points, raising your income and their liberty desire. Colonial Nations are very passive, they barely do anything to expand. AI is bad with it as well - previously aggressive colonizer Portugal can suddenly stop colonizing a region after according Colonial Nation has been formed. After a Colonial Nation was released independent, it immediately loses any cultural flavour. Your Vinland will become Canada with the Red Ensign as its flag, your New Norway will become USA which will immediately get an event about Independence from British. USA (and almost all other) became monarchy in my case, which is hilarious.
2) Natives - it one of the main points of the DLC/patch. Well, the natives even got no special events in their DLC. Should I continue on this one?
3) Protectorates - if a nation's tech group too low (50% + lower than yours tech group), you will not be able to vassalize it. You will only be able to create a Protectorate, which will give you 50% trade power. It is very nice to see Muscovy not conquering Kazan, but ESTABLISHING PROTECTORATE. Seriously? As well as Muslims from Maghreb countries can not vassalize Sub-Sahara Muslims, because the tech group difference is 60%. And again, there is no choice - you can not choose between protectorate/vassal.
Overall, patch brings many needed changes, but lack of testing (from insane Coalitions in 1.3 to almost non-existing Coalitions in 1.4, for example), lack of attention to the details, unprepared AI, and too much of imposing (no choice over whether or not make a Colonial Nation or rule directly) make this patch/DLC not as good as it could be.… Full Review »