Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 31 out of 34
  2. Negative: 0 out of 34
  1. 100
    The ultimate strategic simulator of an early modern history state with wide options for both success and failure. Do you want to unite Britain under Scotland, thwart the Spanish Reconquista or maintain the Inca empire? Suit yourself. [Issue#234]
  2. Aug 28, 2013
    Europa Universalis IV is the ultimate edition of the series. The interface is better and more welcoming than ever and still the strategy is even deeper and grander than before. Basically everything is improved over the last game and playing sandbox with history has never been this fun.
  3. Sep 19, 2013
    Last year, I called Crusader Kings 2 the best game that Paradox had ever produced. Now it is joined by Europa Universalis 4.
  4. Sep 3, 2013
    Europa Universalis IV is the best game in the series and one of the most interesting strategy games ever. There are numerous changes - some subtle, and some obvious, but the overall feeling is this: the series is going in the right direction. The gameplay is more pleasant and user-friendly, than ever before, and offers more possibilities and fun. There's something for everybody: for conquerors, merchants and spies. Great job.
  5. Aug 26, 2013
    Paradox Development Studio has shown that it understands grand strategy like no other studio. Europa Universalis IV is the defining game in the genre, laying out the whole world in front of players and just letting them have at it. It's a polished, almost terrifyingly vast title that gets its hooks in you the moment you click on that first country, and simply refuses to let go.
  6. Aug 13, 2013
    A textured and engrossing simulation that conquers the common ground between your average Civilization V player and the long-time devotees of grand strategy. Never before have I felt that “World at your fingertips” feeling as strongly, and you owe it to your sense of discovery to give EU IV an hour of your life or two (hundred).
  7. Oct 28, 2013
    Somehow retains the series' trademark braininess and complexity while being clearer, simpler and far more fun. [Nov 2013, p.92]
  8. Oct 16, 2013
    A real gem, a crown jewel of the Europa Universalis series and a must-have for every strategy games fan. [CD-Action 11/2013, p.60]
  9. Oct 14, 2013
    The newest installment in the “Europa Universalis” franchise is yet another evolutionary step forward. If you liked EU1 – EU3, you will want to pick this one up. If you are interested in grand strategy and you have not played it, you should pick up a copy. If only they could fix the combat system.
  10. Oct 5, 2013
    Europa Universalis IV is one of the best current grand strategy titles. [Sept 2013]
  11. Oct 3, 2013
    For all its depth, it is also Paradox's most accessible game to date. [Nov 2013, p.73]
  12. Sep 18, 2013
    Making it impossible for colonists and their war of independence, or hoop rolling in the Schönbrunn Garden? The new Europa Universalis has the answer for everything. It has shown a new dimension of strategic gameplay.
  13. Sep 9, 2013
    Another great and extremely deep strategy game from Paradox, Europa Universalis IV is better than the previous installment in every single aspect and it's got enough content to go on playing for years.
  14. Aug 31, 2013
    Europa Universalis IV delivers the most in-depth, historically accurate grand strategy game to date. It’s a complex game that simulates almost 400 years of European history and offers hundreds of hours of intense and educational entertainment for potential world-conquerors.
  15. Aug 26, 2013
    Europa Universalis IV looks complex, but under the initial layer of screens and numbers there’s a game that takes you on a wondrous journey through Europe’s history. Whoever dares to dive into this game will be rewarded with challenging gameplay that’ll keep you entertained for hundreds of hours.
  16. 90
    All in all though, I’d recommend giving this game a few days, playing through any initial frustration, and experimenting with this extremely well crafted sandbox.
  17. Aug 19, 2013
    Europa Universalis IV easily provides hundreds of hours of gameplay for those who develop a taste for it. There are very few games remotely like this out there, making it a must-get game for people who want to "fix" history.
  18. Aug 16, 2013
    So, Paradox have done it again – learning from the design of Crusader Kings II, Europa Universalis is an excellent starting foundation.
  19. Aug 14, 2013
    Europa Universalis IV is a strong sequel with many new features and some interesting gameplay twists. A must have for any PC (or Mac) gamer.
  20. Aug 13, 2013
    For those who know what they’re doing, the seasoned grand strategy player, they’re going to find more of what they love — and better ways to exploit what they love and determine their destiny.
  21. Aug 15, 2013
    Easy to recommend to anyone interested in historical strategy – it’s the best game in the series, which can now take its place, with no caveats, among the giants of the genre.
User Score

Generally favorable reviews- based on 621 Ratings

User score distribution:
  1. Negative: 14 out of 147
  1. Aug 13, 2013
    WOW! For about ten years Paradox Development have been a small team of nice guys working hard to give us good games and mostly failing. Their games have been for the most part tedious, pretentious and ugly, with cluttered mechanisms, and hideous micromanagement. Most of the Paradox efforts suffered from terrible tutorials and ridiculous learning curved that discouraged any vaguely casual gamers. But beyond inaccessibility, the games were finally not that good, because even when you figured out the mechanisms they were still too MECHANICAL: not even really worth learning in the end because they were all variations of a sausage machine. However something miraculous happened with Crusaders Kings 2, and echoes of the good things we saw in earlier games (Hearts of Iron 2) reappeared: Better looking graphics. Simpler, yet DEEPER gameplay. The machine kept churning away but Paradox learned to save us from the worst of it, and the gameplay began to blossom. Europa Universalis IV seems to demonstrate that Paradox has really turned the corner. The game is beautiful. Gameplay is fluid. The depth and complication is welcome, but it has been softened with a more thoughtful and gaming friendly structure! GREAT WORK PARADOX! Good things take time, and your grand ambitions are finally bearing fruit. I'm very excited about where this will lead with the Hearts of Iron series, because all the design wisdom that we can see in CK2 and EU4 is leading in the absolute correct direction. If you love strategy gaming please go and buy this game and support this developer! This is a FAR, FAR superior game to Civilizations 1-5 as well as anything put out by Creative Assembly. It's been a long wait but worth it. Can't wait to see what we get when the final few pieces of the game design puzzle fall into place. If they get the budget to build something with a more solid multiplayer experience we will see the PERFECT game. Full Review »
  2. Aug 17, 2013
    I'm sorry to say it but I really dislike this new title over the original EU3. Why? Because you have a significant amount of less, hard control. Before you could spend money on budget for research. Now everything has been boiled down to "Points" being regenerated, there now existing 3 of them. Administrative, Diplomatic and Military points. These are heavily dependantly generated on what your current ruler is so the game effectively went to enabling you to dedicate resources to something from hoping that you'll get a ruler for what you are trying to do. Sure, you could hire an advisor to make a research less costly (by 10%) but you are not guaranteed of having such an opportunity. Advisors now come and go as they please and nowhere does this get more annoying when you think you got, for example, a diplomatic edge and your 10% advisor suddenly dies with no proper replacement.

    Buildings are now, yet again, even more useless. Just like when they released Divine Wind, the effects of spending your hard-earned tax money on improvements are now even more weak where Barracks give as little as 25 manpower each along with marketplace only giving +1 local trade "power", costing about 50~ ducats. That's roughly an income increase of 0.05. Things take literally hundreds of years before they even remotely start giving back to their investments and having no concrete, hard ways to focus your efforts, EU4 remains a "Roll the dice" kind of game.

    The enormous bigger tendency for armies to die when attacked by a bigger force is an extremely needed feature along with the new inflation system but I can't really enjoy this game anymore since customization of a country has been skimmed down so significantly along with other features being downright removed, giving me no choice but to feel that the game has been streamlined. Paradox Interactive took the original EU3, chopped off a lot of the bad stuff but also a majority of the things that made the Europa Universalis enjoyable to play.

    I could bring up on how rebels are now 3+ times your maximum army size, how loading now takes literally 5-15 minutes, how the annex system has been made even more annoying or how trading is now borderline useless but then I would just be nitpicking.. Which would be a legit thing since there is a LOT to pick about. But at the end of the day, I recommend you stay away from this game and go back to EU3 with a couple of mods or get into EU4 with an open mind and little in the form of expectations.
    Full Review »
  3. Aug 15, 2013
    It may be a good game however there is one critical flaw. The text in the game (and this is a text heavy game!) is difficult to read at a resolution of 1900x1200 (native monitor resolution).

    Until UI scaling is implemented the game its unplayable for any prolonged period of time. It will give you serious eyestrain if you have a high DPI monitor.
    Full Review »