Jun 25, 2011This expansion was a waste of time. The entire thing can be turned off with a click in the options menu. The vanity item prices are just ridiculous, and to top it off, leaked documents show that ccp is going to microtransaction all of their games (eve, dust, and wod). You can read about the arrogance of CCP by going to this link, scrolling down to find the PDF download, and reading that PDF. http://tinyurl.com/67mtfsm… Expand
Jun 25, 2011Badly implemented, nuisance value changes while other elements remain broken for many years. poor deployment of aging technology is causing problems for a multitude of users with HW overheating and failing.
coupled with the companies recent change in strategy and direction, this 'patch' has introduced micro-transactions that wouyld make the hat wearing TF2 people fall of their proverbial chairs.
avoid this game at all costs, and cost it will.… Expand
Jun 25, 2011This expansion is the start of the end of Eve. No actual content except for an in game store in a graphically intensive single room which offers nothing other than a way for you to spend vast amount of money above and beyond the subscription. Awful and pointless.
Jun 25, 2011One to miss. You can have 3 characters or 'alts' - but only train one at a time. So, really you only have ONE character. They expect you to buy multiple accounts - and multiple monthly subs to get round this. And about skill training... it takes time. Not just like 40 hours of mindless grind, but weeks - sometimes months - per skill, with some ships taking up to a YEAR to learn the bare basics to fly. And a deep wallet because it's a pvp heavy game full of griefers and gankers. So, you end up buying Plex to sell in game for Isk (CPP are gold sellers, essentially). The training for a Titan, for instance will cost 6 billion isk (about Â£300) and 2 or 3x that to buy and equp - and it can be shot out the sky.
Fan boys will flame saying hardly anyone trains capital ships. And this is true, but if you want to do mining a Hulk takes months to learn a good 300 million isk to buy and equip - and it a regular fun target for griefers. Can say the same for the gate campers, pirates, etc. This is all part of the game though. Like or or leave it.
So far, I'd rate EvE as a 4, I like it, despite the huge number of griefers, but I don't love it.
What dropped it from a lowly 4 to a 'don't touch with a bargepole' zero rating is the blind arrogance and stupidity of CPP, the games owners. They have introduced a tonne of game breaking changes, essentially using the entire PC player game to beta test (shoddy) code and ideas for a planned PS3 console game (Dust) and another MMO. This includes adding RMT (real money / micro / macro transactions) on top of the Plex currency RMT sales - and on top of the expensive monthly subscription fee. For instance a vanity monocle costs $60 - and will be lost if - no WHEN - you are podded (podded = pkilled). Thing is they want to extend this to ammo and ships, destroying the economy and the game.
As the time of writing there are a staggering 255 pages of complaints on one thread - 7,500 angry post - and increasing at 10 a minute. And there's just ONE official reply that essentially seems to says "FU, I wear $1,000 jeans, suck it up, we are going ahead with this"
This after a leaked internal memo labelled "Greed is Good?" detailing ideas on how to screw over and milk the EVE players to cover the cost of developing two other games (and keeping the leader developer in $1,000 jeans!)
It took some 4 days for them to even bother replying and that was the best they could offer? If the posts are to be believed they are losing a hundreds of accounts per hour. People with up to 10 accounts and years of time money and love invested are cancelling all subs and walking away.
There's a lot, lot more to this, but essentially they are turning a deaf ear to their own programmers (apparently sacking anyone that questions management) and have taken the bizarre stance of starting to permanently account ban players that disagree with this farce. That's right. Account banning you if you flame them. Admittedly the first guy that got a permaban was way out of line, but so was their response. And when people started to support this guy, CPP turned on a few of them too. Crazy.
Oh yes. And with the new code - intended for a PS3 and not a PC - unless you have a very high end PC the game now runs like a dog. Genius!
For the record I paly a lot of RPG's. MMO's and have for decades (Rift, WoW, Eve, Warhammer Online going right back to text based MUD's in the 80's) and i have never, ever seen such awful behaviour from a games company. Unbelieveable!… Expand
Oct 1, 2011After starting the game a year ago i basicly started learning everything about the game you need to know. The most important thing you need to know is that CCP (developer) claims that this is a pvp game. The whole concept however of the gameplay within eve online makes you not want to pvp. There are 3 types of systems high/low/null sec , basicly in any of them pvp is impossible. There are simple features CCP can place into their game which will improve their gameplay, however they seem to be more busy with making a 3d station while negleting pvp and pve content.
If there is a chance and time you do find yourself pvping then eve online offers you the most passive and boring pvp combat you can expect from a mmo.
You orbit around your target at your optimal range and you basicly let the skillpoints do the rest.
The skillpoint system is another thing that really makes me give eve online a bad review, having to wait almost 40 days for 1 upgrade is a bit to much.
Playing the game also doesnt help you achieve your goals faster.
Now about the pve. The pve in eve online is non existent, the missions you do are boring and basicly the same all the time.
This is also one of the things ccp can put some effort in to improve pve, however as i said before their priority's are messed up and making 3d stations to burn down your video card is more important.… Expand
Jul 5, 2011I've played Eve Online for years. A lot of the reason people keep playing is for what it could be, not for what it is. This expansion drove the potential quality of Eve into the ground and poured cement over it. It does have a pretty cool base idea of gather, build, shoot, but it is layered under really bad designs that people have been waiting to be fixed for years. Incarna really just introduces another partially done feature that the developers wont likely come even close to finishing. Oh and it is a really expensive MMO to start with at $30 a month ($15 for one account) including an unspoken requirement to have at least two accounts.… Expand
Jun 25, 2011Unlike previous expansions, this one is Mandatory, and in a twist of sarcasm, if you do turn off the internal graphic environment (a temp option they assure you) you are literally shown the door. They introduced a double-billing option adding a currency to purchase vanity items with the plan to add pay-to-win items as laid out in a leaked strategy pdf (pro/con brainstorming doc) but the tone of it and the the tone of the leaked CEO email proves the direction this game is headed is to "Milk the EVE cash cow to fund the development of DUST 514 now, and World of Darkness later" (yes, their words). CCP is tired of working on the now 8 year old EVE and it shows.… Expand
Jul 5, 2011This expansion allows Eve players to walk around in a terrible looking single player room. There is literally no extra content. The inability to adjust graphics settings for "in space" and "in station" individually means that either your in space graphics will look terrible or your in station graphics will overheat and burn out your graphics card. It is far more resource intensive than Crysis to render even a single simple ugly room. This is a problem that CCP has acknowledged in their latest dev blog. The expansion literally feels of being pushed out solely to show case a "virtual goods" store with items that cost between $20-$70 USD. Furthermore, this is something that the leaked 'Fearless' news letter and leaked CEO email have confirmed.
Even disregarding the total lack of content, many tasks that were previously simple, such as seeing what ship you are flying or checking your cargo contents, are now much harder - to the point that the only real option is to turn off the expansion in the options menu and have the game developer literally "show you the door". By popular demand, CCP added the ability to temporarily turn off the Captain's Quarters - though CCP says this is a temporary measure and will be removed at a later date. Even after a much publicized meeting with the CSM, CCP has confirmed that they will be removing this feature and enforcing Incarna usage (read: a single player room designed only to force a massively overpriced vanity item shop in your face).
There is a thread in the game forums where 2000 players signed a "the first thing I did was 'turn it off'" petition. There is a separate thread where 6000 accounts were deactivated over Incarna, the associated "virtual goods" store, the Fearless newsletter, and the leaked CEO email. The game may not die, but this expansion is total garbage.
I am supremely disappointed by Incarna and have terminated all four accounts (~$60/month for the last 5-6 years).… Expand
Jul 24, 2011I've been returning to Eve Online periodically for the last six years but always leave annoyed and frustrated. The major selling point of Incarna is the the fact that you can create a 3D model of your character that you can walk around a 12x12 foot room ...oh, and some expensive vanity items that have no effect within the game whatsoever. I love and loathe Eve in equal measure, but the whole thing just strikes me as pointless, as a game it is not enjoyable at all. Flying through 26 jump gates in real time (Auto-Pilot or not, this takes about half an hour) to get your ship destroyed in five minutes and having to return through the same 26 jump gates in an escape pod is NOT enjoyable. Having to perform slightly different tasks time and time again is NOT fun. Mining (orbiting an asteroid for five minutes while you - the player - do NOTHING) is NOT FUN. Waiting two days to learn a skill just so you can fly one stupid ship is NOT FUN. Eve Online is NOT FUN, in fact it's so repetitive and soul-destroying people should fill office buildings and be paid to play it five days a week.… Expand
Feb 11, 2012This expansion almost killed the game entirely. Thousands upon thousands of players unsubscribed to EvE because CCP wasn't listening to the playerbase anymore. This entire expansion was designed for players to leave their ships and walk around in stations. However that "walking around" was really only confined to a small rusty and dirty room and it was only single player. No interacting with others nor walking around anywhere except this one dirty hovel of a room. Worse still, the graphic requirements were nasty. So nasty that it caused physical damage via overheating to many PC's. It gets worse still, aside from this "feature", CCP introduced a micro transaction store for your characters to purchase clothing using real life money. These "micro transactions" are anything but micro as all the virtual clothing costs more money than real clothing. Some costing as much as $70. Oh yes, it gets even worse unfortunately. CCPs lead developer, Hilmar, was on a self delusional high and making bizarre dev blogs about how awesome, talented and brilliant he thought he was for doing these horrible things to the game. All the meanwhile the playerbase was mass unsubscribing to the point that CCP's share holders took notice and had to step in. In one fell swoop, CCP lost 8% to 12% of their customers and the subscriptions were still rapidly falling. This expansion can be summed up by one word: Disaster.… Expand