Metascore
79

Generally favorable reviews - based on 11 Critics What's this?

User Score
7.8

Generally favorable reviews- based on 6 Ratings

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  • Summary: The first expansion is set within an Arabian Nights theme. It builds upon familiar EverQuest lore, and takes place within the desert of Ro and its city, Maj'Dul. Arena Champions: Take the form of exotic creatures or fight as yourself in battles for glory against other creatures or players.The first expansion is set within an Arabian Nights theme. It builds upon familiar EverQuest lore, and takes place within the desert of Ro and its city, Maj'Dul. Arena Champions: Take the form of exotic creatures or fight as yourself in battles for glory against other creatures or players. New movement: Search for treasure and find adventure in new areas by climbing up and down cliffs and walls. Voice-over emotes: Express yourself in a battle or expand your social circle with new voice emotes. Guild vaults: Share the loot of a hard won battle with the rest of your guild members. Level range increase: Now play up to level 60 as both an Adventurer and Artisan! New land: Discover over a dozen new zones and epic encounters. New creatures: Test your combat skills in battles with over 30 new fearsome creatures. [Sony Online Entertainment] Expand
Score distribution:
  1. Positive: 8 out of 11
  2. Negative: 0 out of 11
  1. Still a bit of rather tasty eye candy, Desert of Flames takes the game further down that amazing graphical path it was already on. The combat changes are major and a bit of a risk, but they do make the game a bit more challenging and require more thought than merely running into combat and swinging a weapon or casting a spell.
  2. I really like Desert of Flames but the new mob lock system really doesn't work.
  3. The best advice I can give beginners and lower-level players would be to ignore this expansion pack and start at the beginning, or at least at the first sequel. There just won't be enough for you to do and racking up points in this version can be an absolute grind.
  4. If you're maxed out your character, the 10 new levels alone make "Desert of Flames" a must-buy, but newer players should hold off until they hit that wall. [Holiday 2005, p.70]
  5. The substantive raiding and questing additions are primarily for higher-level characters, and the player-versus-player implementation isn't totally polished yet, but the balance of the changes is a well-rounded expansion with offerings for players of all levels.
  6. Desert Of Flames is a solid expansion pack, with enough novelty to appeal should you be tough enough. And don't mind getting sand in your shoes. [PC Zone]
  7. With a substantial amount of innovative content, a great orchestral soundtrack, and a fabulous-looking gameworld, Desert of Flames is probably worth the price - especially for high-level players. [Feb 2006, p.78]

See all 11 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Kent
    Nov 1, 2005
    9
    Key changes for me are revisiting familiar but very different places and mobs, new quests, new spells, new levels, new stuff to forage and Key changes for me are revisiting familiar but very different places and mobs, new quests, new spells, new levels, new stuff to forage and create, new gear to buy (like armor-clad horses that enhance player stats) and great graphics. I love the combo of planetside in Maj'Duhl but wish there was more purpose to taking over towers than just the one quest. I've always wanted to see the ability to change the economies by attacking towns and suburbs. So, it's 9/10 for me. Have to get back to the game now. Expand
  2. EricE.
    Jan 15, 2008
    7
    A pretty good expansion that expands the lvl 50-60 range. However mostly group content.