EverQuest II: Desert of Flames Image
Metascore

Generally favorable reviews - based on 11 Critics What's this?

User Score

Generally favorable reviews- based on 6 Ratings

  • Summary: The first expansion is set within an Arabian Nights theme. It builds upon familiar EverQuest lore, and takes place within the desert of Ro and its city, Maj'Dul. Arena Champions: Take the form of exotic creatures or fight as yourself in battles for glory against other creatures or players. New movement: Search for treasure and find adventure in new areas by climbing up and down cliffs and walls. Voice-over emotes: Express yourself in a battle or expand your social circle with new voice emotes. Guild vaults: Share the loot of a hard won battle with the rest of your guild members. Level range increase: Now play up to level 60 as both an Adventurer and Artisan! New land: Discover over a dozen new zones and epic encounters. New creatures: Test your combat skills in battles with over 30 new fearsome creatures. [Sony Online Entertainment] Expand
Score distribution:
  1. Positive: 8 out of 11
  2. Negative: 0 out of 11
  1. Still a bit of rather tasty eye candy, Desert of Flames takes the game further down that amazing graphical path it was already on. The combat changes are major and a bit of a risk, but they do make the game a bit more challenging and require more thought than merely running into combat and swinging a weapon or casting a spell.
  2. The best advice I can give beginners and lower-level players would be to ignore this expansion pack and start at the beginning, or at least at the first sequel. There just won't be enough for you to do and racking up points in this version can be an absolute grind.
  3. 82
    A sure hit for high-level players. There's so much content here for the 45+ crowd that you could easily fill out the rest of your levels just on the Isle of Ro.
  4. Falls down slightly not because it's not entertaining, not because it lacks content, not because it doesn't play well, but because its scope is too narrow to include everyone.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Kent
    9
    Key changes for me are revisiting familiar but very different places and mobs, new quests, new spells, new levels, new stuff to forage and create, new gear to buy (like armor-clad horses that enhance player stats) and great graphics. I love the combo of planetside in Maj'Duhl but wish there was more purpose to taking over towers than just the one quest. I've always wanted to see the ability to change the economies by attacking towns and suburbs. So, it's 9/10 for me. Have to get back to the game now. Collapse
  2. EricE.
    7
    A pretty good expansion that expands the lvl 50-60 range. However mostly group content.