- Publisher: Sony Online Entertainment
- Release Date: Nov 13, 2006
- Critic Score
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100I honestly can't dish out enough praise to the SOE dev team for how far above and beyond they went with this one; Echoes of Faydwer is the epitome of what a classic expansion should be and is easily among 2006's best releases.
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Adds a good amount of new zones and features to the best currently available MMORPG. This time there is lots of content for all sorts of players, from newbie stuff to heritage quests and difficult raid zones. [Mar 2007]
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Everquest II has come a long way since its original launch. With Faydwer and other recent enhancements, though, it's pulled alongside "World of Warcraft" in the race to be an MMO for everyone. [Mar 2007, p.68]
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It is possible to begin at level one and adventure all the way to level 70, without ever having left the continent of Faydwer. Perhaps it is for this reason that I find it to be the best of the content upgrades, it just seems so much fuller and well-rounded.
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87A nice package with solid upgrades and great new lands to explore. Echoes of Faydwer does what an expansion should, right down the line.
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87A great addition to Everquest and will please fans, and may even convert those looking for a better MMO. It is friendly to new players and experts alike and should keep us busy until the next expansion pack is released.
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85The game is beautiful and fun, although there's definitely room for improvement.
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84There's tons of content just on the island of Faydwer alone and you're likely to get your money's worth, at least for the first few months. Throw in a cool new race, gorgeous art design and talking mushrooms and it'll be hard for any existing EQ2 player to turn this one down.
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83As attractive as it is bolstered with new content - everyone from hardcore trade-skillers to constant raiders to newbies are catered for. [Feb 2007, p.83]
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80One disappointment is that no new classes have been introduced, and there's no denying that the scales are probably tipped slightly in favour of newcomers and/or those looking to start a fresh alt, but it's also undeniably a well rounded and substantial package that deserves a look from anyone even remotely curious about the game.
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80The expansion also adds Tinkering, which allows you to make new items, and Transmuting, which allows you to add additional features to existing items.
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This EQ 2 all-in-one pack also includes a 30 day subscription, so if you've always wanted to see what the game is made of, Echoes of Faydwer is the perfect opportunity. [Jan. 2007, p.94]
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Even if you don't intend to switch from playing some other MMO, you owe it to yourself to take advantage of a seven day stint in Faydwer.
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80An expansion to delight EverQuest die-hards. [Jan 2007, p.86]
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80Without question, however, Echoes of Faydwer seems to be paving the way for the EQII of tomorrow, and that is no small feat. If you've been curious about the game, this is without a doubt the best place to start.
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75Echoes of Faydwer is EverQuest II's most appealing expansion yet, thanks to a new continent, a new race, and a wealth of new content to round them out.
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75Technical issues aside, it is a game that has matured, grown, and evolved, and I recommend checking it out.
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User score distribution:
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Positive: 5 out of 5
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Mixed: 0 out of 5
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Negative: 0 out of 5
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EricE.10The BEST expansion of all time for ANY MMO. This is the expansion that really re-launched EQ2 and made it the excellent game that it is today.
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GeorgeL.10
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Karl9