Awards & Rankings
Generally favorable reviews- based on 53 Ratings
Dec 31, 2014The 1st fully 3D MMO, was a major success, that drove the gaming industry to look at MMO's seriously. Developed originally by Verant, it wasThe 1st fully 3D MMO, was a major success, that drove the gaming industry to look at MMO's seriously. Developed originally by Verant, it was an amazing experience for gamers of the time. Unlike previous MMO's which were limited to 2D or isometric 3D, this MMO brought exploration to the table and a huge world with dangerous environments, punishing monsters around every corner, boat rides and massive raids like none we had seen before.
Classes in the game were static with very little wiggle room in customization but each classes was very unique and had a purpose (for the most part). The game employed the old trinity class system where you needed a tank, cleric and dps class to beat difficult enemies. This created a problem for many who played hybrid classes not being able to find groups since their characters were not as effective as others playing a "trinity" class. Nonetheless, groups formed, people solo'ed when they had to, and raids still took place with friends and family playing together regardless of classes.
The nice thing about Everquest is that due to difficulty, almost all progression was worthwhile be it quests, crafting or just level grinding... at least, that is how it was early in the game (up to the 3rd expansion) and that is how I wish to remember this fantastic game. Unfortunately, when Sony purchased the game, the game quickly spiraled down the drain with additional content that was lazily designed, poorly tested, and clearly meant to be a time sink rather than a fun time for all. Sony made unilateral decisions regarding how the game should be played and they designed all new content that way polarized much of the subscribers until finally, everyone turned their backs on Sony and moved over to WoW as soon as it hit the shelves. But that is a long story for another day.… Full Review »
Oct 14, 2011I haven't played this game in years, but when I played it back around 2000-20004 it was an incredibly addicting experience. Some of myI haven't played this game in years, but when I played it back around 2000-20004 it was an incredibly addicting experience. Some of my favorite MMO experiences are in this game. This was the mother of World of Warcraft, and in many ways it was more immersive. I miss the first person view, the massive world and the battle over "Boss kills" between the big guilds on the server. The death penalty may have been harsh sometimes, but it ultimately made the experience more rewarding. It was fun times indeed. The only problem with the game was the incredible amount of time you had to put into the game to get anywhere, and once the server population started thinning getting pickup groups became harder and harder.… Full Review »
Apr 6, 2013This game was the start of it all and still holds many memories of a good time meeting and socializing with people. Now a days MMO's feelThis game was the start of it all and still holds many memories of a good time meeting and socializing with people. Now a days MMO's feel disconnected but when this game came out there was a sense of "needing" to band together and group up to get things done giving a sense of community. Before any kind of auctioning system was in place, you used to have to auction items and barter trade which was awesome because you could really get some good deals just by bargaining with other players first hand instead of choosing a "buy now" option... but those days are long gone and this game will forever be that great mmo I will probably never find again.… Full Review »