Mixed or average reviews- based on 49 Ratings
Sep 21, 2011A very ambitious undertaking, lacks AAA polish but has to be one of the top indy projects ever. I think it's our duty to support the independent dev's who care about their product. While most games today are made as disposable, evoch merc just keeps on giving.
It's reasonably priced and has an active community who are very helpful.
The physics are amazing and are integral in combat. This is much more a simulator than meets the eye. Unfortunately for Evoch most gamers won't give it the time it takes to master the Newton'y of combat.
Over all the game play is great for newcomers to space trading, veterans of X and Eve may feel it's a little shallow, but the combat more than makes up for it. On occasion I find myself landing on a planet during sunset as the sun kisses the ocean, gorgeous and to my knowledge no other game has ever pulled off seamless space to atmosphere transitions. many many hours of fun, but you will need an imagination.… Full Review »
Feb 16, 2012Overall a great game if you can get over the fact it cost about 25$. It stands out compared to all of the other games produced currently. It also is one of the few space games you can find. The combat is a little bit difficult to get used to at first but, doesn't ruin the experience of the game itself. The graphics aren't top notch but you don't need amazing graphics as long it doesn't ruin the difficulty of the game itself. The universe in the game is huge with a big map. It needs a big title to help push it along to give it more appeal to others. Evochron Mercenary has great replay value as well. Maybe it is a little pricey but it doesn't have too many flaws.… Full Review »
May 15, 2012A fantastic indie game that gives you the feeling of floating in space, alone in your ship. I think that some of the negative reviews are completely dishonest, which is expected whenever a solid indie title outstrips popular mainstream games. There is indeed a steep learning curve as the tutorial covers the basics and you find yourself dumped into the vast emptiness of space with no idea of what to do next, however the community more than makes up for any shortcomings in that area. A few questions on the forums and most players are up and running in no time at all.
This game is aimed more toward simulation enthusiasts than it is regular gamers. Mainstream gamers tend to struggle with sandbox games having become accustomed to other types of games. While Mercenary does feature a quest, the player is forced to decide their own path in a game that has no ending and no levels. This can easily lead to frustration and boredom.
This game lacks massive multiplayer capability with players being capped at 35 per server. Some have compared it to EVE, however this community lacks the obnoxious persons ( likely due to small numbers) and the combat requires player skill rather than buying the biggest ship and clicking on the enemy but this game also lacks an in depth crafting scheme which EVE possesses. Still, they are different games with different target audiences.
I think players should appreciate that this game was created by a single person, not a small development team and yet this person still actively supports and updates the game and provides timely technical support for his customers. Good luck getting that from EA. I have read reviews speaking of crashes and game breaking bugs, none of which I have ever experienced. It is possible that the initial release on Steam was broken.
While Evochron Mercenary is a demanding game, there is a lot to enjoy about it. It is a vast, ever evolving universe, ripe for exploration and exploit. The nearly seamless transition between single and multiplayer is a unique and welcome feature.… Full Review »