May 31, 2013I've played the game for (too many) hours now- and that's the kind of game it is: highly immersive, fun and challenging. You get to KNOW your party, they have personalities and you get to like them and agonize when you loose them(or in some cases hate them and consider loosing them!). It is not perfect, no game is, but it is well thought out and well executed. And the setting is brilliant. Can we have an expansionpack please? "Visit" the Mayans perhaps?… Expand
May 30, 2013This game is one of those you don;t see in this age anymore.How many games of this type gives you option to choose your party,manage your party,have elements like hunting,guarding has very good AI and in some cases it can be a bit to much challenging especially for casual players,but you can modify difficulty and even on normal (and most likely on easy) its very satisfying,my point is its very in-dept strategy game and it has wide range of options both for casual and old hardcore players who were dying hard for challenge.Also you need to worry about random events like disease,you need to worry about supplies especially food,because you can't venture and explore without it and not raise rebellion among your followers and a lot more.Also story is pen 'n' paper but its written very well,its like reading good book,if you like books you will find yourself lost in very well dialogs,even if you are not fan of the books you will like it.Also there are standard perks like leadership,tactic now every one of them including diplomacy is important,because depending on which you choose it will affect your character and at the end there is moral element in the game.Graphics are nice,it keeps retro look and it still look like modern game.Music is very nice,first thing i usually do is turnoff sound in game and than launch my playlist,but not this time.There are a lot of feature and they did very good job with tutorials and tooltips so with a little of reading and watching illustration you will learn mechanics and features in no time,but will you master the game My only compliant is camera and world map.Now you can rotate camera to fit your angle,but it has limited line of sight and trees can get in the way.And world map is not detailed enough,most of the time i have to move my head really close to monitor to see patches even if i play on max resolution and compass is confusing,But you get use to it very fast so its not big deal but because of that i can't give this game 10.… Expand
Jun 23, 2013First of all about this game: reading. If you don't like reading and using your imagination, don't even bother since those are the two pre requisites to playing this.
The story tells you that you're a captain and an explorer and you're off to the New World to discover everything you can, be famous and bring glory to Spain. But before any of that happens, you must choose the name, gender and some qualities for your conquistador (like tactics, leadership, diplomacy etc), then you must choose 10 from a lot of different characters to bring on your adventure with you. Each one of them have 3 different attributes varying from Racist to Altruistic and that affects how you play the game, since choosing, for example, all peaceful followers will make you lose morale (a very important factor in this game) each time you enter a battle you could choose not to. Low morale means the risk of mutiny and the loss of the game, making you start it all over again. So, you have to think how you'll want to play the game before you even do so when choosing your followers and their characteristics.
But that's not the end of that, each follower have a different class, from doctor to hunter, scholar, soldier and scout and they too play differently. Doctors are used manly for heal either inside or outside the battle. Soldiers will do the heavy work and guard your camp from thieves and raiders. Each class is unique and choosing the followers atributes along with their classes greatly changes the game, making for more a lot of replayability.
After you're through with all that you actually begin the game, but the reading and the choices never cease. Every dialogue have more than one option to play out and every choice has an impact that will last not only in your group, but how the NPCs treat you and what they talk.
Best part about that is: the writing in this game is done very nicely. You won't be tired of reading and reading because you'll actually care about what people are telling you and since the choices last for the whole game you'll really think about what you're going to do and how it'll affect you in the long term.
I've seem a lot of people complain about the map, since you can't zoom out enough, making it difficult to choose a good path. I agree with them, but only to an extent. I think you should be able to see more of the map, but not all of it, since it'd ruin your exploration (making it too easy) and this game is all about walking around exploring everything. Making the map easier would do this game no good.
The cons are, in my opinion, that the game starts way too hard and, at some point, it just gets way too easy. I had to restart the game 5 times until I've learned everything I was doing wrong but, when I learned, it was just a piece of cake and not challenging at all. I'd end up with so many rations, medicine, valuables, equipment and experience that I had no idea what to do with it but stock it up. That wasn't game breaking (far from it), but something felt missing. I'll still play it on a harder difficult to see if that makes it more challenging.
Another con is not having the option to fast forward the enemy turn. Sometimes they'd have 12 soldiers to move and I had to wait each and everyone of them before I could start playing my turn or just retreat (if I knew I wasn't going to win). It felt like a waste of time, but even that is only a minor problem that I had.
I've spent more than 30 hours in this game and I'm looking forward to going to my second playthrough with different followers and maknig different choices.
I recommend this game, it delivers a lot for a fair price. If this review interested you, play it.
If reading, choosing and not so good looking graphics turn you off, then you're better off not buying this.… Expand
Jun 2, 2013This is an excellent heroes of might and magic style game putting you in the command of an expedition team adventuring in colonization times America. Complete with turn based tactical warfare and RPG elements. It is quite complex due to moral choices you make on game events which may effect party members morale inadvertently. are you pious, racist open minded all that take into account.
Aug 5, 2013This game should be getting more press. It was the most interesting indie title-- easily on par in terms of content, quality, writing, music, and concept-- with any recent AAA title, actually-- I've played in years. I am thirty hours in, just got to Mexico, and I'm not even close to bored. I love TBS and rpg games and this game blends those concepts fluidly and with an artistry that is rare in the cookie cutter mass produce winning formula marketplace-- the game easily deserves a 9.5. Rock solid, intelligent, and informative to boot.… Expand
Aug 5, 2013Very refreshing and has the classic feel at the same time. Hardcore strategy and rpg fans will love this. Characters interactions are interesting. Exploration is decent. Choices matter(a thing absent in modern rpg games). All this makes the game totally worth every dollar.
Oct 8, 2013I've never played a game like Expeditions: Conquistador before, either in its genre or in the historical setting. I was leery of the game simply due to the setting the Spanish conquests were brutal and to take control of a party of conquistadores worried me. Luckily, the developers managed to pull it off. You can play more peacefully, but you'll pay for it your party members have traits (such as racist, proud, etc) and these traits impact their reactions to your decisions. I opted to not kill a native and my proud and racist followers lost morale, while my pious followers gained some.
The graphics and camera display are a bit wonky, but the battles have the best graphics. My favorite scene thus far comes in an ambush in an old ruins you have to fight your way through rooms of natives and the mix of water, torches, and cave really lend itself well to the presentation.
It's hard to summarize all this game does well, but essentially it offers a very engaging story where you becomes attached to your characters and their traits. It's fun to explore Hispaniola and Mexico in this setting and the fact that losing a battle doesn't mean you have to begin a new means that even the worst players can still proceed through the excellent story.
Play on easy at first with tutorials, then switch to normal or higher without. I had a frustrating, two-hour campaign that ended in my party mostly dying and saw the rest mutiny, but with a little more care I have managed to hunt, camp, and manage the morale of my team well. Except for that lone pious, racist nun...I'm trying to decide if I'll just try to kill her off or placate her.… Expand
Nov 13, 2013Normally I don't review games or movies, bur this game clearly calls for a rousing review. I just love this game. It's challenging, it's fun, it's engaging. The writing is exceptional, the story is great, the music is marvellous and the art is good in a very retro-feeling-way. Yes, there is a fair amount of micro-management, but thats OK with me, and a lot of it can be automated.
I don't understand why this game is so little known imo it's one of the best games this year. I'm on my 2. playthrough this time as a mean conquistadora and I'm having a ball. I just want to know when the next Expeditions game is available sign me up!… Expand
Jun 12, 2013Interesting mix of genres and almost unexplored setting for a game, Expeditions: Conquistador is a breath of fresh air. Tactical turn-based combat, resource management and CYOA-lite adventure segments with far reaching consequences. Although most profoundly indie release, the game feels professionally finished. A future add-on campaign that'd allow the developers refine their concept further would be most welcome. Even in it's current state, the game provides great value for discerning PC gamers.… Expand
May 30, 2013Just got the game earlier today. This game seems to be a smart, very well done indie game. As with most indies, graphics aren't the selling point, but aren't bad considering. So far, it plays like a well done historical RPG with turn based combat, character development (for both the main character and the members of his/her party).
If you are looking for a lot of special effects and over the top action, keep looking. If you want a deep, well thought out indie turn based RPG, this is definitely worth a try (especially if you value realism/history).
Don't expect a AAA style release, but then the price reflects it's non AAA status.… Expand
Aug 10, 2013This review contains spoilers, click expand to view. I will not pretend that Expeditions: Conquistador is a perfect game, but it is a good one, and at twenty dollars you'll be getting your money's worth and then some.
The game, in a nutshell, is a mix between the older "Heroes of Might and Magic" games and the "Fire Emblem" series. An overworld traversed by turns is explored to discover resources and activate interactive events (roleplaying opportunities, choose-your-own-adventure style decision points, and battles). Resource and party management between turns (camping) add some important flavor to the game. Turn based battles occur on a hex grid populated by your individual party members and various obstacles (some artificially set by you and your enemies). A basic leveling and customization system alters your character's and party's performance and abilities, both in the overworld and the battlefield. Two semi-linear campaigns (variable outcomes, but always the same general direction) guide you through the game without locking you into events until their respective endgames.
This game has some minor flaws. Certain random events can become tedious or seem frustratingly unfair (e.g. a poisonous spider biting your primary hunter or guard can lead to near disaster early in the game and will always be annoying later). The computer's in-battle path assignments are inefficient and occasionally suicidal, forcing you to micromanage your soldiers' movements space by space in close quarters. The coding of the game is not it's strength: the whole affair is a bit of a memory hog for what it's doing.
But these things only lose the game one point out of the ten that it's strength lends it.
The game's true strength is in it's writing and in the interconnectivity of the systems described above coming together to create an engaging, sometimes engrossing, atmosphere. The story, especially for the first campaign, is wonderful. Characterizations are strong throughout the game, including in your own party. Descriptions are short, yet often brilliant, simply painting a picture in your mind.
Even better, this writing is typically accompanied by choices: conversation options, command and action decisions and the like, that will have real consequences for you and your companions. Some will change your individual party members' morals. Some will change your reputation with local factions, which can alter the prices of gear, food, etc. all leading back to your party's fighting capabilities and moral. Some options will only be available if you or party members have sufficient skill. Some will be available, but will only be SUCCESSFUL if you or party members have sufficient skill; a bad call can lead to failure, injuries, and at critical junctures, deaths.
The most heartbreaking moment in my first playthrough came near the end of the first campaign when a certain party member is kidnapped to be offered up as sacrifice to a cannibal god. This is part of the story and will always happen. But what happened next was entirely on me. Through my prior actions and my inexperience with the various systems, I found myself charging to her rescue COMPLETELY UNPREPARED, and I paid for it. The follower was killed in the disastrously commanded rescue attempt, another was wounded, and that wound festered and killed them because I had failed to stock up my medicine. The expedition was dejected at the tragic losses, and so was I because I saw in retrospect that it had been my own decisions which had ultimately led to these horrible events. Horrible events written, I might add, in the same incredible prose as the rest of the game.
But that's what's so great about this game. I could go on, but in short, the manner in which every part of the game affect every other part ultimately serves to add to the writing, the most incredible part by far, and make you feel as if you are truly experiencing an adventure-exploration story with real characters that you care about. If recent blockbuster AAA titles have left you feeling that you are playing a movie, this game will have you feeling that you're playing one of the best page turners you've ever read.
Play it.… Expand
Aug 17, 2013I bought this game because I saw someone on Twitch.tv playing it, it looked like a Fire emblem style game but with a more comprehensive grid. I was not disappointed, this game is amazing, better than a lot of games that came out recently. There are, like all games, a few bugs that are kind of annoying but the game play, story, and different ways to play just make the game so much fun!
Sep 22, 2013Bought this on a whim, turns out it's one of the most well conceived tactical games I've ever played, similar to Heroes of Might and Magic 2-3, but much lower key, and with a real-world setting.
Every aspect of the game works together to create a cohesive whole; travelling affects resources; resources affect combat effectiveness; combat success or failure affects your party's morale and effectiveness and their injuries; injuries prevent characters from assisting while travelling.
The style is beautiful, and you'll play out your tactical battles on some carefully constructed battlefields. Tactical options, though simple, have cleverly thought through effects, and plenty of variety.
If you have any interest in turn-based games of any kind; get this and enjoy it. If you don't, maybe this will be a great kickstart to a long life of enjoying them. Fantastic game and well worth your time. The only downside I have with it is the fact that it is so time consuming. Tactical battles can take a little too long, so 1 point off for that. Otherwise, it's brilliant.… Expand
Nov 24, 2013I really like this game. It's a great combination of RPG and Strategy gameplay elements.
As the name of the game suggests, the background is the historical event of the Spaniard expedition to America. The game offers quite a wide spectrum of morale choices. You can be the cruel conquistador who burns the villages and kill the natives in the name of god and the Spanish crown, you could choose to be the diplomatic scholar type, who comes to learn about the culture of the natives, or any path in between those extreme agendas.
Either way, the game is designed to challenge your decisions. While you start with a group of loyal followers, they won't necessarily stay loyal, as every decision you make may affect their morale. Therefore, it's important to give it some thought when choosing people for your party and try to minimize potential conflicts, which will arise very often during the game. While some people give most of the weight to military and tactical skills when choosing party members, I think the characters of the people you choose is just as important, if not more.
There's a lot more to write and explain, but trying and game and figuring it out for yourself would probably be a better use of your time. Expeditions: Conquistador is a great game, don't let it slip away!… Expand