Generally favorable reviews - based on 21 Critics What's this?

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Generally favorable reviews- based on 171 Ratings

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  • Summary: Expeditions: Conquistador is a story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
Score distribution:
  1. Positive: 14 out of 21
  2. Negative: 0 out of 21
  1. Jul 2, 2013
    A perfect balance between an RPG and a strategy game, between turn based gameplay and lively action. Although it has some flaws, I was able to turn a blind eye to them, as it offers at least 20 hours of great, absorbing fun. [CD-Action 08/2013, p.70]
  2. Sep 6, 2013
    At the very least, Conquistador's acceptance of player failure makes it possible to experience its excellent writing.
  3. Mar 11, 2014
    Expedition: Conquistadors is very entertaining strategic role playing game, about an interesting subject, too [Nov 2013]
  4. Jun 2, 2013
    Engaging turn-based battles with neat RPG system that is remarkable for its several quest solving options and its motivating map exploring.
  5. Jul 19, 2013
    There's a force in this game that tells us that they tried to do something different, even though there are some aspects that should have been improved. Still, it is a good options for those interested in the genre or the topic.
  6. Jun 27, 2013
    Expeditions definitely has some strong points like the narrative, the choices or its dynamics. But when it comes to the presentation in general and the battle tactics it is not as strong.
  7. Jun 3, 2013
    Conqiustador's main problem is its small budget. You can't shake the feeling that lots of things weren't finished properly or were simply drafted. The developer's ambition was big, the end result is not that great. There are too few adventures, a too simple character development system, too schematic battles and the game lacks the option to act for yourself (instead, you always work for someone). All of this adds up to a sandbox game with an interesting universe and original story, that is boring and limited.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 35 out of 45
  2. Negative: 3 out of 45
  1. Jan 12, 2014
    A "Turn based strategy RPG"; this game has a heroes/disciples style travel and tactical combat system, combined with rpg elements of a progressing party (a la X-com) and with a focus on story and choicemaking (a la fallout, etc). This ambitious combination, furthermore, is executed within a very accurate (well, mostly) historical setting and a very intriguing narrative. The immersion level of this game is simply amazing, and the fun factor of its gameplay parallels this quality. It has been a while since I've seen one from the "tactical RPG" genre this well executed, so I'm not kidding when I say this game deserves to be in the same shelves with the classics of the genre. (Yes, I've got the original fallout(s), and x-com in mind).

    The soundtrack is addictive, the graphics are immersive, and the story is very interesting. From romance options to various decisions you make, choices have important effects on both your followers (the party) and the shaping of the story - which in turn increases the immersion further.

    I really can't find much of a negative aspect to say. Bugs are near non-existent, replayabilty is there. The only thing I can think of for the moment, and that is only for the Steam version, is that the (Steam) achievement system is somewhat bugged, resulting in achivements sometimes not registering until you reboot the game. I'm pretty sure it will be fixed in an upcoming patch.

    One last thing to mention (again, for the Steamers): while I was browsing the forums for this game, I saw that the developers are very active; they engage in discussions, provide help and are awesome people.

    I find it surprising actually that this game is so underrated and under-heard of as the awesome game it is.
  2. Mar 3, 2014
    This is a lovely game. It mixes perfectly strategy, roleplaying and exploration. The creators of this game did an original masterpiece with a small budget.

    I like how exploration works, the variety of missions, the history, party management, and a big etcetera.

    I hope developers do a new game in the same setting.
  3. May 31, 2013
    I've played the game for (too many) hours now- and that's the kind of game it is: highly immersive, fun and challenging. You get to KNOW your party, they have personalities and you get to like them and agonize when you loose them(or in some cases hate them and consider loosing them!). It is not perfect, no game is, but it is well thought out and well executed. And the setting is brilliant. Can we have an expansionpack please? "Visit" the Mayans perhaps? Expand
  4. Jun 12, 2013
    Interesting mix of genres and almost unexplored setting for a game, Expeditions: Conquistador is a breath of fresh air. Tactical turn-based combat, resource management and CYOA-lite adventure segments with far reaching consequences. Although most profoundly indie release, the game feels professionally finished. A future add-on campaign that'd allow the developers refine their concept further would be most welcome. Even in it's current state, the game provides great value for discerning PC gamers. Expand
  5. Jun 13, 2013
    If you can look past the slightly drab presentation this is a really well thought out indie game that combines exploration with team management with tactical combat. Unfortunately the hex battles feel a little shallow at first and are slow to pick up speed, but are enough to give fans of old-school tbs another fix.
    The team management and travel options are great if you liked the Dark Eye computer games, you'll love this.
  6. Mar 18, 2014
    This game is rock solid. It has a high learning curve for map exploration and party management, and the turn-based battle strategy is fun and well-balanced. The battles were all fairly unique and didn't feel repetitive. The RPG aspect including dialogue, choices, consequences and party members' interactions are reminiscent of old school RPGs like Baldur's Gate. It's a good combination of strategy and RPG. However, every time your party runs out of movement points on the map, you have to manage your party as you put them to sleep (make sure someone hunts for food, make sure someone creates healing herbs, make sure someone guards the loot, make sure someone xxx). While this aspect of the game is captivating for the first 5-10 hours, it quickly becomes tedious. Other than this one drawback, however, the game is quite fun. Expand
  7. Apr 17, 2014
    game constantly hangs, crashes, save incorrectly loaded.
    would put 9 but only now 0 points.
    so it was necessary to ruin a good game.
    I hope
    to fix crash or hang. Expand

See all 45 User Reviews