- Publisher: Streum On Studio
- Release Date: Jul 29, 2011
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Aug 13, 201145It's full of so many options and ideas and artistic potential. Unfortunately, though, none of these factors are well enough implemented to make Divine Cybermancy a game we can really recommend or personally tolerate.
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Aug 31, 201140It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
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Aug 25, 201140Occasionally, the glow of sheer ambition nudges polish-related problems away from the light, allowing a few glorious moments to gaze upon what EYE could've been. But un-met ambition isn't enough.
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Aug 13, 201140E.Y.E Divine Cybermancy transpires good will, but the team at Streum On should have started with something smaller and offer a simpler but more polished title. The combat's quality is there, but the rest doesn't quite follow. Too bad.
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Sep 13, 201138EYE's lack of inspiration is matched only by its ineptitude. [Nov 2011, p.68]