Fallen Earth: Welcome to the Apocalypse Image
Metascore

Mixed or average reviews - based on 11 Critics What's this?

User Score

Mixed or average reviews- based on 117 Ratings

  • Summary: Mankind teeters on the edge of extinction, clinging to the bones of the old world while trying to recover long forgotten secrets. The Grand Canyon is the last bastion of humanity. The Shiva virus, which wiped out nearly all of humanity, has left the survivors and subsequent generations altered. The virus caused mutations, some of which were benign, some malignant, and just some incredible. It is your choice to either rise above the hardships of the post-apocalyptic world and rebuild what was lost or embrace the destruction and erase the corrupt world that remains. Where will you stand in the fight for Fallen Earth? [Steam] Expand
Score distribution:
  1. Positive: 5 out of 11
  2. Negative: 0 out of 11
  1. Fallen Earth has done its homework on post-apocalyptic worlds. It really captivates the player, assuming he isn't scared away by steep learning curve. The game has a lot of potential, let's hope the masses realize it too. [Jan 2010]
  2. Fallen Earth has a great atmosphere and a very deep character skills and crafting system. The flip side of the coin is the poor visual and a not so good as It was supposed to be quests system.
  3. For something so apocalyptic, it feels like it's got a bright future ahead of it.
  4. Fallen Earth doesn’t exude the polish witnessed in recent MMOs. It’s barely adequate in terms of visuals, excruciating stretches of nothing are common, and I have never encountered so many bugs in a launch-product. And yet, it’s crawled beneath my skin.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 35 out of 56
  2. Negative: 15 out of 56
  1. PaulA.
    9
    You can not experience this game during the trial, I have been playing a total of 55 hours, and I still have yet to even scratch the surface of this game. It is an Indie MMORPG, so there are bugs, but the Dev team works very hard to give the player base what they want. The world is very big, the player customization system is very big, and the crafting system is very big. Some of the reviews of this game were not fair because playing the game for 45 minutes does not even come close to the full potential this game has... It is a lot like PRE-CU SWG, which if you played, was huge...but had it's faults. The combat system is hard to get used to, but you will like it if you take the time to get used to it. The crafting system is very big, if you see it, you can craft it. It might take a while to gather the resources and understand it, but you can do it. All in all, this is an MMORPG not for the weak, not for the people that just want to jump in and be good. It takes a lot of getting used to, and a lot of gameplay hours just trying to understand what you are suppose to do. It is a challenge, so if you are up for one, this MMORPG is for you. Expand
  2. MascalzoneL
    8
    A truly massive game, finally. The great brackground, the depth of the character customization and the huge crafting system really makes this game to reach the top level of the online RPG experience. There are a lot of things that could be improved, but the developers have already demonstrated what they're able to do. Expand
  3. I've been playing Fallen Earth for the last 3 months. This is my second trip to post-apocalyptic Arizona. I played the game near release because the idea of a 'Mad Max'-esque MMO appealed to me, plus the "No Elves!" ad campaign was hitting me right in the sweet-spot after years of WoW and WoW-clones. The game is set in 2156 in the Grand Canyon region of the former United States. The earth has been ravaged by wars and the Shiva virus, a killing and mutating force that has created mutants out of man and animal. In the Grand Canyon region, survivors are beginning to recreate some semblance of civilization by scraping together remnants of past technology and culture as well as forging a new society among several competing factions.

    The story brought me in, since, as I mentioned, I'm a fan of post-apoc fiction and movies. Settling into this world should have been an easy fit for me, and it was. The tutorial level is a great introduction to the game, it's setting, storyline, mechanics, and factions. Your goal is to escape Hoover Dam which is under the control of a mad scientist and his private army. After discovering you are a clone and can be resurrected in any of a series of cloning centers you 'volunteer' to blow up the dam in order to save the planet, or something. Out in the real world, freshly spawned with a new clone body you begin your real adventure into the world of Fallen Earth.

    http://www.mmofringe.com/content/fringe-articles/mmo-games/79-fallen-earth/190-mmofringecom-fallen-earth-review
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  4. Initially you will feel this game has a lot of potential, a lot of adventures to be had and a lot of content to be explored. The game world is truly massive, from the amount of quests you can do to the amount of items that can be crafted. Unfortunately, this is kind of an illusion to what the game is actually like. First off, the player base is one on par with Runescape. You expect a more mature, slightly more intelligent fan base in an mmo like this, much like the CoH or SWG fans. While you do get a few stragglers from those kinds of games, it seems the majority are completely clueless players who(this is not a joke)constantly ask about how to mount their horses or fire their guns. When I say constant I mean every 5 minutes. Every hour of every day.

    Now you would think this is because of a lacking tutorial(true to an extent)a lack of available info on a game that has been out for 3 years(incredibly true)or maybe it's because of the archaic chat system they chose to use. Not only can you expect nothing more from Game Masters than an all caps message every few minutes or(if you're lucky!) an answer for how to get onto a horse, but there is literally no legitimate way of getting assistance for in game issues, from your character being stuck, to quests being bugged, to your horse disappearing from under you and teleporting up to 10 minutes away from your location. If anything you are told to call support, and surprise surprise, you aren't allowed access to support as a F2P player! The fact that they ban or mute players for talking in the only global chat they are allowed to have(help channel)is more than a little telling of how the GMs and player mods actually view your contributions to the game. That is to say, they don't care. What it all comes down to is just the lack of effort in this community, from the wiki that hasn't been edited in a few years, to no character planners being easily accessible, to knowledge bases in general being completely lacking...for a game like this to suffer those faults, it's almost unheard of. I've never in my life seen such a lackluster attitude towards improving a community, and while I enjoy playing this game, mcTwex was right in his review, this game will never become what it easily could have been, an amazing mmo that took great game mechanics from the mmos that defined what it was to be a sandbox mmorpg.

    Perhaps when they realize that a better documented game leads to a more populated game, things will change. Unfortunately I don't see that happening any time soon, as the only reason I see for the giant gaping hole in available information for the game is the complete failure on the developers part to foster a community who actually cares about the longevity of the game. I mean, if the developers themselves barely give a crap, why should the average player?
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See all 56 User Reviews