Mixed or average reviews - based on 24 Critics What's this?

User Score

Mixed or average reviews- based on 70 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction - outer space. Meet new characters and join with them in a desperate bid to escape the Aliens' clutches. To do so, you'll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor. A strange Alien signal is being broadcast throughout the Capital Wasteland, originating from a crashed UFO. Is it a distress call, or something far more sinister? That question is answered when you find yourself beamed aboard an enormous Alien spacecraft, with only one alternative - to fight your way to the bridge of the ship and secure your escape. [Bethesda Softworks] Expand
Score distribution:
  1. Positive: 8 out of 24
  2. Negative: 1 out of 24
  1. A great way to end the downloadable content run for Fallout 3. If it's indeed the final DLC we're to see for the game, it's surely an out-of-this-world way to close off our explorations of the Capital Wasteland, providing a thoroughly enjoyable ride that is likely to last almost as much as the longest of the packs that's come out so far - Broken Steel.
  2. The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.
  3. 70
    While not without value, instead of wrapping up my time in the Capital Wastelands in a nice big irradiated bow, Mothership Zeta just left me wondering how much fun being in space could’ve been.
  4. Even with the silly-alien theme, Zeta is utterly humourless. [Oct 2009, p.79]
  5. Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
  6. Mothership Zeta is not as shabby as Operation: Anchorage, but it still not worth neither money, nor time.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 2 out of 11
  2. Negative: 6 out of 11
  1. JanK
    Aug 6, 2009
    One of the best DLC for F3. Nice Graphics and a cool Story.
  2. ALoneWandererWellington
    Sep 1, 2009
    The shortest of all the DLC, but that doesn't mean it it does't deliver the satisfaction. It's just like a White Castle Burger, it's small, cheap, and doesn't last long. But it's still enjoyable. (If you like sliders) The game provides you with a interesting and adventuress storyline with aliens and conspiracy around every corner. The new weapons and items are a must have for a Fallout fanboy. Overall, it's a great new episode for Fallout 3. Expand
  3. AlexV
    Aug 10, 2009
    There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they wouldn't do these combat orientated DLCs. Expand
  4. AndrewT
    Aug 8, 2009
    Point Lookout set the mark high and Mothership Zeta didn't even try to compete. MZ is almost all combat, but the varying enemy types are almost indistinguishable despite their massive power differences (a shimmering energy field often means the difference between 2 shots and 3 magazines for a kill). Bugs abound (I crashed to desktop twice before I was halfway through, and one of the unique items has the wrong skin), and the story is nonexistent for more than half the main quest. If you only get one DLC for Fallout 3, don't get MZ. Expand
  5. TomM.
    Aug 11, 2009
    Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the spaceship interior gets very boring to look at. Clunky dialogue and encounters with NPC's. Just not a very fun or engaging DLC. My advice - save your $10 for Fallout: Las Vegas. Expand
  6. Jul 16, 2014
    Seriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around the wasteland killing raiders for a few of hours, and only then because aliens are slightly more interesting than raiders. But if decide to go raider hunting and get bored, you can always just go do something. Mothership Zeta forces you to do nothing except kill aliens for hours. Yay. The aliens have no personality, no motivations, no nothing except a big head and a desire to kill you. There are other humans in Mothership, but they don’t really do anything. They don’t help you, they aren’t interesting, and you’ll probably just ignore them. Other than the alien weapons you’ll pick up in the first 10 minutes, there’s not any cool loot. There aren’t any side quests: there’s nothing to do except escape the ship. That is, there’s nothing to do in this DLC except get it over with. Which raises an obvious question: why bother? Expand
  7. Dree
    Aug 4, 2009
    Mothership Zeta proves the reason why Bethesda need to stop making DLC for Falllout 3. This DLC pack contains a beautiful textures sets, but that is about it. The whole quest takes place inside of alien ship, which has very bland interiors. There is no story, no plot, no unique dialogue, no "oh snap" moment, no replay value, and there are few techincal errors and overall, it left me a feeling that I wasted my money. Expand

See all 11 User Reviews