Fallout 3: Mothership Zeta Image

Mixed or average reviews - based on 24 Critics What's this?

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Mixed or average reviews- based on 64 Ratings

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  • Summary: Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction - outer space. Meet new characters and join with them in a desperate bid to escape the Aliens' clutches. To do so, you'll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor. A strange Alien signal is being broadcast throughout the Capital Wasteland, originating from a crashed UFO. Is it a distress call, or something far more sinister? That question is answered when you find yourself beamed aboard an enormous Alien spacecraft, with only one alternative - to fight your way to the bridge of the ship and secure your escape. [Bethesda Softworks] Expand
Score distribution:
  1. Positive: 8 out of 24
  2. Negative: 1 out of 24
  1. A great way to end the downloadable content run for Fallout 3. If it's indeed the final DLC we're to see for the game, it's surely an out-of-this-world way to close off our explorations of the Capital Wasteland, providing a thoroughly enjoyable ride that is likely to last almost as much as the longest of the packs that's come out so far - Broken Steel.
  2. The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.
  3. 70
    While not without value, instead of wrapping up my time in the Capital Wastelands in a nice big irradiated bow, Mothership Zeta just left me wondering how much fun being in space could’ve been.
  4. Even with the silly-alien theme, Zeta is utterly humourless. [Oct 2009, p.79]
  5. Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
  6. Mothership Zeta is not as shabby as Operation: Anchorage, but it still not worth neither money, nor time.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 2 out of 11
  2. Negative: 6 out of 11
  1. Mar 3, 2012
    A passable dlc with a interesting premise and some corridor roaming. It's basically the same as a big underground area - with lot's of generic doorways and whatnot. The presentation and story bits of the dlc make it worthwhile. Expand
  2. Mar 30, 2014
    Seriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around the wasteland killing raiders for a few of hours, and only then because aliens are slightly more interesting than raiders. But if decide to go raider hunting and get bored, you can always just go do something. Mothership Zeta forces you to do nothing except kill aliens for hours. Yay. The aliens have no personality, no motivations, no nothing except a big head and a desire to kill you. There are other humans in Mothership, but they don’t really do anything. They don’t help you, they aren’t interesting, and you’ll probably just ignore them. Other than the alien weapons you’ll pick up in the first 10 minutes, there’s not any cool loot. There aren’t any side quests: there’s nothing to do except escape the ship. That is, there’s nothing to do in this DLC except get it over with. Do yourself a favor and get it over with by not bothering to start. Expand

See all 11 User Reviews