Metascore
68 out of 100

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 8 out of 24
  2. Negative: 1 out of 24
  1. A great way to end the downloadable content run for Fallout 3. If it's indeed the final DLC we're to see for the game, it's surely an out-of-this-world way to close off our explorations of the Capital Wasteland, providing a thoroughly enjoyable ride that is likely to last almost as much as the longest of the packs that's come out so far - Broken Steel.
  2. Aliens, cowboys, robots, zombies (sorta), and samurais are included and do spice up the experience, but if you really want to crank up the craziness, Bethesda, we'll need some pirates and vikings, too.
  3. At the beginning the new setting is quite good, but the dlc is too linear and the story is quite boring. Just for Fallout fans.
  4. The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.
  5. Hefty chunks of Mothership Zeta feel formulaic and repetitive, yet the sting of the expansion's low points is countered somewhat by the impeccable presentation, smartly-implemented sci-fi vibe, and a few entertaining twists.
  6. Mothership Zeta offers new opponents, weapons and areas. Whether the expansion pays homage to Mars Attacks, Aliens and Star Wars or most of the important elements have been copied from them, it's fun nonetheless.
  7. We have found ourselves in a situation of victory after abduction by a strange alien species.
  8. Dramatic, entertaining and charming in the way that every Fallout expansion should be from now on. [Nov 2009, p.72]
  9. 70
    It's short, focused too heavily on combat through bland corridors, and feels like a missed opportunity. I still had fun while wandering the alien ship, but that is more of a testament to the strengths of Fallout 3 than the strengths of this expansion.
  10. Mothership Zeta is a decent distraction that many Fallout fans won't mind paying extra coin for. If money is tight, however, I would suggest first looking into some of the better content available.
  11. Despite the addition of some interesting characters, it really is a shame that Fallout 3's steady addition of downloadable content had to end on this sour note because there was plenty of room for interesting ideas.
  12. 70
    While not without value, instead of wrapping up my time in the Capital Wastelands in a nice big irradiated bow, Mothership Zeta just left me wondering how much fun being in space could've been.
  13. Mothership Zeta is the worst download content released for Fallout 3. Boring, repetitive and uninspired.
  14. The bottom line here is that Mothership Zeta is about as much of a miss as Bethesda has ever been responsible for. A few hours of linear romp through boring corridors fighting boring enemies is frankly a shocking disappointment from such a successful development group.
  15. Even with the silly-alien theme, Zeta is utterly humourless. [Oct 2009, p.79]
  16. An opportunity wasted. [Oct 2009, p.98]
  17. Design flaws include a bizarre decision to cordon off most of the ship after completion, locking away any unique items you previously overlooked. Much of the game commendably favours stealth players but the rest can feel shambolic.
  18. Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
  19. Mothership Zeta has some big pros and cons. The content it delivers is meager and gives the idea that they could have done a lot more with the variation in locations. The atmosphere and humor partly make up for this. Overall this mothership has become a place where you can enjoy yourself for a couple of hours, but because of its linear nature Mothership Zeta never comes close to the qualities of the main game.
  20. There's something so audacious to me about stacking aliens on top of the apocalypse, and Mothership Zeta does it well enough that I'm willing to excuse some of its structural bluntness and over-reliance on combat. It's not the best Fallout 3 DLC, but it's still pretty interesting, and not a bad way to spend four or five hours.
  21. Fallout 3: Mothership Zeta is one side story that Wasteland warriors can afford to survive without.
  22. An unfortunate step backwards for Bethesda. [Nov 2009, p.58]
  23. Mothership Zeta is not as shabby as Operation: Anchorage, but it still not worth neither money, nor time.
User Score

Mixed or average reviews- based on 35 Ratings

User score distribution:
  1. Positive: 2 out of 10
  2. Negative: 5 out of 10
  1. TomM.
    4
    Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the spaceship interior gets very boring to look at. Clunky dialogue and encounters with NPC's. Just not a very fun or engaging DLC. My advice - save your $10 for Fallout: Las Vegas. Full Review »
  2. AlexV
    6
    There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they wouldn9;t do these combat orientated DLCs. Full Review »
  3. A passable dlc with a interesting premise and some corridor roaming. It's basically the same as a big underground area - with lot's of generic doorways and whatnot. The presentation and story bits of the dlc make it worthwhile. Full Review »