- Publisher: Bethesda Softworks
- Release Date: Aug 3, 2009
- Also On: PlayStation 3, Xbox 360
User Score
5.4
out of 10
Mixed or average reviews- based on 35 Ratings
User score distribution:
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Positive: 15 out of 35
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Mixed: 6 out of 35
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Negative: 14 out of 35
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AlexVAug 10, 20096There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they wouldn't do these combat orientated DLCs.
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TomM.Aug 11, 20094Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the spaceship interior gets very boring to look at. Clunky dialogue and encounters with NPC's. Just not a very fun or engaging DLC. My advice - save your $10 for Fallout: Las Vegas.
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DreeAug 4, 20092
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DanielV.Aug 5, 20093I looked forward to this addon for such a long time, and I am quite disappointed. Very linear, the new weapons are certainly nothing to be excited about, and there is absolutely no Good/Evil pathways in Zeta. All the other addons are terrific, but I really can't say that about this one.
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JanKAug 6, 200910One of the best DLC for F3. Nice Graphics and a cool Story.
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AndrewTAug 8, 20094
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RickZAug 5, 20096Boring environment, a so so story and the authentic Fallout 3 ambiance is missing. I enjoyed the three predecessor DLCs. Compared to them, this one does not have very much to it.
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FacuCaroAug 7, 20093
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ALoneWandererWellingtonSep 1, 20098
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Mar 3, 20126A passable dlc with a interesting premise and some corridor roaming. It's basically the same as a big underground area - with lot's of generic doorways and whatnot. The presentation and story bits of the dlc make it worthwhile.
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81Aliens, cowboys, robots, zombies (sorta), and samurais are included and do spice up the experience, but if you really want to crank up the craziness, Bethesda, we'll need some pirates and vikings, too.
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60Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
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Design flaws include a bizarre decision to cordon off most of the ship after completion, locking away any unique items you previously overlooked. Much of the game commendably favours stealth players but the rest can feel shambolic.