Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11

There are no positive critic reviews yet.

User Score

Mixed or average reviews- based on 119 Ratings

User score distribution:
  1. Positive: 20 out of 38
  2. Negative: 11 out of 38
  1. Mar 6, 2011
    I thoroughly enjoyed Dead Money. The unique thing about Dead Money is that it isn't a endgame bonus like other DLC content is for other games, but is more like a really long additional quest thrown in the middle of the game your already playing. The game recommends you not playing until level 20, but I started at 19 and I really don't see a problem besides having lower overall health starting anywhere in the late teens. Okay to make this short, the problem with this is yes there is a bit of trail and error and saving will be at all time high for this overall experience. You have to make your way through the trap infested villa area which is outside of the casino the Sierra Madre to assemble your group of 3 shady partners to get inside the likewise unsafe casino. There is really only two types of bad guys, the Ghost People and the Holograms (there are radroaches but they are just normal). You could suggest that the 3rd bad guy is the Sierra Madre itself much like Rapture was in Bioshock. This DLC will start you out with almost nothing but a holorifle (an energy weapon that starts out pretty weak but after much improvement becomes a decently strong weapon) makes you take a fresh approach to the game. I've beat the regular Fallout New Vegas prior to this DLC and never once felt unprepared and vulnerable. This DLC will give you that feeling, a bit of fear of dying. A lot of creepy moments and new and interesting weapons, new weapon/food recipes and lot of loosely connected substories to the main game make this worth the 10 bucks. There are some similarities to this DLC and bioshock. Vending machines, the story of the creator Sinclair (i.e. Ryan) and the ghost people are vaguely similar to Big Daddys. Even if you don't like the DLC it is worth it if this is your first play through the regular game just for the weapon you get at the end of the game and the possibility of treasure making you rich. Full Review »
  2. Feb 27, 2011
    I was a huge fan of the Fallout New Vegas game but this DLC pack is truly a work or garbage. The constant trial and error of trying to perform the same task over and over again until you get it done in the specific order the game wants is extremely frustrating. I am not sure that this DLC pack is worth the money as there is about 5 hours of content here at best. This DLC pack is a definite thumbs down. Full Review »
  3. Jun 15, 2011
    10. For one reason. It is very, very, highly, highly unique. The story is very unique, the take on the story, the game play. All of it. But just because it's very unique doesn't necessarily mean it's "that" fun. On the fun scale out of ten, I give it more of a 6. But I give this game a 10 simply because it had many unique aspects. The radios linked to your collar that can blow you up. The hologram people. The interesting cool weapons. The environment. The poisonous gas in the air. The story. Etc. I played this mostly to explore, and even more than that for the story. The story is interesting and draws one in, but the game play to go through the story is semi painful at times. Ex. The collar on your neck (The entire DLC) is linked to radios that if you get near them cause your collar to beep, you have to back away or "blow the radio up" (if you can) before you do. It makes it hard to go anywhere, so it was annoying, but at the same time it was very unique. All the weapons were amazing, and they were fun to use, especially to bring back to the Mojave, but the people in the DLC were about 1 people, Ghost People, and that was all, boring right? The reason this gets a 10 is for its interesting well designed take on this story, and it's perks and weapons, rather, not game play. Full Review »