• Summary: Lonesome Road, available in July, brings the courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. Expand
Score distribution:
  1. Positive: 2 out of 6
  2. Negative: 2 out of 6
  1. Oct 7, 2011
    80
    Overall play-time to complete the expansion is around 4-5 hours, which does not sound like a lot; however this needs to be matched against its price of USD 9.99, which we believe is more than fair given its quality.
  2. Oct 1, 2011
    57
    However important its place in the lore may be, this DLC simply doesn't play very well to the main game's strengths.
  3. Oct 17, 2011
    40
    Do not waste your money on this trainwreck. If you really want to know how it ends, go to the Fallout Wikia and read the article on Ulysses.

See all 6 Critic Reviews

Score distribution:
  1. Positive: 8 out of 19
  2. Negative: 6 out of 19
  1. 7
    This review contains spoilers, click expand to view.

    How do you finish an epic story like this? How do you tie up the loose ends? How do you explain everything? Well, you cop out and reveal that they're all in purgatory and... Oh wait, this isn't a review for the LOST finale? Oh my bad.

    You see, Lonesome Road is like the end of LOST. You've spent so much damn time and money getting there that almost anything could be the end, just so you can sleep at night without worrying how it's all going to end. You want answers dammit! Ulysses sounds like an epic character, and he probably is, but he babbles and make no sense. He claims the NCR don't have the answer. Or Legion, Or House. But doesn't really give us his ideas, other than a 'clean slate,' which is what all of these organisations started with anyway;

    To put it another way, Ulysses is like a stoner; frustrated with how things are run, but not actually doing anything constructive. There is a great air of finality about this DLC, fuelled by our curiousness into why he hates us. But Lonesome Road is VERY linear. I know it's a raod, but you can't choose to go to places before others. Not much exploring. Very story driven, at one point you listen to him for around 8 minutes. Some cool designs, Ulysses is interesting but ultimately flawed because he's so cague. Like LOST, you know you've been a little robbed, but you're just glad you got there.

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    • 0 of 0 users said yes
  2. It was kind of closure but in my opinion it just felt like a bland shooter. The Environments were nice but nothing really special or notable. The character introduced, yes not Plural is very interesting and well developed but in the end that doesn't mean much when the gameplay isn't that good. Our character really receives no development except for small tidbits that really mean nothing but of course this is simply a problem inherited from the Main game, the Amnesia character. The game is just a challenge. They add challenging enemies and shiny new weapons. Expand
    • 0 of 0 users said yes
  3. 4
    Meh, it's alright, I suppose. A decent length, even if that's mostly spent plodding through bland environments killing dull enemies, and the odd Deathclaw. The story resolves around dumping large parts of plot on you via conversations with your mysterious nemesis, but it's just not up to the standard of FNV in general, and by the end I didn't really care about what he had to say. A disappointing end to the story of the Courier. Expand
    • 1 of 1 users said yes

See all 19 User Reviews