Fallout: New Vegas PC

Fallout: New Vegas Image
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84

Generally favorable reviews - based on 39 Critics What's this?

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8.6

Generally favorable reviews- based on 2977 Ratings

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  • Summary: The latest game in the post-nuclear RPG series is being developed by many members of the Fallout 1 and 2 team at Obsidian Entertainment using the Fallout 3 engine.
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Score distribution:
  1. Positive: 36 out of 39
  2. Negative: 0 out of 39
  1. Oct 22, 2010
    95
    Fallout: New Vegas, looks and plays exactly the same as Fallout 3. But the additions that Obsidian have made push the survival angle even further to provide a much more immersive and authentic experience, and just like its predecessor New Vegas proves to be a role-playing masterpiece.
  2. Oct 20, 2010
    90
    In New Vegas, the fun Fallout 3 formula is intact, with more polished combat, high-quality side missions, and the exciting setting of the Vegas strip. Unfortunately, the bugs also tagged along for the ride.
  3. Jan 11, 2011
    90
    Fallout: New Vegas marries the best of Bethesda's open world tradition with Obsidian's excellent storytelling, writing and quest design. This is a huge and addictive role-playing game with an enormous amount of content and options for the player.
  4. Oct 21, 2010
    85
    Those accustomed to investing hours examining endless story arcs, or searching vast environments for details will certainly appreciate Obsidian's efforts, even if newcomers may struggle to see what all the fuss is about.
  5. Oct 20, 2010
    84
    A huge world to explore, lots of quests and decisions, tons of items and great replay value are reason enough to pick up this fine roleplaying sequel. Sadly, there are some noticeable technical problems, controls could have been better and the graphics look a little outdated. Still, if you enjoyed Fallout 3 for what it is, you will have a great time with New Vegas.
  6. LEVEL (Czech Republic)
    Jan 13, 2011
    80
    Very few changes appeared since Fallout 3 but a strong storyline and partial improvements make New Vegas great to play. Take it as an alternative to Fallout 3 and you won't be disappointed. [Issue#197]
  7. Dec 17, 2010
    65
    This game got released too early. Had it been released around the holidays, and with the collection of bugs and broken quests eliminated, I wouldn't hesitate to recommend it as a great gift for gamers. As it is, I can only say that it's beautiful but tragically flawed.

See all 39 Critic Reviews

Score distribution:
  1. Negative: 50 out of 552
  1. Jul 27, 2013
    10
    It manages to capture Fallout I and II spirit far better than FO3. Bethesda should learn, not everything is about saving the world.
    A game
    It manages to capture Fallout I and II spirit far better than FO3. Bethesda should learn, not everything is about saving the world.
    A game for explorers and people who like good stories.
    Far better than FO3.
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  2. Dec 26, 2011
    10
    In my opinion, which shouldn't carry a lot of weight, Bethesda really nailed this one. The sheer number of things to do, whether doing all theIn my opinion, which shouldn't carry a lot of weight, Bethesda really nailed this one. The sheer number of things to do, whether doing all the many quests, or joining a faction, or even just exploring and collecting unique weapons. this game brought to you something Bethesda didn't do, something black isle did in the original 2 fallouts, it gave you choices, a good story, and fun, you dont have to use VATS to win, like in fallout 3, if you like aiming with guns, use the ironsights, makes it more fun, and even feels better to play with, instead of pausing the game every 2 seconds to aim at some guy trying to kill you, you can just aim at him and let it rip. then you get the DLC...4 of them, all with a great story, that all tie together in a little way with the original game, bethesda...i take my hat off to you, Great job. Expand
  3. Oct 23, 2010
    10
    27 hours in, just getting started. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of27 hours in, just getting started. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of factions, add a better theme, and add more immersion and you have fallout NV. Obsidian has taken a decent game and made it great. Really a lot more depth in the world and just overall better. Of course your on the same engine, so some of the same problems exist. But literally a new mod is released by the hour since they only have to be ported over. Im already using over 10 mods just as longer days, smaller ui, centered raised camera, perk every level etc. Oh and if you get stuttering get the d3d9 file, and if you have ati get the alternative d3d9 file so you can still use transparency mutisampling. If it wasn't for the mods i would have to take off a point or 2. Really though the best way to describe it is it makes the fallout 3 world seem boring. Expand
  4. May 12, 2015
    9
    This review contains spoilers, click expand to view. I do not have to say anything more. But i need to write one hundred and fifty characters. i think my score can describe it............................ Expand
  5. Mar 10, 2013
    8
    Better world and story than Fallout 3, but still carries over as many glitches and bugs. The day Bethesda can release a bug free game is theyBetter world and story than Fallout 3, but still carries over as many glitches and bugs. The day Bethesda can release a bug free game is they day they deserve a 10/10. Which has never happened, ever.
    This game should have been a 10/10. But the lame excuse that your game is too big to fully polish once again gets your game slapped down the few it could have had.
    Your ideas are genious, Bethesda. But your follow through is balls.
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  6. Dec 16, 2010
    8
    This Game has gotten a mixed comment with me. It is a typical FALLOUT game, and a such has a great reception with me. The bugs aren'tThis Game has gotten a mixed comment with me. It is a typical FALLOUT game, and a such has a great reception with me. The bugs aren't noteworthy as STEAM sorts them all out and i haven't encountered any. The fact that there is no play without Internet is bad, but the additions and all the faithful exploring makes me glad that this game was brought to the public as it is one great RPG. Expand
  7. Aug 13, 2017
    0
    Quite possibly one of the worst games I ever had the misfortune of "playing". Plot-holes from the get go, obviously, because Obsidian are moreQuite possibly one of the worst games I ever had the misfortune of "playing". Plot-holes from the get go, obviously, because Obsidian are more concerned with conveying a message than creating a believable plot, or even intro, for that matter. Instead of a connected landscape or any semblance of actually being an RPG, it railroads and corrals you in a u-turn around the lazily implemented overworld infested with invisible walls and other unnecessary roadblocks, forcing you into a situation where you can only ask the for the whereabouts of one character, the robots jokingly called npc's assuming this much when you meet them. The "game" essentially acts as a ride, it forces you around a path where you meet a few inconsequential, devoid of personality people in a backwards town that most of the time is either destroyed or abandoned so Obsidian don't have to go through the effort of adding anything resembling content to it, and then you leave, never having to return there again because they act as nothing more than glorified pitstops. The factions are a complete joke, awful writing (see the Legion), where despite supposedly being "morally grey", they're as one-dimensional and bland as they come, the NCR act as the morally correct and good side of the faction system, a few "flaws" are desperately shoved in to give the illusion of imperfection but as usual, it never actually appears ingame, the Legion are much the opposite, though they similarly lack any actual implementation of positive aspects, instead they are implied, like just about everything else. The game itself is laughably easy, the lack of a level scaling system means that by level 20 you can comfortably demolish everything in the wasteland so you can get back to the quests (more accurately labelled chores) that for the most part would be unmarked in any other game but remain marked in this instance to artificially make New Vegas seem like a larger game and attempt to scavenge some fun out of running through glitchy loading screens to signpost npc's not too dissimilar to Morrowind until you're finally awarded with xp, which after a certain point you'll no longer need anyway. The dialogue masquerades as deep but beyond the options there's nothing more to it, the "checks" serve as, again nothing more than xp dispensers and they can be boiled down to "yes", "no", or "I'm going to kill you". Of course, your choices or decisions not mattering in this game is nothing new. If you were to kill one of the main faction leaders, nothing changes, in place of essential ncps's that had actual roles and impacts, we have npc's that are not essential, and instead have absolutely no standing on anything at all, they only serve as more figureheads to waste your time talking to while they blatantly contradict themselves on their next sentence.
    You'd be lucky to find anything worth exploring outside of the absymal quests either, half the locations are one-room shacks with copypasted loot unworthy of a second look or similarly miniscule "caves" with 1-3 low level enemies at most and a few overly weak weapons. Next to no thought was put into landscaping, the Mojave is mostly flat, the south taken up by the El Dorado and Ivanpah Dry Lakes mostly, with a few mountains sticking out like a sore thumb in a poor attempt to mask the blatant samey slog of the Mojave, and the north and east are devoid of content almost entirely, as most of the budget seems to have went into first impressions, which obviously weren't very good, telling you much about the state of the rest of New Vegas. The namesake city itself, and the famous Las Vegas Strip (now the New Vegas Strip) has a ridiculous number of loading screens to traverse through, making the quests in the area that often involve slaving away back and forth talking to irrelevant characters that disappear half the time after you're done their quest even more difficult, and the Strip is completely devoid of content, the casino's themselves often hosting only 1 mission/quest and nothing more than that except minigames which are near impossible if you didn't invest in the "right" SPECIAL, and the events in it are scripted, as to appear once and then make off, never to give any personality to the city ever again. Outer Vegas is similarly unfinished, the North Vegas Square and Westside being a shining example of the incompetence of the developers. All in all a sickening experience, wouldn't recommend this game to anyone looking for a replayable or challenging RPG.
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See all 552 User Reviews