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A true blast from the past, turn based fantasy strategy in the spirit of old classics from 90s. A bold move that succeeds. Commanding your own orc horde or mercenary army to victory through the linear campaign is simply fun, especially when the game mechanics have nothing to be ashamed of, and there’s plenty of complexity to keep you thinking. We need more of unhurried, turn based goodness like this in the future. [Nov 2007]
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If you are still stuck on the edge of strategy games, hanging on to what you can before delving into the real-time games that seem more popular now – your are going to love this game.
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80The sounds in the game, or lack thereof, irritate me to a point, and the acting is rather subpar too, but I could hardly walk away from the game to eat.
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79A solid turn-based outing in a generic fantasy setting, Fantasy Wars offers some good, but not great, tactical fun.
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78The turn countdown is a decent idea as well and forces players out into the field a little quicker, but can tend to cut off the chance to fully explore a map in some cases. Either way, the challenge for those that choose to try and grab the gold medal in each level is going to be pretty extreme.
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While Fantasy Wars may not set any new records or break the gameplay barrier, it is a solid turn-based war game with an addictive twist.
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75It may be old-school, but Fantasy Wars isn't behind the times when it comes to providing satisfying, albeit spectacularly tough, turn-based strategy gameplay.
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75The game has a gentle learning curve that is inviting to most players. Increasing the difficulty will provide a challenge suitable to players of varying levels.
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What it lacks in originality it more than makes up for in addictively fun mayhem.
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75Fantasy Wars won’t please everyone, but it’s a fairly competent game that will interest every fan of the genre.
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All in all Fantasy Wars is a solid game. If you are not a turn based strategy fan give it a miss, Fantasy Wars isn’t going to make any converts but it won’t drive away anyone who enjoys the genre either.
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71A stout strategy yeoman. [Apr 2008, p.78]
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70Fantasy Wars is an involving and satisfying game. Each side feels balanced if not dramatically different, the levelling system for every unit makes the game more addictive than it has any right to be and it hits the difficulty curve perfectly, being very easy to learn and incredibly difficult to master, especially at higher levels.
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70An addicting strategy game that I enjoyed playing once I found the cheat codes.
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Overall, Fantasy Wars was rather disappointing, since it had the potential to be so much more.
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65Fantasy Wars is as cliche as the title suggests. It does nothing new, but it also does nothing wrong. It's a good, solid game for newcomers to the genre, but it won't please too many hardcore gamers.
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64It's certainly not worth more than a third of the asking price. [Apr 2008, p.115]
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60Fantasy Wars will be most appreciated by those armchair generals who are thirsty for a dose of meticulous planning, not to mention those with comfy chairs, as it will be a long sitting before the day is done.
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54Like a movie you'd only watch when your PC's fried and the cable's out, Fantasy Wars may satisfy a turn-based strategy fix when the well runs dry. [Mar 2008, p.78]
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The good implementation of the strategy makes up for what would otherwise be a pretty unimaginative and uninspiring game that would at best be described as a homage to a much loved aging genre.
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35Unless you consider any game of this genre a must have, you may as well pass on this one.
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35The turn-based action is a mixture of crippling boredom, mild frustration and a mild sensation of imminent doom - based on a huge, hexagonal board-game style map with gigantic pawns that you control scattered across it. [Apr 2008, p.77]
User score distribution:
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Positive: 10 out of 12
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Mixed: 1 out of 12
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Negative: 1 out of 12
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GlennO.8
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KalleHahl10