Dec 20, 2011Fantasy Wars is a turn-based game with RPG-like level progression for each unit. Like the name suggests, it takes place in a fantasy world inhabitad by Orcs, ogres, knights and other creates one might expect from such a theme.. The player is faced with the challenge of either defeating a fixed army of enemies or complete certain objectives that involve bringing units from point A to B on aFantasy Wars is a turn-based game with RPG-like level progression for each unit. Like the name suggests, it takes place in a fantasy world inhabitad by Orcs, ogres, knights and other creates one might expect from such a theme.. The player is faced with the challenge of either defeating a fixed army of enemies or complete certain objectives that involve bringing units from point A to B on a series of maps within a certain amount of turns. If the player fails to complete the main objectives within the allotted amount of turns at the start of the map, he will lose the game. There are bonuses for finishing the maps as fast as possible that will be awarded to you at the end of the map. There is a downside to this; the game relies heavily on the player doing his best during the early stages of the game as everything you do, counts towards your army's strength later on in the game. Whether that be keeping groups from dying out entirely, collecting gold or chasing down artefacts that will grant your units special abilities or simply better statistics. Looting these objects and killing enemies to train your troops takes time or better said: turns. If you want to take your time to loot the map and kill every enemy on it, you'll probably rarely, if ever, achieve gold or silver status. This is a tactical decision to be made by the player and although sometimes frustrating, it adds a sense of urgency. The combat in this game is very well done, units can support units in squares next to them, there are different types of terrain and this game makes sure that the player is well informed about whatever he's about to do. There are plenty of good looking units to mix and match to suit people's play style and the storyline isn't half bad for something with an uninspiring title as "Fantasy Wars". My complaints with this game are that it gets repetitive. Each map you enter simply throws a larger number of enemies at you than the map before did and that it creates an atmosphere of doubt where you will roll back to a previous save because you know losing certain units or spending too much gold will just come back to haunt you for the rest of the game. Other than that, it can be quite a bit of fun to puzzle your way through the fights if you can combine carefulness with the right amount of haste… Expand
GlennO.Jan 18, 2008The AI is quite good (without "cheating") which makes this one of the most challenging turn-based games I have played in a long while. The perk-tree is intriguing, albeit lacking in adequate documentation. This game will stretch your strategy muscles in good ways.
PertsaJ.Oct 31, 2007A great game for fans of good old turn-based strategies. If you liked games like Fantasy General, Battle Isle and Spellcross, you'll love this!
KalleHahlMar 10, 2008I'd give 9.5. There are only some minor stuff that patches might even fix/add.
It's ridiculous to see some of the game reviewers giving 35% scores to Fantasy Wars.
This is as good as Ufo: Enemy Unknown is, combied with Heroes of the Might and Magic AND Total War -series.
It's pure gold. Get it!
GoenzV.Nov 13, 2007No good. Boring. Stupid graphics.
ErichS.Oct 9, 2007What an awesome game. If you love turn-based strategy in a fantasy setting, this is the best ever. Reminds me a little of "Sword of Aragon" (yeah, ancient I know). Graphics not that great, but best gameplay in a long time.
JamieS.Nov 1, 2007Fantastic game! Better than RTW OR civ. More fun to play. A turn based deep strategy game with some unique elements. I feel like this is the game I've been waiting years for. It's perfect.
RichC.Nov 20, 2007Not everyones cup of tea, but if you like turn-based strategy, raise your pinky because this is quite the little tea party!
GuesswhoDec 27, 2007Persistant over-the-top evaluations of Russian games from Finland's Pelit are understandable.
MichaelM.Dec 7, 2007Loved the easy to play..hard to win gameplay. Most fun in years finishing a campaign. Hope there is an expansion in the works with more maps.
ChrisM.Jan 15, 2008I saw it for sale, laughed at the name and thought for a minute how brilliant it would be to remake fantasy general. Went home, looked at reviews, and bam! instantly ashamed for not buying it on the spot, have not been dissapointed. Great to play these old classics, an awesome game that makes you plan, think, and unashamedly save-load =).
OliverH.Nov 27, 2007Simply fantastic. Good strategy with fun battles and great graphics. So fun.
Dec 23, 2015It's a good strategy game, somewhat close to Massive Assault, Galactic Assault Prisoner of Power, Battle for Wesnoth, Pazer General and Battle Isle.
The good: - nice graphics, with bright fantasy landscapes, dynamic switching of detail of the units based on your camera position (though the cutscenes shouldn't have re-used the relatively low-poly units which were designed for viewingIt's a good strategy game, somewhat close to Massive Assault, Galactic Assault Prisoner of Power, Battle for Wesnoth, Pazer General and Battle Isle.
- nice graphics, with bright fantasy landscapes, dynamic switching of detail of the units based on your camera position (though the cutscenes shouldn't have re-used the relatively low-poly units which were designed for viewing from a distance)
- classic unit types (infantry, archers, artillery, cavalry, mages), with a good system of upgrades and special abilities
- a nice idea of squads not just losing soldiers (or HP) in battle but instead having injured soldiers which can be healed by simply skipping a turn and dead soldiers which have to be replaced with novice recruits in cities (reminds Jagged Alliance 2 somewhat)
- can undo movement (though limitations apply)
- a pretty average story about orcs and elves, not that it's that much needed in a TBS game
- fog of war adds very much randomness into the game, or rather, encourages save/re-load scum. Or at least you need to keep sending scout units ahead and get them killed. Though this is really a matter of taste. If you are a chess-like player who wants perfect information all the time and clear outcomes, you may find the game frustrating, or just reload often. If you find risk part of the challenge, it's fine
- somewhat non-intuitive terrain bonuses to units, e.g. archers and militia don't get defensive bonus in woods, why? If you are a new player, you also can't see/know those bonuses until you move there, and then there may be no undo available if you were mistaken -> reload game
- tooltips are lacking. It would be great if the stats of units would be shown when you mouse over them, but instead you need to right-click them
- missions have a turn limit which discourages camping but doesn't let you fully explore the maps
- the units which survived in a mission are carried over to the next mission, which makes every next battle more and more difficult if you made some mistakes early on, or more and more easy, if you replayed every mission a few times until you got it right, or reloaded after every wrong step. Say, a knight appeared out of fog of war and killed your catapult. Should you let it be like that and never see that catapult in any missions forward, or should you just reload?
- dull voice acting (I played the Russian version). The actors read their lines too slowly and without much emotion, and mostly you just want to skip them because you can read the dialogs faster on your own… Expand
Apr 19, 2014I want to give this game more because it's addictive but there are a few things that make it too frustrating to play. Limited turns makes exploring an entire map hard and I'm the kind of person who likes to do that, especially in games where decisions made, loot found etc. on one map will count on subsequent maps. There isn't a way to make regular income other than from looting, so if youI want to give this game more because it's addictive but there are a few things that make it too frustrating to play. Limited turns makes exploring an entire map hard and I'm the kind of person who likes to do that, especially in games where decisions made, loot found etc. on one map will count on subsequent maps. There isn't a way to make regular income other than from looting, so if you make mistakes early on in the game, you can't finish the higher level maps because you can't afford to hire enough troops or either your army is filled with low level units. Also, the loot often isn't enough for the losses sustained. The most frustrating thing though is that heroes don't do enough damage and die too easily. You basically have to protect your main hero from all sides at all times to prevent him from being rushed by the enemy and slain too easily by only 1 or 2 enemies, which leads to the game being lost. This makes him a liability instead of an asset and the main hero is supposed to be an asset!… Expand
Feb 25, 2014one of the best turn based combat games I have enjoyed playing. Its difficulty is just right and provides a very good challenge. It doesnt have any flashy graphics but it sticks to basics and delivers a great overall experience.
It isnt a game for everyone but if you are looking for a tactics only no nonsense game its brilliant.
There is a sequel Elven Legacy
Sep 12, 2013This is a correct turn -based RPG game.
The main campaign is based on a series of battles ibjectives on a map.
Unit level progression is simple yet effective.
the 3D map is a plus on this game.
The turns limit on missions and maps, makes you want to do better
There are some unnaceptable problems with the UI and missing text strings on buttons.
Pelit (Finland)A true blast from the past, turn based fantasy strategy in the spirit of old classics from 90s. A bold move that succeeds. Commanding your own orc horde or mercenary army to victory through the linear campaign is simply fun, especially when the game mechanics have nothing to be ashamed of, and there’s plenty of complexity to keep you thinking. We need more of unhurried, turn based goodness like this in the future. [Nov 2007]
The turn countdown is a decent idea as well and forces players out into the field a little quicker, but can tend to cut off the chance to fully explore a map in some cases. Either way, the challenge for those that choose to try and grab the gold medal in each level is going to be pretty extreme.