Fantasy Wars PC

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Mixed or average reviews - based on 22 Critics What's this?

User Score
8.3

Generally favorable reviews- based on 42 Ratings

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  • Summary: Fantasy Wars is a turn-based strategy game set in a fantasy world. Combining both classic strategy gameplay and sophisticated 3D graphics players can experience epic battles like never before. Taking place in a fantasy world of Human kingdoms, Orc clans, Dwarfs' citadels and Elven forestsFantasy Wars is a turn-based strategy game set in a fantasy world. Combining both classic strategy gameplay and sophisticated 3D graphics players can experience epic battles like never before. Taking place in a fantasy world of Human kingdoms, Orc clans, Dwarfs' citadels and Elven forests the player is thrust into a world of war and legend. Play the role of an Orc or Goblin boss, a captain of the Human army or lead the elite forces of the Elven army. Participate in castle sieges and village defense, assault and reconnaissance operations and swift raids. To be victorious remember that the amount and experience of troops is not always the key factor, organize cooperation between different types of units and use the landscape to achieve strategic superiority. The game consists out of three story-connected campaigns. In each of them players will have to gather an army, upgrade units, find magic artifacts and study magic spells. An epic story has been crafted to draw players in. The great Orc chieftain and conqueror Ugraum, incited by the cruel shamans, gathers a huge horde to invade the land of Humans. Only a small, but experienced army of general Pfeil is able to fight against the powerful enemy. However the sides in this confrontation don't know that this is all just a part of evil plot of the dark powers. [1C Company] Expand
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Score distribution:
  1. Positive: 10 out of 22
  2. Negative: 2 out of 22
  1. Pelit (Finland)
    88
    A true blast from the past, turn based fantasy strategy in the spirit of old classics from 90s. A bold move that succeeds. Commanding your own orc horde or mercenary army to victory through the linear campaign is simply fun, especially when the game mechanics have nothing to be ashamed of, and there’s plenty of complexity to keep you thinking. We need more of unhurried, turn based goodness like this in the future. [Nov 2007]
  2. If you are still stuck on the edge of strategy games, hanging on to what you can before delving into the real-time games that seem more popular now – your are going to love this game.
  3. 78
    The turn countdown is a decent idea as well and forces players out into the field a little quicker, but can tend to cut off the chance to fully explore a map in some cases. Either way, the challenge for those that choose to try and grab the gold medal in each level is going to be pretty extreme.
  4. PC Gamer UK
    71
    A stout strategy yeoman. [Apr 2008, p.78]
  5. An addicting strategy game that I enjoyed playing once I found the cheat codes.
  6. Overall, Fantasy Wars was rather disappointing, since it had the potential to be so much more.
  7. PC Zone UK
    35
    The turn-based action is a mixture of crippling boredom, mild frustration and a mild sensation of imminent doom - based on a huge, hexagonal board-game style map with gigantic pawns that you control scattered across it. [Apr 2008, p.77]

See all 22 Critic Reviews

Score distribution:
  1. Positive: 12 out of 16
  2. Negative: 1 out of 16
  1. PertsaJ.
    Oct 31, 2007
    10
    A great game for fans of good old turn-based strategies. If you liked games like Fantasy General, Battle Isle and Spellcross, you'll love this!
  2. MichaelM.
    Dec 7, 2007
    10
    Loved the easy to play..hard to win gameplay. Most fun in years finishing a campaign. Hope there is an expansion in the works with more maps.
  3. ErichS.
    Oct 9, 2007
    10
    What an awesome game. If you love turn-based strategy in a fantasy setting, this is the best ever. Reminds me a little of "Sword of Aragon" What an awesome game. If you love turn-based strategy in a fantasy setting, this is the best ever. Reminds me a little of "Sword of Aragon" (yeah, ancient I know). Graphics not that great, but best gameplay in a long time. Expand
  4. KalleHahl
    Mar 10, 2008
    10
    I'd give 9.5. There are only some minor stuff that patches might even fix/add.

    It's ridiculous to see some of the game reviewers
    I'd give 9.5. There are only some minor stuff that patches might even fix/add.

    It's ridiculous to see some of the game reviewers giving 35% scores to Fantasy Wars.

    This is as good as Ufo: Enemy Unknown is, combied with Heroes of the Might and Magic AND Total War -series.

    It's pure gold. Get it!
    Expand
  5. Dec 23, 2015
    8
    It's a good strategy game, somewhat close to Massive Assault, Galactic Assault Prisoner of Power, Battle for Wesnoth, Pazer General and BattleIt's a good strategy game, somewhat close to Massive Assault, Galactic Assault Prisoner of Power, Battle for Wesnoth, Pazer General and Battle Isle.

    The good:
    - nice graphics, with bright fantasy landscapes, dynamic switching of detail of the units based on your camera position (though the cutscenes shouldn't have re-used the relatively low-poly units which were designed for viewing from a distance)
    - classic unit types (infantry, archers, artillery, cavalry, mages), with a good system of upgrades and special abilities
    - a nice idea of squads not just losing soldiers (or HP) in battle but instead having injured soldiers which can be healed by simply skipping a turn and dead soldiers which have to be replaced with novice recruits in cities (reminds Jagged Alliance 2 somewhat)
    - can undo movement (though limitations apply)

    The so-so:
    - a pretty average story about orcs and elves, not that it's that much needed in a TBS game
    - fog of war adds very much randomness into the game, or rather, encourages save/re-load scum. Or at least you need to keep sending scout units ahead and get them killed. Though this is really a matter of taste. If you are a chess-like player who wants perfect information all the time and clear outcomes, you may find the game frustrating, or just reload often. If you find risk part of the challenge, it's fine
    - somewhat non-intuitive terrain bonuses to units, e.g. archers and militia don't get defensive bonus in woods, why? If you are a new player, you also can't see/know those bonuses until you move there, and then there may be no undo available if you were mistaken -> reload game
    - tooltips are lacking. It would be great if the stats of units would be shown when you mouse over them, but instead you need to right-click them
    - missions have a turn limit which discourages camping but doesn't let you fully explore the maps

    The bad:
    - the units which survived in a mission are carried over to the next mission, which makes every next battle more and more difficult if you made some mistakes early on, or more and more easy, if you replayed every mission a few times until you got it right, or reloaded after every wrong step. Say, a knight appeared out of fog of war and killed your catapult. Should you let it be like that and never see that catapult in any missions forward, or should you just reload?
    - dull voice acting (I played the Russian version). The actors read their lines too slowly and without much emotion, and mostly you just want to skip them because you can read the dialogs faster on your own
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  6. Guesswho
    Dec 27, 2007
    7
    Persistant over-the-top evaluations of Russian games from Finland's Pelit are understandable.
  7. GoenzV.
    Nov 13, 2007
    4
    No good. Boring. Stupid graphics.

See all 16 User Reviews