Fantasy Wars Image

Mixed or average reviews - based on 22 Critics What's this?

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Generally favorable reviews- based on 37 Ratings

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  • Summary: Fantasy Wars is a turn-based strategy game set in a fantasy world. Combining both classic strategy gameplay and sophisticated 3D graphics players can experience epic battles like never before. Taking place in a fantasy world of Human kingdoms, Orc clans, Dwarfs' citadels and Elven forests the player is thrust into a world of war and legend. Play the role of an Orc or Goblin boss, a captain of the Human army or lead the elite forces of the Elven army. Participate in castle sieges and village defense, assault and reconnaissance operations and swift raids. To be victorious remember that the amount and experience of troops is not always the key factor, organize cooperation between different types of units and use the landscape to achieve strategic superiority. The game consists out of three story-connected campaigns. In each of them players will have to gather an army, upgrade units, find magic artifacts and study magic spells. An epic story has been crafted to draw players in. The great Orc chieftain and conqueror Ugraum, incited by the cruel shamans, gathers a huge horde to invade the land of Humans. Only a small, but experienced army of general Pfeil is able to fight against the powerful enemy. However the sides in this confrontation don't know that this is all just a part of evil plot of the dark powers. [1C Company] Expand
Score distribution:
  1. Positive: 10 out of 22
  2. Negative: 2 out of 22
  1. A true blast from the past, turn based fantasy strategy in the spirit of old classics from 90s. A bold move that succeeds. Commanding your own orc horde or mercenary army to victory through the linear campaign is simply fun, especially when the game mechanics have nothing to be ashamed of, and there’s plenty of complexity to keep you thinking. We need more of unhurried, turn based goodness like this in the future. [Nov 2007]
  2. The sounds in the game, or lack thereof, irritate me to a point, and the acting is rather subpar too, but I could hardly walk away from the game to eat.
  3. 78
    The turn countdown is a decent idea as well and forces players out into the field a little quicker, but can tend to cut off the chance to fully explore a map in some cases. Either way, the challenge for those that choose to try and grab the gold medal in each level is going to be pretty extreme.
  4. A stout strategy yeoman. [Apr 2008, p.78]
  5. An addicting strategy game that I enjoyed playing once I found the cheat codes.
  6. Fantasy Wars is as cliche as the title suggests. It does nothing new, but it also does nothing wrong. It's a good, solid game for newcomers to the genre, but it won't please too many hardcore gamers.
  7. The turn-based action is a mixture of crippling boredom, mild frustration and a mild sensation of imminent doom - based on a huge, hexagonal board-game style map with gigantic pawns that you control scattered across it. [Apr 2008, p.77]

See all 22 Critic Reviews

Score distribution:
  1. Positive: 12 out of 15
  2. Negative: 1 out of 15
  1. Feb 25, 2014
    one of the best turn based combat games I have enjoyed playing. Its difficulty is just right and provides a very good challenge. It doesnt have any flashy graphics but it sticks to basics and delivers a great overall experience.
    It isnt a game for everyone but if you are looking for a tactics only no nonsense game its brilliant.
    There is a sequel Elven Legacy
  2. Sep 12, 2013
    This is a correct turn -based RPG game.
    The main campaign is based on a series of battles ibjectives on a map.
    Unit level progression is
    simple yet effective.
    the 3D map is a plus on this game.
    The turns limit on missions and maps, makes you want to do better
    There are some unnaceptable problems with the UI and missing text strings on buttons.
  3. Apr 19, 2014
    I want to give this game more because it's addictive but there are a few things that make it too frustrating to play. Limited turns makes exploring an entire map hard and I'm the kind of person who likes to do that, especially in games where decisions made, loot found etc. on one map will count on subsequent maps. There isn't a way to make regular income other than from looting, so if you make mistakes early on in the game, you can't finish the higher level maps because you can't afford to hire enough troops or either your army is filled with low level units. Also, the loot often isn't enough for the losses sustained. The most frustrating thing though is that heroes don't do enough damage and die too easily. You basically have to protect your main hero from all sides at all times to prevent him from being rushed by the enemy and slain too easily by only 1 or 2 enemies, which leads to the game being lost. This makes him a liability instead of an asset and the main hero is supposed to be an asset! Expand
  4. Dec 20, 2011
    Fantasy Wars is a turn-based game with RPG-like level progression for each unit. Like the name suggests, it takes place in a fantasy world inhabitad by Orcs, ogres, knights and other creates one might expect from such a theme.. The player is faced with the challenge of either defeating a fixed army of enemies or complete certain objectives that involve bringing units from point A to B on a series of maps within a certain amount of turns. If the player fails to complete the main objectives within the allotted amount of turns at the start of the map, he will lose the game. There are bonuses for finishing the maps as fast as possible that will be awarded to you at the end of the map. There is a downside to this; the game relies heavily on the player doing his best during the early stages of the game as everything you do, counts towards your army's strength later on in the game. Whether that be keeping groups from dying out entirely, collecting gold or chasing down artefacts that will grant your units special abilities or simply better statistics. Looting these objects and killing enemies to train your troops takes time or better said: turns. If you want to take your time to loot the map and kill every enemy on it, you'll probably rarely, if ever, achieve gold or silver status. This is a tactical decision to be made by the player and although sometimes frustrating, it adds a sense of urgency. The combat in this game is very well done, units can support units in squares next to them, there are different types of terrain and this game makes sure that the player is well informed about whatever he's about to do. There are plenty of good looking units to mix and match to suit people's play style and the storyline isn't half bad for something with an uninspiring title as "Fantasy Wars". My complaints with this game are that it gets repetitive. Each map you enter simply throws a larger number of enemies at you than the map before did and that it creates an atmosphere of doubt where you will roll back to a previous save because you know losing certain units or spending too much gold will just come back to haunt you for the rest of the game. Other than that, it can be quite a bit of fun to puzzle your way through the fights if you can combine carefulness with the right amount of haste Collapse

See all 15 User Reviews