Generally favorable reviews - based on 34 Critics What's this?

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Mixed or average reviews- based on 1136 Ratings

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  • Summary: Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal," a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit your their weaknesses, and neutralize their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force. Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives. Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat. [Ubisoft] Expand
Score distribution:
  1. Positive: 26 out of 34
  2. Negative: 0 out of 34
  1. The unique setting, brilliant AI and palpable atmosphere, make Far Cry 2 a quintessential PC gaming experience. [Dec 2008, p.63]
  2. After playing Far Cry 2, I'm simply unable to go back to straight and simple first-person shooters. This game has executed my expectations. [Nov 2008, p.62]
  3. Far Cry 2 is phenomenal fun and brings new meaning to the term open world. It has surpassed my expectations and without a doubt Ubisoft Montreal have taken an uncut diamond and worked it into a nearly flawless gem.
  4. You want to freely drive through Africa, set the savannah on fire and run over zebras with your car, Far Cry 2 is the right choice.
  5. Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
  6. Visually impressive and ambitious but ultimately falls short of the hype. Attempts very hard to immerse you in a realistic sandbox world but fails to be anything but a simple, repetitive shooter. Driving across beautiful but lifeless world while fighting infinitely respawning enemies to complete unimaginative missions for people who all try to kill you can be summed up as beautiful but disappointing.
  7. In 2007, Ubisoft sent to Africa a whole team of Far Cry 2 developers so they could record sounds, take pictures and soak in the spirit of "Heart of Darkness". Judging by the promotional videos, the guys had the time of their lives. It's a pity that the game fails to convey even the tiniest fracture of their emotions.

See all 34 Critic Reviews

Score distribution:
  1. Dec 3, 2012
    An island for me to do lots of funny or crazy things thats one of what i need.Although it may takes a feel of bore as time passes by.Seek for diamonds or just sit into a car to drive casualy,complete quests of two opposite forces-a good game. Expand
  2. Oct 2, 2013
    One of the best games ever made, Far Cry 2 made the best free-world I have ever seen, with one of the history's of video game history, and the best graphics at the time which are still good today. Expand
  3. Sep 9, 2013
    Far Cry 2 is a flawed gem: a blood diamond in the rough, if you will. It's repetitive, frustrating and outright illogical in its design at times, and yet it manages to still be a good game: a solid game even.
    It's different to the first Far Cry in a lot of ways, and more punishing than FC3 so it falls into its own niche in the series.
    Graphically, it's one of the best of 2008. The jungle environments are lush and the lighting effects are gorgeous. It's gritty and realistic but done better than the majority of brown and bloom shooters.
    Gunplay is tight and brutal and rewards sneaking up on enemies. Having a friend/companion with you makes it all the more fun, and it can get really
    There is an emphasis on exploration and while it is rewarding and fun to find new locations your primary means of transport is a jeep. This would be fine if the driving mechanics weren't so awful.
    The survival elements are well designed and for the most part well implemented. There are also elements that make no sense, an example being guard outposts simply respawning their guards ridiculously quickly. A better way to do handle this could have involved new guards driving out the outpost from bases and replacing the old one: even if this happened in real-time it would take longer than vanilla FC2's magically respawning guards.
    All in all Far Cry 2 is nowhere near perfect but gets criticized a lot harder than I believe it should and I definitely recommend trying it out, especially if you played 3 and wanted something harder.
  4. Sep 1, 2012
    The gunplay is golden, the graphics are amazing, the story and dialogue are horrible, the respawn times...infuriating. I still play this game once in a while because the combat is so well done and satisfying that i can't seem to get enough of it. Unfortunately i have a hard time completeing the game since i have to pass by the same respawning guards time and time again. Both "factions" look the same and there is basically no distinction at all between them. It's a very well done game, but a few key flaws prevent it from being a gem. Expand
  5. Nov 4, 2012
    Bought it after seeing some positive videos on the tube. I regretted it. The graphics are absolutely stunning but the game per se is terrible. Far Cry 2 is basically a terrific map with a terrible game spawning sporadically. Expand
  6. May 4, 2013
    This is probably the most repetitive and flawed FPS I've every played. The story itself is pretty good and the environment is wonderful but everything else is horrible, horrible done. The design flaws are some of the worst I've ever had to contend with and has completely turned me off of this series.

    The game advertises secondary quests and factions but they have absolutely no impact on the main game. The best way to play this game is to just do the main quest. While there are 2 factions everybody hates you all the time so working for a faction impacts only who gives you the mission. Each time you walk out the door they remind you they hate you. What is the use of having factions if everybody is your enemy. The game has many design flaws that probably sounded good on paper but were horrible in practice.

    Let's start with the guard posts scattered throughout the maps. As you clean them out the map marks them as cleared and a counter lets you know how you're doing. Unfortunately if you go a little ways away and come back they are completely repopulated. Other than changing the icon on a map clearing out the posts serves no purpose whatsoever. I got to the point where I just ran through the post and only stopped if I had to.

    The game requires that you micromanage your character. Guns jam, you have to take medicine periodically, cars break down and if you get low on health you have to use first aid or bleed to death. This all adds up to more focus on the character than combat. This game is most definitely a FPS because stealth just doesn't work here. As soon as you shoot anyone everyone knows where you're at and their accuracy is astonishing. I had 1 person shooting me with a pistol at long range, across a ravine, throw a wood wall and still kept hitting me.

    Back to the health system. When your health gets really low you have to bandage or your die. No problem except the animation takes about 5 seconds and cannot be interrupted (except by enemy fire). And oh by the way the enemies can continue to attack. So if you're swarmed (which you often are by the end of the game) then you have no chance to recover so you reload. That's bad. Here's probably the most idiotic thing I've ever seen in a game it quick saves just before you start the long, uninterruptible animation. That means you get quick saves of the game just before you either get lucky and survive or you die. Whoever thought that was a good idea should never design a game again.

    There are so many enemies running around in cars that you end up fighting more people getting to a mission (because the fast travel system isn't that fast) than in the mission itself. Even worse is that cars tend to not make any noise until they start shooting at you and if they are too close you cannot shoot back without getting out of the car.

    Overall this game was not fun to play. I ran through most of the map just to get to a mission, stopping only when I had to. During the missions I went straight to the goal because nothing else had any impact anyway. Even the ending of the game where you had a choice to make had absolutely no impact on the ending. I cannot possible recommend this game to anyone other than a hard core FPS person who has nothing else to play. I remember when this game came out they advertised "realistic fire". Yes the fire looks awesome but if all I really wanted was to watch real fire I'd become a fireman. Clearly this game was sold based upon its name more than its design.
  7. Sep 1, 2011
    Its hard for a game to come by around me and get a 0 as I always look for the positive things in video games. Far Cry 2 is just... unacceptable. The first problem is the name. Do not be fooled, this is NOT Far Cry AT ALL. Far Cry 1 was Crytek's baby; a first person shooter centered around one guy who had his normal research out in the sea turn to **** when a group of mercenaries inhabiting a nearby island blow up his boat. The premise was simple; a man wearing a bright red Hawaiian shirt is trying to escape, but finds out the secrets about the mutated creatures. The game featured an open environment for players to take different approaches in order to progress through each level. And with it, level design that actually created atmosphere, developed certain characters, manipulated the environment around you, the works. Far Cry 2 has none of that. Replace Jack Carver with a mute that has a Malaria and is out to find a weapons dealer. Mutants? What mutants? Character? Lol what character? It's sad because when starting the game you do have a set of different people to choose from, each with their own unique bio. But all that really means is that while playing, the your character's arms will be different. Any character you don't choose becomes an AI friend you can assign to help you out during combat later on. However, which ever one you choose will be mute and have malaria, even when the AI versions have voice actors and are perfectly healthy. What is the POINT? I'm trying to play a game, not manage a god damn illness. This game is just a simplistic shooter that hides itself under layers of complex illusions. The only bit of story and atmospheric build up is right in the beginning when you learn about rising tensions between two African factions that could cause a war any moment thanks to your cab driver. Then you get into town, your malaria bugs you and then you are given an introduction to our baddie. Then a war erupts in the town. After that... well there are no more civilians and not one friendly face. Instead, every single person you see is a member of one of the 2 factions. Which leads me to my biggest complaint: The missions. You can accept missions from both factions, but surprise surprise, you have no allies depending on the faction you are doing a job for. And its not a case of them cutting you some slack later on and saying, "Our boys won't do harm to you." No. Its every **** time. It really feels like Ubisoft was too lazy to code any friendly AI apart from the one "friend" you can select. Biggest complaint #2: Getting to your objectives. Far Cry 2 has no level design, and instead we get free roaming. What does that really mean? Drive from one area of the map to another. Although every inch of Africa can be explored, your vehicle obviously can't travel over a mountain or through trees. So you're stuck on the roads. But here's the worst part: EVERY BODY DESPISES YOU. At any given point while driving, you see a vehicle on the road, don't assume its a civilian. The only people that are driving are members of the 2 factions, and the minute they see you they will floor the gas and open fire on you. Why? Who cares! It wastes the player's time and gives them the sense the game is longer than what it really is right! This wouldn't be so bad if it wasn't for the fact that EVERYONE IS FASTER THAN YOU. That's right, you can't outrun them. While you're locked to a cruising speed, enemies in a damn flat bed truck can drive faster than you. So its really 1-2 minutes of driving, 3-4 minutes trying to save yourself from being killed and searching for a new vehicle. Wash, rinse, repeat. And it traps you into thinking check points are safe where you can pull up and show ID to the people. But no, checkpoints = 6 men stationed there are ready to kick your ass. And while you may have cleared that checkpoint or area full of enemies, guess what? They respawn back there again. Its padding, and its obvious. The worst part... the level design, or should I say the lack there of. Every mission in the game is just driving to a certain location, killing a bunch of randomly placed NPCs and then driving on back (while still being shot at by cars and checkpoints). That's it, nothing more. Far Cry 2 does offer side objectives you can accomplish in order to unlock new weapons and stuff of that sort.... but let me give you a little run down of the gun merchant side quest. Every merchant will offer a new weapon if you can stop this convoy that's transporting guns. Ok, sounds cool, some actual mission design perhaps? But no. Instead, you get a line of 3 trucks that just drive around IN A GOD DAMN CIRCLE ENDLESSLY UNTIL YOU ACTUALLY STOP IT. This game is so basic, its disgusting. The graphics are the only decent thing about this game, and some cool aesthetics such as over 100 different animations for fixing yourself from bleeding out on the last segment of your health bar. Shallow, do not buy. Expand

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