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Fatale: Exploring Salome Image
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  • Summary: Fatale is an interactive vignette in realtime 3D inspired by the story of Salome. Explore a living tableau filled with references to the legendary tale and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations. Fatale is played through first person 3D navigation but its controls were designed to minimize the risk of motion sickness. As a result, it may appear somewhat unconventional to the seasoned gamer. Salome is a first century Judean princess mentioned in the Christian Bible by Matthew and by Mark. But it is Oscar Wilde's 19th century play "Salome" that really inspired Fatale. In the Bible, Salome is a child who dances for King Herod and asks the head of John the Baptist as a reward. In Wilde's version, Salome falls in love with the prophet. He rejects her and she has him executed. The play ends with her kissing the lips of his decapitated head. Most of Fatale takes place in the aftermath of this event, when all has turned quiet and the moon brings comfort to troubled hearts. [Tale of Tales] Expand
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  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Despite all that, you may find that you can't quite forget Fatale, that you come back to its problems, its frustrations, and its ambiguities even when the memories of more fully-realised games have faded. Trapped somewhere between survival horrors and full-blown gallery installations, Tale of Tales remains a fascinating studio.
  2. Undeniably an interesting, surprising and oddly haunting experience. [Christmas 2009, p.117]
Score distribution:
  1. Positive: 1 out of 1
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  1. AdamR
    7
    You have to appreciate what there trying to do here. However, despite there bravery, they end up being just too timid to really utilize the capacity of games as a genre. Ironically, this leads to stagnation that is just as vicious as the power fantasy limitation in most mainstream games that they seem to reject so completely. People with a serious interest in games as an art form will appreciate the opportunity to see some developers stumbling in that direction, with production values almost unheard of in art games. As a companion piece to the Oscar Wild play, it most likely shines quite brightly. Fans of ToT will enjoy it, though "The Path" was much stronger. But if games for you are a medium that you can only enjoy as an amusing aside to be filled with action and adventure, steer clear of this. You will go in expecting X Men, only to be given Dostoevsky. Its fine if thats what you go to games for, but you have been fairly warned. Otherwise, please throw a few dollars towards these fantastic, innovative developers. Expand
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