- Publisher: Red Redemption
- Release Date: Feb 28, 2011
- Critic Score
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Apr 19, 201181A brave and largely successful attempt to use the medium of videogames to depict environmental crises.
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May 22, 201180The Last Starfighter of Political Science. [June 2011, p.68]
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Apr 26, 201180It's about getting behind the rhetoric and gaining a meaningful understanding of the many dreadful things we're doing to our home.
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Mar 29, 201178Fate of the World offers not only good entertainment but also food for thought about our way of life.
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May 2, 201175It's an interesting game. It lacks deeper mechanics and intricacies that could've given the game more layers, but it'd sap much of what makes Fate of the World such a unique product. You don't have that kind of control, because in reality, you wouldn't have it. It's hard to really knock it down for that, but at least know that this the best 7.5 game ever.
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Mar 28, 201175Fate of the World is a bold experiment, able to deal with unusual subjects for a game and to present some original ideas. Too bad for the repetition of situations and the poorly calibrated difficulty level.
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Apr 29, 201165It completely misses its educational goal because of it's design, but remains an intriguing title for those that might feel they are smart enough to tackle the challenge Fate of the World throws at them.
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Apr 21, 201161It's a worthy and handsome effort, but frustratingly badly explained, making it hard to play.
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Jun 15, 201158Simple mechanics, brutal difficulty curve, lack of feedback and a sophisticated simulation make for a mixed bag. Recommended for those with an interest in global politics, strictly optional otherwise. A bargain at 10 bucks.
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Mar 23, 201150It's a daring move to put out an educational game outside of the education-circuit, but the unclear game-mechanics and educational contents of Fate of the World aren't going to get many gamers to willingly sink their teeth in this medium-rare steak of knowledge with emphasis on big issues that concern our world's population.
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Nov 15, 201140These types of games are often focused on a lonely construct. Fate of the World's zoomed out view only amplifies it.