Metascore
70

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 1 out of 11
  1. Apr 19, 2011
    81
    A brave and largely successful attempt to use the medium of videogames to depict environmental crises.
  2. May 22, 2011
    80
    The Last Starfighter of Political Science. [June 2011, p.68]
  3. Apr 26, 2011
    80
    It's about getting behind the rhetoric and gaining a meaningful understanding of the many dreadful things we're doing to our home.
  4. Mar 29, 2011
    78
    Fate of the World offers not only good entertainment but also food for thought about our way of life.
  5. May 2, 2011
    75
    It's an interesting game. It lacks deeper mechanics and intricacies that could've given the game more layers, but it'd sap much of what makes Fate of the World such a unique product. You don't have that kind of control, because in reality, you wouldn't have it. It's hard to really knock it down for that, but at least know that this the best 7.5 game ever.
  6. Mar 28, 2011
    75
    Fate of the World is a bold experiment, able to deal with unusual subjects for a game and to present some original ideas. Too bad for the repetition of situations and the poorly calibrated difficulty level.
  7. Apr 29, 2011
    65
    It completely misses its educational goal because of it's design, but remains an intriguing title for those that might feel they are smart enough to tackle the challenge Fate of the World throws at them.
  8. Apr 21, 2011
    61
    It's a worthy and handsome effort, but frustratingly badly explained, making it hard to play.
  9. Jun 15, 2011
    58
    Simple mechanics, brutal difficulty curve, lack of feedback and a sophisticated simulation make for a mixed bag. Recommended for those with an interest in global politics, strictly optional otherwise. A bargain at 10 bucks.
  10. Mar 23, 2011
    50
    It's a daring move to put out an educational game outside of the education-circuit, but the unclear game-mechanics and educational contents of Fate of the World aren't going to get many gamers to willingly sink their teeth in this medium-rare steak of knowledge with emphasis on big issues that concern our world's population.
  11. Nov 15, 2011
    40
    These types of games are often focused on a lonely construct. Fate of the World's zoomed out view only amplifies it.
User Score
7.5

Generally favorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 6 out of 10
  2. Negative: 1 out of 10
  1. May 2, 2011
    10
    OH YOU THINK YOU CAN SAVE THE WORLD DO YOU? C'MERE AND GET SOME OF THIS TIT BISCUIT. Fate of the World is hard, hella hard because you'reOH YOU THINK YOU CAN SAVE THE WORLD DO YOU? C'MERE AND GET SOME OF THIS TIT BISCUIT. Fate of the World is hard, hella hard because you're trying to save the world, it's depressing as well, providing a very engaging experience despite being a virtual card game. I have not even passed the third scenario yet but like any good game, losing is enjoyable. You don't feel defeated when you lose, you wonder what you did wrong. A very good value on Steam, but you can also buy it from their site. Buy this game, play this game, it is awesome. Full Review »
  2. Mar 23, 2011
    7
    Confusing and steep, but undeniably compelling and interesting. In fate of the world you are elected world leader to tackle a fuel andConfusing and steep, but undeniably compelling and interesting. In fate of the world you are elected world leader to tackle a fuel and environmental crisis at the same time. The game is not afraid to throw you into the deeps, providing a tutorial that is too small and tons of information that you may or may not need directly. Information is not well presented: it's too much and too fine, there is no good top down information-stream. Since the gameplay is turn-based and graph reading is involved a lot, the pace is slow. This gets a bit tedious because all areas you control don't feel unique, and you tend to find the same scenario in different areas over time, making you hasty and careless in your decision. Different options for different countries would certainly help. Actually, the gameplay is remarkably linear for a game which gives so much choice. It's more about juggling between economy and environmental issues. You only have one sane choice direction to go (Renewal energy), its just how you manage it while keeping the folks happy. The game would benefit if the options feel more distinctive. A suggestion would be to, for example, enable South America to become a world national park, lowering the Carbon emitted drastically and saving bio-diversity, or to choose to make it the world bio-fuel factory, buffering food supplies and spreading the juice. Generally, the game misses gameplay character. The game mechanics and the action-consequences events are hidden deep. You'll never see a "Will reduce Carbon emitted by 20% over 10 years" or "Produces X barrels of oil in 5 years". This may make the gameplay look random at times, and makes you play a little more aimlessly. However, taking this all together, Fate of the World brings the player in a fresh new situation, educating them on the run. It's vagueness and lack of direct feed back make the game mysterious and unpredictable. It's steep learning curve and difficulty make the player think not only about the game, but also about the future of the world. If you put this all together, it makes Fate of the World memorable and stimulates the player to think. Therefor I see the game as a great educational and philosophical game, that like a really good movie, makes you think about our existence and problems. Only for that brave step alone I think the game is already admirable. That I'm enjoying it regardless of all the pits is an extra. Full Review »
  3. Jan 14, 2012
    4
    Fate of the World is an interesting game with goals that make you think about your next moves. It is definitely a genre that hasn't been seenFate of the World is an interesting game with goals that make you think about your next moves. It is definitely a genre that hasn't been seen all too often, which is nice considering the redundancy, and thus lack of creativity, seen in the current gaming industry/market. The graphics are pretty basic; just a globe with an Earth texture slapped on it and a day night cycle which really means nothing other than seeing lights turn on at night.

    However, there are some aspects of the game that don't interest me. Fate of the World is a somewhat linear game. Granted, you can do different things every time you play the game, it's overall objective is to get the player to keep the world from falling into despair due to either global warming, low HDI or civil wars (with the exception of one scenario). Another issue is the lack of sandbox play. With a game/idea like this, the most important thing you want to include is a sandbox mode that allows players free reign over their game. FotW does not allow this. The scenarios are also very short, not allowing players to really become immersed in the game fully; almost comparable to a demo.

    Overall, Fate of the World is an interesting peek into what global strategy games could become someday (more about geo-politics and policies and less about wars and dominance). Unfortunately, it falls flat with its short game-time scenarios and lack of free-play.
    Full Review »