Generally favorable reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 19 out of 30
  2. Negative: 0 out of 30
  1. Another dose of F.E.A.R. is always welcome, but this story goes nowhere. [Holiday 2006, p.56]
  2. Today, the added content in this expansion is still fun – but it’s more of a lunch with an old friend than a sizzling date with a hottie you just met.
  3. Although this is essentially more of the same with a couple new elements, it’s executed well. The photorealistic graphics, edgy atmosphere, and riotous gunplay mix masterfully to create phantasmagoric art.
  4. Even though it’s short, even when compared to other expansions, F.E.A.R. Extraction Point is a fun and visceral experience in league with the original game.
  5. It lacks the stylistic nuances and gratifying climax scenes that really made FEAR work, and much of the level design is perfunctory at best. [Dec 2006, p.66]
  6. Monolith clearly made Extraction Point just for the people who loved the original F.E.A.R. It offers an extension to the game, but not much else falls under the “new” column.
  7. Minor issues aside, if you don’t mind a short play time and you enjoyed the first, the expansion should subdue your craving until a true sequel is released.
  8. While other first-person shooters will deliver moments of brilliance, F.E.A.R. gives you the tools and lets you create your own moments.
  9. Solid, satsifying violence, but look elsewhere for genuine terror. [Christmas 2006, p.104]
  10. 80
    Awesome action, intense atmosphere, fantastic audio work, gorgeous graphics, and plenty of blood and gore make this a worthy gun fix for gamers who still have the original game installed.
  11. Although it's more of the same from the Monlith camp, if you enjoyed F.E.A.R. then you'll be rejoicing as you play through this next chapter.
  12. Extraction Point offers up about five more hours of the intense F.E.A.R. gameplay, but that's pretty much it.
  13. Extraction Point is good because F.E.A.R. was so good. If you want to extend the experience for a bit it certainly does that, although with less of an impact then the original. You’ll probably find that you expected more out of a F.E.A.R. expansion, though.
  14. In the last hour or two, Extraction amps up the scares, creating some utterly terrifying moments. While fun, these moments underscore that the rest of the game isn’t nearly as scary as the first one, which spread the horror more evenly throughout.
  15. Anyone who has played through FEAR will probably have been starting to tire of the dark and increasingly familiar locations by the time they reached the final (and slightly clunky) scenes of exposition, so a couple more evening’s worth of the same thing is unlikely to appeal to anyone who’s after something more.
  16. 76
    Even on the highest difficulty setting, Extraction Point is going to take around five hours to beat. Considering only four of the six intervals turn out to be full-featured stages, that's pretty bare bones in terms of price versus gameplay time.
  17. Offers 4 - 6 more hours of the kinetic single-player close quarters combat that made the original game such a stellar hit. While we wish the storyline was a little deeper and the game was a little longer, Extraction Point still delivers what it promises on the box.
  18. They replicated a lot of the surface that made the original so good but F.E.A.R. Extraction Point ultimate feels hollow when you finish it, thanks in large part to a storyline that’s less of an expansion and more of an extended ending to the original.
  19. If you still love F.E.A.R. and you want more of it, this will do the trick. But if you want something new, you won't find it here.
  20. F.E.A.R.: Extraction Point has great action scenes, but none of them feel any different from what was seen in the original F.E.A.R. What really ruins the expansion is the lacklustre storyline, which basically gives you no answers. [Dec 2006]
  21. It falls just short of the mark. We know its going to be gorgeous, and it is, but we expected to see something more than five hours of straightforward FPS gameplay, especially when the scares aren’t quite as good as we remember in the original.
  22. This expansion plays largely like the main game, with only a handful of minor changes and improvements. The story opens up some very interesting plot points and unanswered questions, but none of them are resolved, making the adventure very unsatisfying.
  23. 70
    If you're still a big fan of F.E.A.R. and you're itching for some more horror-type FPSing, Extraction Point will give you eight hours or so of the good stuff. Keep in mind, though, that this expansion seems even more resource-hoggish than the original.
  24. We can grouse about the same-ness of the textures and design, but in motion F.E.A.R. continues to impress. It sounds even better, with most of the shocks this time delivered through an excellent sound design.
  25. Basically this is still worth a go if you're obsessed with what happened in F.E.A.R, and must know more, but otherwise you'd be better off buying an FPS you haven't played yet, or renting a few horror films instead.
  26. Barrels explode, smoke, environmental damage (i.e. bullet holes), flying bodies… it’s all good. Provided you have the hardware that can handle it.
  27. The biggest issue I have with Extraction Point is that it doesn’t really end. You get to the final cutscene and...nothing. There’s no delivery. There’s no wrap-up. Something happens, and then basically you’re told to wait for FEAR 2 to find out what’s next.
  28. At the end of the day, only bringing in some new enemies, a small cache of new arms, and a bit of extra story that's even more incoherent than the original keep Extraction Point from being more than what was already good.
  29. While Extraction Point certainly does pick up towards the end, providing some absolutely sublime moments of action, ultimately it feels far too much like the worst bits of F.E.A.R. all over again, masquerading as something we love.
  30. At thirty dollars, Extraction Point feels more like an overpriced mod than a full-fledged expansion. Unless you’ve really got to prove you can make it through the same haunt twice, you should buy a ticket for a new ride.
User Score

Generally favorable reviews- based on 111 Ratings

User score distribution:
  1. Positive: 15 out of 26
  2. Negative: 3 out of 26
  1. Sep 29, 2011
    Great game from start to finish. Isn't as much of a jumpy/thriller FPS as it is a psychological one. It's somewhat fast paced, but also buildsGreat game from start to finish. Isn't as much of a jumpy/thriller FPS as it is a psychological one. It's somewhat fast paced, but also builds up a sense of tension and horror.. as if a little dead girl is following you're every move. A must play of horror/fps fans. Full Review »
  2. JeffL.
    Oct 28, 2006
    About what you would expect in an expansion pack. There's not really anything new but a few weapons. The automatic turrets are kinda About what you would expect in an expansion pack. There's not really anything new but a few weapons. The automatic turrets are kinda neat. It's pretty much exactly like the first installment with extra missions. For $25.00 it's a good buy. Full Review »
  3. Aug 23, 2013
    FEAR and FEAR 2 are my favourite horror games, with of Cry of Fear and Outlast possibly beating them, but in any case, Extraction Point is aFEAR and FEAR 2 are my favourite horror games, with of Cry of Fear and Outlast possibly beating them, but in any case, Extraction Point is a non-canon sequel to FEAR and is pretty good. The major gripe however is recycled EVERYTHING. Weapons, environments, gameplay and encounters are basically the same as the original. The are 3 major differences however, 1. A new scary enemy type that creeps me out 2. You can use a handy minigun and 3. It has some new environments that would be made better in FEAR 2. Extraction Point has more mech fights too and they work well, along with the rest of the intelligent AI, slow-mo and mostly non-linear levels. The only other problem besides the minor recycling issue is the connectivity of levels. Some jumps to other locations are absurd; at one point; you exit a subway tunnel to go to the top of a car park building. Also one moment that made me annoyed is this-if you played the first FEAR and remember the fat guy who the only real baddie that did anything against you, he appears in this game, but for about 5 seconds and he's in a place that makes no sense. Overall the game is like the original, but has the fact that it is basically the original with some aged problems, but is still brilliant-pcik it up, especially if it come in the FEAR Files pack cheap. Full Review »