Mixed or average reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. Feb 20, 2013
    Fieldrunners is a great game that offers more Tower Defense fun, challenges and puzzles. The game looks great and the soundtrack is wonderful. You can drown for hours in this game.
  2. Mar 30, 2013
    Beguiles with its military polish and visual appeal. [Apr 2013, p.85]
  3. Jan 27, 2013
    Fieldrunners 2 makes no real attempts to redefine the tower defense genre, but it delivers a supremely refined modification of the formula that first made the first game so popular four years ago.
  4. Feb 20, 2013
    Fieldrunners 2 is one of the best tower defense on the market: fun, nice to play and challenging. However, the PC version in no way justifies the price, very high for a product too similar to version for mobile devices.
  5. Feb 1, 2013
    In-game currency is the root of all evil in Fieldrunners 2. Useful bonuses cost a lot of money, and the game is very stingy when it comes to rewarding your victories. Want to triple your payout? Like a map on Facebook. Post about it on Twitter – you’ll get even more cash. And those who dislike this kind of “integration” with social networks will find the game unfairly tough.
User Score

Generally favorable reviews- based on 34 Ratings

User score distribution:
  1. Positive: 13 out of 19
  2. Negative: 1 out of 19
  1. Jan 12, 2013
    The first part of the game was great, second is just excelent, everything is done better, more towers more enemies more fun!!. Now there is nothing to do but wait for the Android version, if you like Tower Defense this is a mandatory purchase for you . Hope you will enjoy it as much as i do !!! Full Review »
  2. Jan 26, 2013
    I'm a huge fan of tower defense games and decided to pick this up on Steam. I hadn't played the first one.

    It's a very polished game with
    high production values. The initial progression of unlocking towers is pretty fun, and the variety of map types is nice. The game isn't very balanced, though, so there isn't much strategy once you figure out the one way you can keep winning. Many of the towers are useless, and you'll find yourself sticking to a select few regardless of the game type or map layout. It takes ages to get enough coin to unlock additional towers, and by the time you've played enough to buy a couple of them there isn't much motivation to keep playing to get the rest.

    It's missing features that would provide depth that are present in many other TD games - targeting priority, for instance. You can't tell your towers to focus on certain types of targets (usually - first, last, strongest are options) so you have to sit there hoping your better towers don't waste time shooting infantry when a strong helicopter is flying past them to the exit.

    It also feels like it's trying way too hard to have personality in the loading screen messages when that doesn't carry over into the game at all.

    I don't regret buying it (I ended up spending 20 hours on it before getting tired of it, and at $10 that isn't that bad) but I feel like it could have been much more.
    Full Review »
  3. Jan 12, 2013
    It can be hard to give just one rating to games that are in a divisive genre - in this case, tower defence games. If you've ever been confused about what it is people enjoy about stopping an inexorable flow of monsters using tower blocks, stop reading now - this game is a paragon of that genre, doing nothing much new, and it's highly unlikely that Fieldrunners 2 will change your mind. However, if you're receptive to TDs, this is definitely one of the best. It's polished to a fine sheen. The balance - that intangible thing that sets the good TDs aside from the great ones - is there. There's very little trace of its legacy on mobile platforms - the graphics are perfectly crisp at 1920x1080 and are colourful and well-animated. Obviously, you won't get Skyrim's sweeping panoramas on a series of one-screen maps, but it does what it needs to very attractively. The interface almost seems designed from scratch for PC (apart from a few very minor niggles, like the Esc button being "quit the game" rather than "deselect selected, or load the menu screen" which seems to be the PC default). On the downside, there's a very limited persistent upgrade system (ie gear you buy between rounds with cash you earn from beating levels). This is something many other TDs and games do, and it's something I personally miss. However, you probably know whether this is equally important to you or not.

    Overall, it's definitely worth the purchase, and given the choice, I'd rather play it on a PC than on either a tablet or a mobile. And I suspect for many purchasers, that will be one of the major questions they'll be considering. At the end of the day, it can't get a 10 - it's not perfect, especially when the gameplay itself is somewhat limited compared to more complex games on the market currrently. But if you've tried and liked TDs in the past, definitely try this one.
    Full Review »