Feb 1, 2013In-game currency is the root of all evil in Fieldrunners 2. Useful bonuses cost a lot of money, and the game is very stingy when it comes to rewarding your victories. Want to triple your payout? Like a map on Facebook. Post about it on Twitter – you’ll get even more cash. And those who dislike this kind of “integration” with social networks will find the game unfairly tough.
Mixed or average reviews- based on 37 Ratings
Jan 12, 2013The first part of the game was great, second is just excelent, everything is done better, more towers more enemies more fun!!. Now there isThe first part of the game was great, second is just excelent, everything is done better, more towers more enemies more fun!!. Now there is nothing to do but wait for the Android version, if you like Tower Defense this is a mandatory purchase for you . Hope you will enjoy it as much as i do !!!… Full Review »
Dec 7, 2014I only paid 2 dollars and 49 cents for this game, yet still I regret that I purchased this complete and utter shash.
Fieldrunners 2 isI only paid 2 dollars and 49 cents for this game, yet still I regret that I purchased this complete and utter shash.
Fieldrunners 2 is simply a terrible tower defense game in every single respect. Obviously aimed at mobile money markets with microtransactions removed for PC, this is definitely the worst tower defense game I've played in several years. Generic cartoony graphics don't even attempt to hide the lack of originality or character (but still somehow the game has long load times even on 2500k @ 4ghz, GTX 780, 16gb DDR3, and SSD). The levels, characters, and art design are generic flash TD fodder and have not a single iota of verve, originality, or even competence.
Seriously, I wonder if all the other products that this game rips off even realize it? For example I bet Valve doesn't realize that they stole the TF2 Heavy model and animations almost verbatim (plus the TF2 soldier model and anims, just to name two), and several other models and animations have been copied slavishly from other titles. There are almost no options in the game for anything whatsoever. As far as I can tell there is no hotkey to instantly restart a level, or to bring up the normal ESC menu with the normal options. Apparently you have to click on it, because if you hit ESC it instantly asks you if you want to quit the game. Clueless, greedy, incompetent mobile devs. Yuck.
Beyond the simplistic mobile approach and total lack of creativity, competency, or imagination, the worst failing of Fieldrunners 2 is that it's built entirely around the worst TD grind mechanics you can imagine, and they're all hidden invisibly underneath a layer of flash/mobile simplicity. The waves are seemingly endless, randomly thrown together without thought, and invisibly leveled in HP while still using the same models and animations, with no indication that the enemies are gaining massive amounts of HP. There is no "next wave" button or indication of what the next wave comprises. One of the earliest levels has 50, yes FIFTY equally boring and generic waves, most of which comprised identical looking enemies whose HP scaled invisibly up to the moon. Who likes that? Maybe someone on mobile who has never seen a tower defense game, but even then only for the first hour or two.
I get that the game sucks and grinds purely to drive microtransactions, but I rebel against this negative approach to game design. It creates enemies out of your customers and generally makes people hate you. -I- personally hate you, Subatomic Studios, for this game. You created an enemy out of me, and I will make sure to track your company in the future purely to avoid your products and warn people about how much you suck. This game should have never been released on PC, or anywhere. It is trash. Total, complete, and utter trash.… Full Review »
Jul 14, 2013At first you think this is just another generic TD game but it actually does offer some new additions to the genre. The game has differentAt first you think this is just another generic TD game but it actually does offer some new additions to the genre. The game has different modes, some are survivor, some are timetrails and there are even puzzle levels, which gives the game a pretty varied feeling. Nice design on the towers, enemies and powerups, very fun. But there are some flaws, like the system for purchasing items to use, the coins you get thru completing levels is pretty slim and does not scale well with the prices in the shop. You can tweet the game or like their FB page for some "free" coins, but this just makes me feel like im playing some "f2p" TD on my phone and not a PC title. Also the levels are a bit to hard, even on the easiest difficulty the enemies become "bullet spunges" really fast, challenging but in a very frustrating way. But hey it's a pretty cheap game so i guess you get what you pay for.… Full Review »