Fieldrunners PC

User Score
5.8

Mixed or average reviews- based on 26 Ratings

User score distribution:
  1. Positive: 13 out of 26
  2. Negative: 8 out of 26

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  1. Aug 24, 2012
    5
    Fieldrunners is a very average tower defense game. There's a decent variety of enemies, but the weapons aren't varied enough to make it very interesting, and the different maps don't vary the game play that much. The graphics and music both felt generic to me. It's not a bad game, but there are better tower defense games out there.
  2. Aug 17, 2012
    6
    If you must have a cheap tower defense game, then this is good. But the fun you will have playing this game will be empty fun, nothing to take from the experience.
  3. May 29, 2012
    7
    The term that comes to mind when I play Fieldrunners is, "Standard", with perhaps a hint of, "Competent". Here is the sort of bare-bone essence of countless other tower defense games boiled down to the absolute basics. All the towers are recognizable in their functions and applications, the enemies your usual mix of various hit point levels, various numbers, various speeds, and flyingThe term that comes to mind when I play Fieldrunners is, "Standard", with perhaps a hint of, "Competent". Here is the sort of bare-bone essence of countless other tower defense games boiled down to the absolute basics. All the towers are recognizable in their functions and applications, the enemies your usual mix of various hit point levels, various numbers, various speeds, and flying units. The route building is only different insofar as most other tower defense games add a little hitch for the sake of variety, whereas Fieldrunners is stripped to the bone. Art direction is the simple and cartoony look, certainly competent, but resembles nothing quite so much as generic brand Team Fortress 2 without the charm of an interesting implied setting. There's really nothing to get excited about new idea wise.

    There are a few oversights. Playing in offline mode led to the game freezing when It tried to upload my score, particularly bothersome since it then didn't register my game as completed, so I didn't unlock the next level. There is a strict policy of needing to unlock the previous level before moving on to the next, which essentially just restricts the player unnecessarily, especially seeing how you only get 4 of the same basic towers to beat each level the first time, making a straight play through potentially quite tedious and limiting the sense of progress you would have gotten from unlocking towers.

    However, at the end of the day, Subatomic Studios are no lazy slouches. The difficulty curve is perfect, and surprisingly hard, even on Normal. There is always a challenge at every stage in the game, whether you are diversifying and upgrading a huge range of towers in the end game, or strategically placing precious, individual Gatling gun towers in the initial waves, trying to to give out just enough damage to squeak by. You also must always be considering the future, being sure that a tower you need here won't interrupt your path later. And the health system is at the perfect point where one small mistake doesn't result in what feels like a cheap game over, but even small mistakes feel like a major threat. That time spent playtesting was well spent.

    Overall, Fieldrunners may not bring anything new to the table, and it may need more consideration to the overall progression and a bit of bug testing, but it does a great job of delivering the core essence of the tower defense genre. At $5, its a plenty cost effective diversion, particularly if you haven't done Tower Defense before.
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  4. Mar 4, 2013
    7
    There's only a few towers and upgrades, but there's a ton of modes and three difficulties for each, along with several levels. The modes aren't all that different. The game sort of spices things up a bit by adding lots of entrances and exits per map. Personally, I'd rather have simple paths and persistent tower leveling (rpg style) over the course of the game.

    The AI isn't as good at TD
    There's only a few towers and upgrades, but there's a ton of modes and three difficulties for each, along with several levels. The modes aren't all that different. The game sort of spices things up a bit by adding lots of entrances and exits per map. Personally, I'd rather have simple paths and persistent tower leveling (rpg style) over the course of the game.

    The AI isn't as good at TD as those in Warcraft III, which was some of the first TD games (although the AI in Warcraft was pretty well programmed already, they still had to map it). Creeps never change direction unless they absolutely have to, so you'll sometimes get them going to a row of stun towers and throw AOE towers even when there's a safer path open.

    The game would be better on IOS, I think, because its a little thing you can do in the background. Making it a bulky fullscreen program maybe wasn't a good idea. The game isn't extremely well implemented, and a few fire spray towers will cause massive slowdown.

    Its a pretty good game to get in a bundle but I wouldn't buy it on PC if I had a choice.
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No score yet - based on 1 Critic

Critic score distribution:
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  2. Negative: 0 out of 1
  1. Jun 28, 2012
    70
    You will be done with eight maps in just one evening. It's a nice game, but it could have been longer.