Generally favorable reviews - based on 32 Critics What's this?

User Score

Mixed or average reviews- based on 1022 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Previously referenced as "version 2.0," this title has been rebuilt from the ground up, and centers on the core concept of rebirth, featuring a new world to explore and storyline to experience.
Score distribution:
  1. Positive: 29 out of 32
  2. Negative: 0 out of 32
  1. Sep 5, 2013
    Square Enix has pulled off the seemingly impossible: rescuing a disastrous flop of an online game without going free-to-play, and creating an incredibly addictive, satisfying experience for both MMO and Final Fantasy veterans in the process. A Realm Reborn is a triumph for Naoki Yoshida and his team.
  2. Sep 22, 2013
    Final Fantasy 14 is a great MMO; perhaps more meaningfully, it's the first Final Fantasy game in years to capture the energy and joy that made me fall in love with the series.
  3. It’s one of the best MMOs on the PC and basically the only game of its type on the console. The company has made the game it promised when it when back and rebuilt FFXIV 1.0.
  4. Sep 9, 2013
    Square Enix did it. They took a mediocre game called Final Fantasy XIV and turned in a fun MMO with a stunning character's progression system that cuddle the player far beyond the level cap. Eorzea is a vibrant and vivid world in which is way too easy get lost, and for this we have to thanks Yoshida and his team, that gave to use a game that is both modern and linked to a glorious past.
  5. Oct 20, 2013
    A quality MMO, whichever machine you're using and filled with gorgeous scenes to drink in. [Dec 2013, p.70]
  6. 80
    The main conquer of A Realm Reborn is the fact that it feels like a Final Fantasy Game so it´s possible to enjoy it without remembering that we are playing a MMO. I don’t know if this alone justifies a monthly fee, what I know is that it will require a lot of quality updates to keep both publics interested.
  7. Sep 26, 2013
    Final Fantasy XIV’s shine wears off as your level increases.

See all 32 Critic Reviews

Score distribution:
  1. Aug 28, 2013
    Even though the launch had some issues the game has come a long way since 1.0
    The Final Fantasy feeling is definitely there and the game look
    amazing! Expand
  2. Aug 30, 2013
    This game is a masterstroke in experience exactly the way Final Fantasy titles should be.

    The game feels extremely traditional in terms of
    Final Fantasy the story and game lean heavily towards the Fantasy end of the Fantasy/Sci-Fi spectrum. The combat is slower than other MMOs where trying to watch your character fight is an exercise in the suspension of disbelief. Here, Monks roll through complex series of tackles, punches and spinning kicks in a believable sequence while Paladins actually appear to be blocking with their shields.

    The biggest shock here is the total lack of Talent trees. I admit I made it all the way to 50 and didn't even notice until somebody mentioned it in passing in our Free Company's chat. I don't miss it at all.

    The story is unbelievably interwoven into the leveling experience in a way no other MMO has ever achieved. My character was an active participant in gorgeous cutscenes, and she really seemed like a bona-fide hero. The lip service other games pay to the concept of the player as the central hero of the story pales in comparison to FFXIV, where rather than 'oh, and a band of adventurers managed to defeat the firelord,' by the end of the story it's more along the lines of 'oh, holy hell, it's that Hero who is central to the story now.'

    The boss fights are appropriately amazing, with the primal fights rivaling some of the greatest moments from Ulduar and Firelands in WoW. These boss fights are gorgeous, as is the entire game no MMO on the market looks like this.

    Crafting is a huge delight. It starts off nearly as simple as in other MMOs, but by the level cap the sheer number of abilities and choices will lead to desperate struggles to correctly create a +1 piece of max-level gear. These items are easily boss fights for crafters in their own rights, and the complexity of this system is entirely unrivaled in the MMO market.

    This is an experience no gamer should miss. The entire creation is a love letter to Final Fantasy fans and gamers in general. It may not objectively be to some as good an MMO as GWII or WoW, but it has the secret sauce that makes people fall in love with a game.
  3. Aug 27, 2013
    This game has come a long way from the fiasco that was version 1.0. Overall, Square Enix has done a great job completely remaking the game and optimizing everything that failed in the first. And aside from the server issues during Early Access and the 1017 errors as of launch this game couldn't be any better.

    You can call me a fanboy or just not agree with what I'm saying, that's fine. Everyone is entitled to their own opinion and this happens to be mine. I've been playing since 1.0 but didn't play it for long because it did suck big time. When I heard about FFXIV:ARR I was excited and hoped they would do a better job this time around. They have.

    The game is better in almost every way. The graphics are almost as good and don't kill your system like 1.0 did. Most people couldn't run the old game. The optimizations have worked out wonderfully. I can safely say that it's one of the besting looking MMORPG's out. People seem to mistake that for best looking game but that's not the case. This is right up there with TERA in terms of beautiful MMO graphics. By the way, I am running on maximum settings with 60+ fps. Perks of building your own extreme gaming PC.

    The quest system is much improved and everything just feels more fluid. There is a lot of text to read but that's pretty standard. They do a pretty good job of defining what you need to do and it all isn't just fetch or kill quests. I think the most a quest has ever had me kill is 5 of a particular monster. I'm currently a 26 Marauder. My only gripe is I wish all the dialogue was all voice acted but as it stands only select in game cutscenes are voice acted. The ones that are are pretty well done too, some of the voices fit the characters while there are others that don't.

    Things to do are plentiful in this game. Want to quest, sure, go ahead. Want to craft? You can do it all on one character. FATE's are frequent and award nice experience and GC seals when you get that far. Leves are a fun diversion though I wish you weren't restricted to the allowance you're given. And you only gain 3 every 12 hours real life time. The story missions have been great too. Lot's of lore and character development to discover. Another great diversion are the Logs you have access to. Hunting Logs have you kill monsters for super bonus experience. It's all a nice way to help you level up.

    The only real issue I've had with the game so far is just the server issues which are doing much better than they were at the start of Early Access. Despite those issues I have given this game a 10/10 because it is everything I wanted and more. And the beauty is that it can only get better from here! They have so many wonderful plans for the future and even near future! So stick with it guys, I will, and I guarantee it will be a blast!
  4. Sep 9, 2013
    Wow, quite a change from the first FFXIV. The new interface is great, the map works perfectly, and the skills are much more accessible than before. Overall, they fixed the issues that prevented me from enjoying the first game. I played about 14 hours and each aspect of the game (so far) seems perfected, which is much more than I can say for most MMO's. You can tell they really put in the effort and I believe they will be successful without having to go the F2P route. They may be sticking with the traditional MMO formula, but I don't mind since it's a formula I enjoy. Expand
  5. Aug 29, 2013
    Very impressive what Yoshi P was able to do with this game...he has restored the faith in final fantasy. I liked the first version even though it was very flawed..this however is proving to be a very solid game. haters will hate just cuz they want it to fail. best rpg I have seen in a long time especially at launch. It's been forever in the making Possibly the greatest fix in video game history lol. Expand
  6. May 20, 2014
    **This is a long review, but I am just trying to help out my fellow hardcore MMO players out there. Even though I am a huge World of Warcraft fan and have played the game (WoW) for many years, I am not comparing FF14 to WoW. I am just trying to save you disappointment if you are trying to fill that WoW void with another MMO.** **Short list of Pros and Cons at the top, while details will be below that** Pros: + You can level all the classes and professions on one toon. + Plenty to do and experience leveling your first class. + Good graphics with a decent story. + Pretty easy to get geared and get right into the endgame action (This can be viewed as a con as well) + Challenging bosses for the parts of the game that haven't been nerfed yet. Cons: - Game world/community just feels empty and dull while questing. - NO world PvP. The game does have arena-like PvP, but it is the most boring thing ever. - There is no stand-out gear that separates the casuals from the best players. You can pretty much get the same ilvl gear without completing the hardest content in the game. - Professions are useless for improving your endgame, so there is no point in leveling them. - 30 minute to 1 hour dungeon queues for DPS classes using the duty-finder. - Too easy for bad players to get gear!!! FF14 Review: I have played this game for 40 days now while putting at least 5 hours a day into the game, so I feel I can give an honest review of the game. Like most MMOs, the gameplay grabbed my attention right away, but fell short for endgame material in my opinion. I am basing my review on Character Leveling, Endgame, Professions/Crafting, and just the overall server community (this will vary depending on which server you play on). Character Leveling: 7 out of 10 What I like about this, is that you can basically level every class to 50 on one toon, which prevents the game from getting too boring right away, because you can mix-and-match different abilities. If you get bored of leveling a healer, just switch to a DPS class or tank. You can level by questing, queuing for dungeons (which start at lvl 15), doing Fates (random events that pop up around the world, which involve killing things), queuing for Guildhests (mini-dungeon). Basically, the game offers a variety of ways to level. The thing that sucks about using the same character to get your first few classes to 50, is that you will eventually run out of quests to do, because the quests don't reappear when you level a new class. As a result, you will be forced to grind fates over and over and over. Endgame: 5 out of 10 (Before you FF14 fanboys bash me, I've completed Titan Ex and made it to T9 as a WHM. Basically, I feel I'm qualified to comment on endgame.) Dungeons consist of 4-man groups; Raids are usually 8-man groups, aside from Labyrinth which is 24. *Endgame provides a decent amount of dungeons for new players, such as Labyrinth of the Ancients, Primal HMs and Exs, and Bahamut Coil 1-9. My complaint with endgame isn't that the content is easy, but rather that you can grind the easier dungeons over and over and pretty much end up with the same gear as those who take pride in being a skilled player and spend hours wiping on near-impossible bosses. I feel the endgame is what killed this game for me. It basically becomes a grind-fest for Tomestones (these are used to get ilvl 90 raid gear). You don't even need to be good at the game and get equivalent gear to the best hardcore players. At lvl 50, most people are walking around with the same blues and looking the same. Due to this, you will get grouped with a lot of terrible players that were most likely carried by others. On a side note, it is really easy to gear up your other classes on the same toon. Just from healing raids over and over, I was pretty much able to get a full bard set and tank set. Professions/Crafting: 3 out of 10 This game isn't any different from most other MMOs. It is a time-killer and doesn't give you any better gear that you can't easily farm for yourself. Most people do it just to sell stuff on the auction house (BTW... Money is pretty much pointless in this game. The only time you will spend it is on stuff for your guild house), or just to get achievement points. Basically... There is no benefit to leveling any profession to lvl 50. Server/Community: 4 out of 10 Even though this is a MMO, most of the time you feel like you're playing the game by yourself. Once in a while you will group with people for dungeons/raids, but outside of that, the game just feels lonely. This is coming from someone that is on a popular server too. You will have the gold farmers spamming non-stop; the occasional troll yelling out random things; and the people in party finder needing people for extreme primals or fate grinding to upgrade their relic weapon. The world just feels empty to me. Maybe because their is no world PvP? I still can't put my finger on it. Expand
  7. Jul 23, 2014
    This review contains spoilers, click expand to view. Combat is slow and dull and only gets mildly better as you level up. Story is bland and unremarkable in any way as the time in between any parts that are ok is broken up by tons of typical bland fetch/ups quests. Quests often have you go from point A to point B back to point A then on to point C etc etc... The FATE events almost all fall into one of two categories, either kill a small zerg of normal mobs or kill one mini boss type monster. This is mostly the same as other games that feature this style of event, how ever it feels worse here.

    Endgame fights rely mostly on extreme gimmick mechanics combined with the long global cool down to force difficulty into the fights. In most cases just reacting to a fight mechanic will not be enough you have to memorize the pattern of the boss so that you can move pre emptively, part of this is due to the horrid net coding used and the awful latency/updating the server does. Itemization on gear is horrible. Secondary stats provide so little benefit that they shouldn't even be on gear, spell/skill speed being the biggest culprit. It provides so little benefit so as not to break the long GCD system they designed that it should have never been created.

    This comes from a pre 2.2 player that cleared turn 4 and just stopped caring about the game due to all the above issues.

    P.S. Crystal tower loot system is the worst thing ever.

See all 408 User Reviews