Generally favorable reviews - based on 32 Critics What's this?

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Mixed or average reviews- based on 1016 Ratings

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  • Summary: Previously referenced as "version 2.0," this title has been rebuilt from the ground up, and centers on the core concept of rebirth, featuring a new world to explore and storyline to experience.
Score distribution:
  1. Positive: 29 out of 32
  2. Negative: 0 out of 32
  1. Sep 5, 2013
    Square Enix has pulled off the seemingly impossible: rescuing a disastrous flop of an online game without going free-to-play, and creating an incredibly addictive, satisfying experience for both MMO and Final Fantasy veterans in the process. A Realm Reborn is a triumph for Naoki Yoshida and his team.
  2. Sep 22, 2013
    Final Fantasy 14 is a great MMO; perhaps more meaningfully, it's the first Final Fantasy game in years to capture the energy and joy that made me fall in love with the series.
  3. It’s one of the best MMOs on the PC and basically the only game of its type on the console. The company has made the game it promised when it when back and rebuilt FFXIV 1.0.
  4. Sep 9, 2013
    Square Enix did it. They took a mediocre game called Final Fantasy XIV and turned in a fun MMO with a stunning character's progression system that cuddle the player far beyond the level cap. Eorzea is a vibrant and vivid world in which is way too easy get lost, and for this we have to thanks Yoshida and his team, that gave to use a game that is both modern and linked to a glorious past.
  5. Oct 20, 2013
    A quality MMO, whichever machine you're using and filled with gorgeous scenes to drink in. [Dec 2013, p.70]
  6. 80
    The main conquer of A Realm Reborn is the fact that it feels like a Final Fantasy Game so it´s possible to enjoy it without remembering that we are playing a MMO. I don’t know if this alone justifies a monthly fee, what I know is that it will require a lot of quality updates to keep both publics interested.
  7. Sep 26, 2013
    Final Fantasy XIV’s shine wears off as your level increases.

See all 32 Critic Reviews

Score distribution:
  1. Aug 28, 2013
    Even though the launch had some issues the game has come a long way since 1.0
    The Final Fantasy feeling is definitely there and the game look
    amazing! Expand
  2. Aug 30, 2013
    This game is a masterstroke in experience exactly the way Final Fantasy titles should be.

    The game feels extremely traditional in terms of
    Final Fantasy the story and game lean heavily towards the Fantasy end of the Fantasy/Sci-Fi spectrum. The combat is slower than other MMOs where trying to watch your character fight is an exercise in the suspension of disbelief. Here, Monks roll through complex series of tackles, punches and spinning kicks in a believable sequence while Paladins actually appear to be blocking with their shields.

    The biggest shock here is the total lack of Talent trees. I admit I made it all the way to 50 and didn't even notice until somebody mentioned it in passing in our Free Company's chat. I don't miss it at all.

    The story is unbelievably interwoven into the leveling experience in a way no other MMO has ever achieved. My character was an active participant in gorgeous cutscenes, and she really seemed like a bona-fide hero. The lip service other games pay to the concept of the player as the central hero of the story pales in comparison to FFXIV, where rather than 'oh, and a band of adventurers managed to defeat the firelord,' by the end of the story it's more along the lines of 'oh, holy hell, it's that Hero who is central to the story now.'

    The boss fights are appropriately amazing, with the primal fights rivaling some of the greatest moments from Ulduar and Firelands in WoW. These boss fights are gorgeous, as is the entire game no MMO on the market looks like this.

    Crafting is a huge delight. It starts off nearly as simple as in other MMOs, but by the level cap the sheer number of abilities and choices will lead to desperate struggles to correctly create a +1 piece of max-level gear. These items are easily boss fights for crafters in their own rights, and the complexity of this system is entirely unrivaled in the MMO market.

    This is an experience no gamer should miss. The entire creation is a love letter to Final Fantasy fans and gamers in general. It may not objectively be to some as good an MMO as GWII or WoW, but it has the secret sauce that makes people fall in love with a game.
  3. Aug 27, 2013
    This game has come a long way from the fiasco that was version 1.0. Overall, Square Enix has done a great job completely remaking the game and optimizing everything that failed in the first. And aside from the server issues during Early Access and the 1017 errors as of launch this game couldn't be any better.

    You can call me a fanboy or just not agree with what I'm saying, that's fine. Everyone is entitled to their own opinion and this happens to be mine. I've been playing since 1.0 but didn't play it for long because it did suck big time. When I heard about FFXIV:ARR I was excited and hoped they would do a better job this time around. They have.

    The game is better in almost every way. The graphics are almost as good and don't kill your system like 1.0 did. Most people couldn't run the old game. The optimizations have worked out wonderfully. I can safely say that it's one of the besting looking MMORPG's out. People seem to mistake that for best looking game but that's not the case. This is right up there with TERA in terms of beautiful MMO graphics. By the way, I am running on maximum settings with 60+ fps. Perks of building your own extreme gaming PC.

    The quest system is much improved and everything just feels more fluid. There is a lot of text to read but that's pretty standard. They do a pretty good job of defining what you need to do and it all isn't just fetch or kill quests. I think the most a quest has ever had me kill is 5 of a particular monster. I'm currently a 26 Marauder. My only gripe is I wish all the dialogue was all voice acted but as it stands only select in game cutscenes are voice acted. The ones that are are pretty well done too, some of the voices fit the characters while there are others that don't.

    Things to do are plentiful in this game. Want to quest, sure, go ahead. Want to craft? You can do it all on one character. FATE's are frequent and award nice experience and GC seals when you get that far. Leves are a fun diversion though I wish you weren't restricted to the allowance you're given. And you only gain 3 every 12 hours real life time. The story missions have been great too. Lot's of lore and character development to discover. Another great diversion are the Logs you have access to. Hunting Logs have you kill monsters for super bonus experience. It's all a nice way to help you level up.

    The only real issue I've had with the game so far is just the server issues which are doing much better than they were at the start of Early Access. Despite those issues I have given this game a 10/10 because it is everything I wanted and more. And the beauty is that it can only get better from here! They have so many wonderful plans for the future and even near future! So stick with it guys, I will, and I guarantee it will be a blast!
  4. Sep 7, 2013
    Like many others, I came to FFXIV 1.0 after enjoying the old-school FFXI game that preceded it. I wasn't expecting it to be as "hard-core", since the trend has been making games more solo-friendly and "easy", but I *was* expecting something along the same lines.

    What we got in 1.0 was something between an alpha and beta test of a new combat system, a different class/job system, and a graphics engine that felt both too advanced and too limited, at the same time. I can only assume the previous development team was working on both the PC and PS3 versions at the same time, and failures on one held up the other, in both directions.

    After Yoshi took over, he made a concentrated effort to fix and salvage what was good from the PC version of the game, and shifted focus to developing a brand new engine from scratch, which would eventually become A Realm Reborn. It was the best decision he could have made.

    The re-launch of FFXIV is a success, and the first time in history an MMO has ever found success with a second chance. The game is just fun to play, and amazing to look at. On top of that, it's very smooth and responsive, even on middle-of-the-road hardware.

    The only issues have been the crazy popularity that was MUCH higher than they expected, causing a lot of server issues on the North American cluster during launch week, and some minor irritations with the UI that almost every game has until they have time to refine things a bit more.

    Unlike some other MMO's (which I won't name), FFXIV feels like the devs really love the product, and the franchise in general. There are all kinds of little polish details you don't really expect from an MMO, and especially one still in launch phase. There are lots of them, but the most recent one I noticed was that when riding a mount, you get unique background music that fits the mount you've chosen to ride... and that the volume of the music ramps up while you're racing along, and falls back into the background as you stop. Wonderful immersion detail that is purely there for flavor.

    I totally recommend it to my friends. And if you got burned on 1.0, you now own the new version, and have a few days to check it out without paying... now that most of the launch issues are either fixed or have a fix in sight, it might be worth the time to download it and see.
  5. Aug 28, 2013
    FFXIV:ARR reminds me a lot of what initially brought me to WoW. The world is new and there is plenty to do. You can quest, grind, do guildhests (small challenge maps), leves ("dailies" that open up early in the game), FATEs (open world events, bosses) and instances (replete with group finder). It keeps the FF feel, while handling like a contemporary MMO. You also get mounts that are also fighting companions.

    It does not have the tactical depth that FFXI had, but neither is it so crushingly difficult and unforgiving (FFXI had very few quest instructions, xp on death, quest to break level caps, Maat fights). I am happy to say that on the way to end-game, there is more to do in FFXIV than any other MMO I've played.

    You can use your one character to level every class-job in the game and change class-jobs instantly by saving your gear sets (up to 12 or so) and storing them in your armory (a separate inventory for each equipment slot). As you use up quests, xp is scale for FATEs based on your highest level so that the xp grind becomes less pronounced.

    Instances and FATEs are also level synced. This means that when you arrive, you are capped at a certain level. However, you will still gain xp, etc. This allows you to play with lower level friends, etc. if they need assistance or you want to rerun an old instance.

    Now, glowing positives aside, lets be realistic. FFXIV:ARR borrows A LOT from other MMO's. You can see WoW in it (interface, character handling), Rift (open world events) and SWTOR (how it handles quests). If you are burned out on traditional MMO's, then you may feel the same here.

    The game is also facing some overpopulation issues and is suffering from that. Despite what you read here, Square has announced that there will a server hardware expansion but it won't be ready until the beginning of next week (around September 2nd). There is a queue system, but that too is overloaded (most people never see it). The problem is compounded by a lack of afk kick system, so those that get in will park their characters if they leave for awhile so they don't have to sit at the login screen. Can't blame them... but it prevents people from actually playing during that time.

    In the end, this game will live or die based on its end-game content and how fast Square corrects the server population issues. Some end-game is lacking but they have already previewed the first end-game raid (24 or 25 man, I'm a little off on the exact figure) so it is on the way. Anyone who has played WoW however knows that people will only stay if that content keeps coming.

    I implore those that read this to try to form their own opinions of the game. There are plenty of videos on Youtube, etc. where you can see gameplay in advance. Make your own determination. There can be a strong bias in these reviews either by fanboys or those loyal to another MMO.

    Only time will tell how successful FFXIV:ARR will be.
  6. Jul 22, 2014
    FFXIV is an amazing feat - Square Enix did the unthinkable; they resurrected a previously doomed video game. With that being said, the resurrection leaves players like me wanting more. Before I get any "WoW fanboy!" responses, I *have* played World of Warcraft, but I've also played Final Fantasy 11, Guild Wars 1 & 2, Rift, Star Wars the Old Republic and many, many more MMORPGs. To say I'm a fan of one is to say that for one reason or another, I'm a fan of them all.

    What FFXIV isn't is a terrible game. It's not a bad game, it just has few qualities which make it stand out from the crowd and justify the monthly subscription.

    Pros would be obviously the graphics - the game's simply stunning to look at. The sound is great, music is great. A plentiful amount of pets and mounts. The game is pretty decent to play. FFXIV has a really good story and the community for the most part is somewhat friendly. It's nice to be able to move from one class to another just by swapping out your weapons.

    The darker side, or cons of this game however would be that with weapon and class swapping comes fewer spaces in inventory and fewer quests. Inventory stays the same no matter how high your level and there is, at this time no way to increase it unless you hire retainers - you get two of those at the most, after their inventory is full, you're out of luck. Main quests are limited in number which leaves the player seeking out something called Leves. Levels too are limited by how many you can do, depending on how many you have "saved up". You have credits which act as Leve currency, which will cot you 1 credit per Leve taken on, regardless of whether you're successful or not. Dungeons are mediocre at best, for the most part. As with most MMOs, if you're not a tank or a healer, get ready to wait in queue for a while, if you can figure out how to access the queue system - or as far as that goes, how to use the Glamour (read transmogrification) system, or even how to make or even use Materia. Unlike other MMORPGs, Square makes everything into a quest - do you want to make your armor stronger? You need to obtain Materia. How do you obtain Materia? Wait until 18 and quest the ability to change old gear into Materia - ah, but again, it's not that easy; no, again, you have to wait until your "spirit bond" with that piece of gear is at 100%, which might take a while, depending on how often you're in battle. However, let's say you finally completed the quest and have obtained some Materia, now to slot it - but how? That's right, another quest. However, even after you've successfully done these two quests and you have Materia and you're all set to slot it.... you get hit with the information that you can't slot it because the piece of gear you're wearing is for your current level which is 30, but your craft for that respective piece of gear is only at level 10. Let me clarifiy; if you plan on slotting Materia, you better keep your crafts (yes, CRAFTS) on par with your current class's level. You will also need more than one craft leveled as well, if you want to cover all of your gear. If you want to place Materia into your main gear if you're a plate-wearing tank, that will mean you will have to level Armorer for your armor, Blacksmith for your weapon/shield and Goldsmithing for your accessories at minimal. At the rate one craft depends on another for materials, you better be ready to level them all or shell out whatever the other crafters want for those much needed leather materials you will ultimately need. Raids are uninspiring and boring. The 2.5 second global cooldown encompasses almost every move, even stuns, which leaves one apprehensive at times on using abilities because the boss at any second could use a special move which needs to be stunned and ultimately isn't stunned because the tank's abilities are on cooldown - and so the group is wiped.
    The public quest system known as FATEs is another thing that is rather bothersome. When you join a FATE, you have to willingly, temporarily level down via Level Sync. However, your abilities do not scale with your level, they just become unavailable if they're higher than your current level. Have a new favorite ability you got at 35? If you're in a level 12 FATE and you're synced, better get ready for it to be temporarily disabled. These are not all of the flaws I see in this game, just the ones which bother me the most.

    Despite what I have posted here, I don't find the game terrible, I just feel that some of the systems and ideas in the game are not as user friendly as they could be. Aside from that, this game does nothing different than any other MMORPG hasn't done before it, it just doesn't seem to be able to do it as well. Can I recommend it? I'm sorry, I can't - not when there are far more user-friendly MMORPGs out there which have been around for so much longer and therefore have so much more content. Give this one a year and check back then - the game may have gotten better.
  7. Jul 23, 2014
    This review contains spoilers, click expand to view. Combat is slow and dull and only gets mildly better as you level up. Story is bland and unremarkable in any way as the time in between any parts that are ok is broken up by tons of typical bland fetch/ups quests. Quests often have you go from point A to point B back to point A then on to point C etc etc... The FATE events almost all fall into one of two categories, either kill a small zerg of normal mobs or kill one mini boss type monster. This is mostly the same as other games that feature this style of event, how ever it feels worse here.

    Endgame fights rely mostly on extreme gimmick mechanics combined with the long global cool down to force difficulty into the fights. In most cases just reacting to a fight mechanic will not be enough you have to memorize the pattern of the boss so that you can move pre emptively, part of this is due to the horrid net coding used and the awful latency/updating the server does. Itemization on gear is horrible. Secondary stats provide so little benefit that they shouldn't even be on gear, spell/skill speed being the biggest culprit. It provides so little benefit so as not to break the long GCD system they designed that it should have never been created.

    This comes from a pre 2.2 player that cleared turn 4 and just stopped caring about the game due to all the above issues.

    P.S. Crystal tower loot system is the worst thing ever.

See all 405 User Reviews