Oct 2, 2013I don't get what the issue is with some of the reviewers, whether they're hipsters or racists. This is developed by the original Flashback development team, and they did a really good job of modernising it. It's meant to be the kind of game you can sit a kid down with, who's used to contemporary game mechanics, and show them why you liked this game as much as you did.
The story, the setting, and everything important is still the same. I can't understand why people would hate the graphics unless, again, they're being racist about how admittedly French Conrad looks and sounds, but this was a game developed in France, so big surprise there. The graphics serve their purpose they're colourful, vibrant, and the enemies stand out.
Maybe people were expecting the original Flashback in its exact form but with higher resolutions and anti-aliasing? Sort of like Another World's (Out of this World's) Anniversary Edition? Personally, I prefer the updated look of Flashback because, once again, it's a great way to introduce a younger generation to a great game, a game which feels every bit as rotoscoped and well animated as it ever did, as fun as it ever did.
Maybe it's because they have memories of Flashback being hardcore or whatever? Well, I recently played the original Flashback and I can tell you that it's as easy as I remember it being, I guess I'm just not terrible at games. This Flashback and the old Flashback have a very similar difficulty curve, and there are difficulty settings you can choose from. I'm baffled by people who believe that Flashback was a hard game you can even pick to play the original game from the title menu. It really wasn't a hard game.
I am inclined to call both hipster and racist though on the people who hated this. Take a look at the negative review by Weilard and tell me you don't see it.
It's upsetting that racism and hipster angst will actually see this game hurting when it comes to reviews, and I'm not sure whether the critics themselves are immune to this, either. Yes, it's a French game with a French hero. So? It's not elite and hardcore. So? Neither was the original Flashback! Rose-tinted glasses much?
So yeah. Please don't take the negative reviews at face value.… Expand
Nov 14, 2013To start with, there are control issues (even with the latest update) aiming with the right thumbstick is inaccurate, for example (in one place I had to use the mouse instead), and Conrad has a penchant to go into crouch mode for no reason.
It should be noted that I have played many incarnations of the original version Amiga, Archimedes and if I remember correctly, a PC version too. The story-line and general layout of the original is kept (especially for the first level), but of course other areas have been improved The graphics are very nice with a 2D parallax scrolling display.
Whilst there is some music like the original, it doesn't sound as good unfortunately rather a muted affair in that regard.
Puzzles consist mainly of working out how to open doors, and usually involved trying to through a grenade through a small hole.
Later levels do get a bit tricky the aliens take a lot of hits to kill, and unfortunately, like the original, spend far too much time in their slime state, so you can spend a fair while rolling around waiting for one to take a humanoid shape.
Another problem is that the alien world's platforms aren't always easy make out whilst you can have an indicator of where it is, you need to know that approximately where it is. The thumbstick inaccuracy really showed itself here, when you have to try and throw your teleporter through a small hole, which the stick's movement step wasn't small enough to find.
There is a chance to upgrade Conrad's skils, although, with the exception of the health level, doesn't really affect anything.
There are also some mini-games, which are exceedingly difficult (and could well be bordering on the impossible).
Lastly a port (or rather an emulation possibly the SNES version) of the original is included (once you have enough points to earn it). Unfortunately, the emulation is very poor you view it through a flickering arcade machine (and not full screen), nor do you have any music, which makes it a rather disappointing experience.
Overall, it is worth getting in addition, it is very, very cheap!… Expand
Nov 22, 2013I love just about everything about this remake. It runs smooth, has the same enemies, and the story stays intact with some filling in between. However, I am a little bit disappointed in the voice acting and the music change.
The music change isn't all that bad but I really liked the bass lines in the original and how mysterious it felt entering a new area. It was such a wondrous feeling. The voice acting.... if you remember, it was all text in the first one and you basically decide on how the character sounds with your own imagination. When it comes to Conrad... they made him sound like a kid who doesn't take anything seriously and brags too much. I mean... he's supposed to be a hardcore special agent!
Anyway, the basic mechanics of the game are still intact and I just can't get over how much more beautiful the game looks and feels.… Expand
Dec 3, 2013I'm one of those who loved the original Flashback. It was a game that brought to 1992 a great art concept, with interesting narrative and an enigmatic main character. It wasn't simply a "video game" per se. It was rich in so many aspects. So, years passed and the same team redesigned the game to our days, with present technology and resources. Even with most game reboots being rubbish, I gave it a try. I really wanted to see something fresh, well-thought. Sadly, didn't happen. Poorly implemented controls, so-so visuals, and a horribly annoying Conrad, with C-movie quotes and that typical male-main-character-from-Unreal-Engine face. I stopped playing the game in the middle because it was ruining my fond memories from the original one. And what bugs me the most is that was made from THE SAME GUYS.… Expand
Nov 9, 201320 minutes was enough to see it's nothing like the original. It had already upset me loads by the point where you get a teleporter on the first level. The original was divided into screens, and you had to spend a few seconds at the start of each screen planning your route, and sometimes timing it so that you'd be on a certain platform when a certain guard was turned the other way. All of that is gone in the remake, as the camera follows you (in an uncomfortably close close-up) and the levels are continuous. Some new mechanics have been added for the sake of it, such as an aimable gun. Sounds like a good idea doesn't it? A little laser sight instead of automatically hitting anything at the same height on the same platform but, it's less fun.
The atmosphere is gone too, everything feels extremely chirpy for some reason the character modelling and voiceovers feel like a 2002 remake, not in terms of actual graphical quality but in terms of the design aesthetic. I can't believe they got rid of the old intro, which was one of the best intros of its day.
And it's a console port (not a port exactly, but the menus and everything else are clearly designed for them). Well of course, the original played on consoles didn't it? But differences have emerged an OLD console could port quite happily to PC with W,A,S,D and three buttons, and a logical options menu at the start. New consoles have been evolving in a different direction for 20+ years, and the Flashback remake is for a new console.
Having shelled out $15 on this, I like to think of the developers, who are largely the ones from the original game, going out and having one last hurrah before they all die of Alzheimer's. This thought consoles me.… Expand