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Description: FlatOut: Ultimate Carnage is rebuilt from the ground up and specifically developed to utilize and take advantage of the additional feature sets and improved processing ability of the Xbox 360 to produce an entirely new FlatOut experience. Features include: 12 cars racing on screen up from eight cars in FlatOut 2; Five all-new single player and two all-new Xbox Live multiplayer modes including ‘Hunter & Prey’, ‘Beat The Bomb’ and ‘Frag Derby’; Downloadable content support; Widescreen HD resolution (1280x720); Dynamic lighting and shadowing with real-time environment mapping on all vehicles; Increased polygon count, 20,000 per vehicle as opposed to 5,000 in FlatOut 2; 7,000-8,000 dynamic objects per track, up from 5,000 in FlatOut 2; Dynamic shadow maps for every single moving and static 3D object on each circuit; Parallax mapping for skid marks used in the off-road tracks and mud surfaces; Improved particle effects, e.g. dust, dirt, smoke and water. [Empire Interactive]

Overview

Platforms:
  • Xbox 360
  • PC
Initial Release Date: Oct 2, 2007
Developer:
  • Bugbear
Publisher: Warner Bros. Interactive Entertainment

Credits

Janne Alanenpää
Produced By: executive producer
Steve Hickman
Produced By: executive producer: Empire Interactive
Jyri Ranki
Produced By: producer
Danny Rawles
Produced By: producer: Empire Interactive
Mikael Achrén
Art Department: graphic artist
Tero Antinkaapo
Art Department: graphic artist
Jean-Peter Finnberg
Art Department: graphic artist
Kari Huttunen
Art Department: graphic artist
Petteri Huttunen
Art Department: graphic artist
Jarkko Järvinen
Art Department: graphic artist
Juha Kauppinen
Art Department: graphic artist
Mikko Kautto
Art Department: lead artist
Jani Kontkanen
Art Department: graphic artist
Pauli Kosonen
Art Department: graphic artist
Juha Kämäräinen
Art Department: graphic artist
Ilari Lehtinen
Art Department: graphic artist
Hannu Leskinen
Art Department: additional artist
Tomi Linja-aho
Art Department: graphic artist
Jukka Merikanto
Art Department: lead artist
Niko Miettinen
Art Department: lead artist
Tero Mäkelä
Art Department: graphic artist
Piia Pakarinen
Art Department: graphic artist
Teemu Rajala
Art Department: graphic artist
Juha Räsänen
Art Department: graphic artist
Pekka Suutari
Art Department: graphic artist
Panu Uomala
Art Department: graphic artist
Heikki Vehmas
Art Department: lead artist
Janne Alanenpää
lead game designer
Dave Cleaveley
quality assurance manager
Wayne Gardner
senior quality assurance engineer
Juha Kontio
game designer
Panu Liukkonen
programmer
Markku Rankala
programmer
Timo Saarinen
programmer
Fred Sundvik
programmer
Henri Tuhkanen
programmer
Reko Ukko
game designer