No score yet - based on 2 Critics

Critic score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Dec 19, 2010
    Flight Control may not be as fresh as it once was, but it's still a fun puzzler.
  2. Dec 19, 2010
    It is absolutely perfect for the iPhone and other touchscreen devices, but loses a little something when played with a mouse, and for more than a few minutes at a time.
User Score

Mixed or average reviews- based on 25 Ratings

User score distribution:
  1. Positive: 10 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 1 out of 11
  1. s60
    Dec 23, 2010
    Incredibly addictive, very easy to learn and play but very challenging to master, if you are looking for a good casual game, then this is it, very good replay value Full Review »
  2. Jan 22, 2012
    Excellent game - very, very good replay value, very addictive and easy to start playing, incredibly difficult to achieve top levels. The maps are added semi-regularly, but even the existing ones make for hours of entertaining gameplay. Really the only problem I have with the game is, at least in my humble opinion, the ridiculously wrong ratings for maps and hence unfair awards for achievements. I have top scores on higher than 3 star difficulties, the highest actually on the 6 star map, and considerably lower scores on supposedly easier maps. The most difficult map is actually the starting, one-star map. Maybe it's just me though... Full Review »
  3. Jan 5, 2011
    The gist of the game is using your mouse to draw a trail from a plane that comes from off screen towards an appropriate color-coded runway. Some plane colors have two different types of planes that will move at different velocities. Typically, the bigger planes move faster than the slower ones. The game moves in real time. So as you're drawing the trail from your plane to the runway, it is actively following the path that you've drawn. If you mess up, simply redraw a line and it will erase the old path. The game starts you off with 3 or 4 planes (and helicopters). But as you land more and more planes, the number of planes on-screen progressively increase. By the time you've landed your 100th plane, you're constantly juggling 10 or more planes.

    Each round ends when you allow a plane to collide with another. As soon as I crash a plane, I usually retry and attempt at a higher score than the previous run. Steam keeps track of your scores on the different maps and even gives you a rank (like captain first class, test pilot, etc.) and a percentage at the end of the round (top40%, top 10%, top 1%, etc.). If you check your stats in Steam outside of the game, it will give your global (steam-wide) rank.

    I usually don't get excited about games like this. Hell, this is probably the first mini-review I've ever wrote. But I hope this encourages at least a few of you to try it out and possibly begin discussing this gem of a game. It's one of those games that you can learn in 5 minutes but possibly take years to perfect (like those old arcade games that we know and love).
    Full Review »