- Publisher: Atari
- Release Date: Dec 9, 2004
- Also On: PlayStation 2
- Critic Score
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82It's considerably derivative and it doesn't bother with experimental gameplay or ideas.
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81An enjoyable brew of lush graphics, solid voice-acting, and fun gaming that once again reminds me why I'm still hacking and slashing 20 years down the road. [March 2005, p.66]
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74A small evolutionary step above what Stormfront did with The Lord of the Rings: The Two Towers, and players who appreciate that brand of brute-force, hack-and-slash gameplay should find in it a great-looking and enjoyable, if somewhat familiar, experience.
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But at around 7 or 8 hours and with no multiplayer or real longevity beyond playing on Hard difficulty, it's just as well that the game has a budget price tag.
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70Demon Stone deserves 75% because it's not the best hack and slash game out there, probably because it's a measly port that they probably threw together at the last minute.
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68The game is also rather short, which is both good and bad; it's bad because well, because *I* say it's bad; and good, because you'll get sick of that linear hack-and-slash action.
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67The "Serious Sam" of the "D&D" genre: fast, brutal, and ultimately a teeny bit dull. [Apr 2005, p.100]
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65A solid hack-n-slash game that will appeal to fans of the genre, though it'll wear thin quickly.
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60There's a decent plot, and the game's fantastic graphics really make you feel like you're in Faerūn. And for a brawler, it's a very playable game. However, compared to other games, it's more like an interactive movie.
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The incessant clicking is reminiscent of, but nearly as gratifying as, using a retractable ballpoint pen. [Apr 2005, p.86]
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If you want a game with good fight mechanics that stands up well on the PC, you should get "Prince Of Persia: Warrior Within." If you want a standard shoddy port of a console game, you should get this. It's fun, but it doesn't belong.
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User score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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ArtF.7It's worth the money i spent on it.