User Score
5.9

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 11 out of 23
  2. Negative: 8 out of 23

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  1. Mar 6, 2014
    3
    Foul play have a lot of potential but fail in every aspect. The gameplay is repetitive, you need to press the same attack button for achieve the best combo. The sound is repetitive, same music from stage to stage. It's not even original as an idea. I don't vote 0 because have a good design.
Metascore
69

Mixed or average reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
  1. Nov 21, 2013
    55
    The lack of depth hurts Foul Play the most, and it's really a shame considering how brilliant the aesthetic is. I wanted to run around the stage, but playing the game made me exit stage left.
  2. Nov 14, 2013
    75
    Diversity is Foul Play’s huge advantage – each of 22 levels offers a completely different setting, increasingly unconventional monsters and plenty of bosses. Still the game gets tedious if you play it too long. [12/2013, p.67]
  3. Nov 6, 2013
    60
    If the filler were stripped out Foul Play would only be a two hour game but it would be two hours flush with ideas instead of five hours sprinkled with them. It would make for a more appealing co-op game, too. You won’t find yourselves saying “Just one more act,” you’ll be loading up Castle Crashers.