Freelancer PC

User Score
9.0

Universal acclaim- based on 185 Ratings

User score distribution:
  1. Negative: 4 out of 185
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  1. Nov 1, 2010
    6
    While this game was very innovative back in 2003, with it's realitme NPC conversations and well built multiplayer support, only today we can see some of it's major flaws. The lack of variety for such a game is rather amazing, which really becomes noticeable in both singleplayer and multiplayer missions, which are exactly a handful of Go-There-And-Kill-Target sequences. However, this is aWhile this game was very innovative back in 2003, with it's realitme NPC conversations and well built multiplayer support, only today we can see some of it's major flaws. The lack of variety for such a game is rather amazing, which really becomes noticeable in both singleplayer and multiplayer missions, which are exactly a handful of Go-There-And-Kill-Target sequences. However, this is a very targeted game for third party modders, and with titles like the Discovery Mod, Shattered worlds, Monkey Universe, Flack and others, one might wonder if the Microsoft corp would finally make the game's source code public to enhance the experience of a 2003 game, which is still favored by a wide variety of players even now.

    The game's best features is it's very simple, arcade-like control system, which allows new players to quickly master the movement of their ships, something not a lot of arcade games can boast about. Obviously calling Freelancer a space sim is rather odd, the odd scaling of ships and stations vs planets, lack of gravity, very odd distance measurement and broken physics give this game a clear arcade feel to it. An arcade game, which can keep you amused for a very long time.
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  2. BrianR.
    Mar 20, 2003
    6
    A game that should get a 10 on intuitive controls, crunchy visual and sound effects, and an interesting backdrop of elective activities to a reasonably interesting storyline instead loses points. While a novice gamer might enjoy Freelancer a great deal for a time before moving on to another game, longtime fans of the genre had much higher hopes for the evolution of the space trading sim. A game that should get a 10 on intuitive controls, crunchy visual and sound effects, and an interesting backdrop of elective activities to a reasonably interesting storyline instead loses points. While a novice gamer might enjoy Freelancer a great deal for a time before moving on to another game, longtime fans of the genre had much higher hopes for the evolution of the space trading sim. While not game has quite come close to the magic of the legendary Elite that started it all with huge areas of space to explore, a variety of mission types, and a relatively high level of ship customization. Since we've seen Privateer, quite similiar to Freelancer, created by the same legendary designer of Wing Commander. Most notably were Terminus which featured detailed ship creation and modification, a dynamic economy and advanced, persistant, ship AI that could form ad hoc alliances or emnities with other vessels even to the point of posting bounties on each other or the player. X: Beyond The Frontier allowed the lone trader to create his own supply and distribution chains in space to the point of creating his own factories, stations and fleets while competing with other factions for resources. Freelancer brings us, once you step around the fairly interesting if rehashed linear storyline, a very static universe if a stunningly beautiful and visually varied one. While ships fly in formations and chat with each other and the station the economy they supposedly ply is static - prices never change. Hence once you learn a good route you're set for life. There are many factions but they're all but interchangable as they offer identical mission types (go there - blow that or them up). The relationships between them are as unchanging and void of surprises as the economy is. A player can never really get attached to his ship either as the 'rpg' based levelling system compels the player to buy a more powerful ship as soon as he gets to a high enough 'level'. Ship customization is woefully superficial and limited. Also, while there is a small variety of ship classes (Light Fighter, Heavy Fighter and Freighter) ultimately all players will end up with Heavy Fighters as all missions involve intense combat - even trade. Light Fighter and Freighter variants are unavailable at all for the highest levels of play. Multiplayer, while admittedly fun, does have many shortcomings. First, the static nature of the universe makes the natural tendancy of players to offer each other help a losing proposition. If the entire point of playing this style of game is exploration and discovery having that all handed to you on a silver platter ruins the game. Players have reported that, running the best routes, they can max out in power in a matter of hours. Once you're at the top of the food chain what's left to do? Static factions dictate you can't effect the various conflicts brewing. Ship vs. ship combat works much better in true sims than in arcade games in which turn, burn, and shoot are the only tactics available. There's not much of dogfight to be had. All this said, Freelancer still gets 6 out of 10 because there will be folks who will enjoy it. There's beauty and some crunchy gameplay in an evocative setting. Now, if only something this pretty had brains too. Wouldn't that be something? Expand
  3. Aug 5, 2012
    7
    Okay, so let me start by saying that I like this game. It has nice graphics (for it's day) and a good story. But that's it for the good stuff however. Some would say that's enough but it really is not. The gameplay is linear to an extent that won't bother you the first time you play the game but afterwards it will stick out like a sore thumb. After the story ends most have seen maybe 10 %Okay, so let me start by saying that I like this game. It has nice graphics (for it's day) and a good story. But that's it for the good stuff however. Some would say that's enough but it really is not. The gameplay is linear to an extent that won't bother you the first time you play the game but afterwards it will stick out like a sore thumb. After the story ends most have seen maybe 10 % of the worlds that are available in the game Expand
  4. KCL
    Mar 21, 2003
    7
    Freelancer got a very unique control system that deserves a 9 for it, but then space sims may be disappointed by the absence of joystick support. The story missions are very interesting, but just when you are getting into it, you finds out the story is nearing the end. the story would require lenghtening IMO, i finished the game in 18 hrs and its back to the standard freelance missions Freelancer got a very unique control system that deserves a 9 for it, but then space sims may be disappointed by the absence of joystick support. The story missions are very interesting, but just when you are getting into it, you finds out the story is nearing the end. the story would require lenghtening IMO, i finished the game in 18 hrs and its back to the standard freelance missions where its always the same few types(once u done the few, u done them all). The motivation for playing them starts to fade away when u realize that all the credits u earn is only used to get urself a better reputation and ship which is in turn used to make ur freelance missions easier. Expand
  5. AhmedA.
    Mar 6, 2003
    7
    The Visuals are stunning and combat is fun, but the scripted talking in the bars, glued together partial sentences, is not what i had in mind with good speech. The story is ok but not nearly as good as id could be. Its one of the games that will get best reviews, but most of the people will be dissapointed. The trade-prices are static and you don't have the feeling you are in a big The Visuals are stunning and combat is fun, but the scripted talking in the bars, glued together partial sentences, is not what i had in mind with good speech. The story is ok but not nearly as good as id could be. Its one of the games that will get best reviews, but most of the people will be dissapointed. The trade-prices are static and you don't have the feeling you are in a big dynamic "alive" universe. The old privateer is much better in this terms. But have fun anyway! Expand
  6. H.Lokesz
    Apr 24, 2003
    6
    It is a nice game to play for a few hours but there aren't many things to do except shooting pirates. It gets boring in the end. After that few hours i took up my previous games .
Metascore
85

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 34 out of 39
  2. Negative: 0 out of 39
  1. You'll be impressed by the graphics. They don't seem as jaw-dropping as they did three years ago, but they have held up nicely and allow for an astonishing number of different ships and other space objects onscreen at the same time, which makes for some very hectic battles.
  2. It is not the revolution in the space combat genre that many were hoping for, but it certainly is the next evolution.
  3. Freelancer isn’t just a game – it’s a way of life.