• Publisher: THQ
  • Release Date: Feb 25, 2008
  • Also On: Xbox 360
  • Summary: Not too far in the future, the global natural resources are on the brink of depletion. As our economies and our way of life tumble into chaos, the superpowers clash to gain control. Set in a fictional future based upon the headlines of today, F.O.W. brings players into the world's next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition (U.S./E.U.) or the Red Star Alliance (Russia/China). Tomorrow's weapons, today: As depicted in F.O.W., the U.S./E.U. and Russia/China have combined their military research and budgets, and the result is over 60 next-gen vehicles and weapons inspired by military designs for the near future. This includes remote controlled drones, gun cams, and next-generation counter-measures systems, all of which are player-controllable. Use high-tech combat systems to collect and relay recon, targeting, and threat information between team mates. Target acquisition and sharing between vehicle occupants is just one example of F.O.W.'s focus on an advanced team play experience. The customization system allows players to grow their soldier to fit their play style by choosing a weapons loadout, as well as a technical specialization (role). As the game progresses each role will upgrade, providing advanced equipment and abilities. The system is a mix of RPG-like depth but with the accessibility of a fast-paced FPS. Frontline combat system: The main game mechanic featured in F.O.W. in both in single player and multiplayer, is the ability to join the forces on the front line. This front expands across large portions of a mission and will require a strategy to achieve the contextual objectives in order to move this front forward. Not only does this system keep the battle centric and players in the midst of the action, it gives a unique sense of advancement as your Division is rewarded with territory for their victories. Choose your path to victory: Within the front, players can take advantage of a sandbox of destructible elements and various weapons of war to create their own unique paths and strategies. Instead of failing and re-playing the same sequence of events, players can 'chip-away' with varied approaches, allowing diverse missions with high replay value. [THQ] Expand
Score distribution:
  1. Positive: 9 out of 19
  2. Negative: 0 out of 19
  1. Frontlines managed to meet my expectations pretty well. Despite the fact, that I was hoping for additional graphical brilliance (especially in terms of the range of vision), the boys and girls at Kaos Studios managed to create a game, that nicely satisfies my personal multiplayer-shooter-likings: New ideas, uncountable (and well balanced) possibilities, cool vehicles, nice maps for up to 64 shooter fans and a single-player mode, that deserves its name. [May 2008]
  2. It offers niether anything to be passionate about or that's worthy of a vicious shoeing. [May 2008, p.98]
  3. Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It's a shame Kaos didn't scrap the single-player altogether to focus completely on honing the online experience.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 31 out of 58
  2. Negative: 24 out of 58
  1. DavidB.
    10
    Aside from the rough start this game is fantastic as a multiplayer game. Single player has something to be desired but multiplayer makes up for it. The sheer variety of weapons, vehicles, and tactics make this game infinite in enjoyment. Expand
    • 1 of 1 users said yes
  2. JWun
    5
    Perhaps I have been spoiled by the greatness of COD4, but this game sucks. I used to be a big battlefield fan and was hoping for something similar. The single player dynamic feels like Nerf-wars: The enemy AI is borderline retarded, i.e.; I was able to take down an enemy hum-vee by running circles around it while reloading my RPG. The multi-player feels like a Quake Wars knockoff. If you liked that game, you may like MP on this one. I expected more. Expand
    • 2 of 4 users said yes
  3. DanielB.
    4
    The game is a typical over-hyped but not delivered product heavy on graphic "bells and whistles" and short on gameplay execution. It feels like an unfinsished beta release that was rushed out of the door with promises of fixes yet to come. Joystick support is not even implemented properly, As for game play.... The game is very unbalanced and does not promote team play. It "encourages" team play but the reality is that people on the public servers tend not to cooperate. (By the way, the server browser is very poor). People tend to flock to the overpowered sniper rifle or play with the drones. Makes for a very unrealistic battlefield experience. The futuristic setting and pace of play leaves me cold. It is a twitch fest more than a cooperative tactical environment. Outside of the nice graphics, I cannot recommend this game over some of the more polished Battlefield 2 Mods out there. FFOW only rates a 4 out of 10 and that only because of the graphic quality on higher end computers. My advice is to wait until a few patches have been produced and the game gets discounted. If the gaming community becomes interested in FFOW some better mods may develop over time. Save your money for now, this game is not worth buying. Expand
    • 2 of 2 users said yes

See all 58 User Reviews