• Publisher: THQ
  • Release Date: Feb 25, 2008
  • Also On: Xbox 360
  • Summary: Not too far in the future, the global natural resources are on the brink of depletion. As our economies and our way of life tumble into chaos, the superpowers clash to gain control. Set in a fictional future based upon the headlines of today, F.O.W. brings players into the world's next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition (U.S./E.U.) or the Red Star Alliance (Russia/China). Tomorrow's weapons, today: As depicted in F.O.W., the U.S./E.U. and Russia/China have combined their military research and budgets, and the result is over 60 next-gen vehicles and weapons inspired by military designs for the near future. This includes remote controlled drones, gun cams, and next-generation counter-measures systems, all of which are player-controllable. Use high-tech combat systems to collect and relay recon, targeting, and threat information between team mates. Target acquisition and sharing between vehicle occupants is just one example of F.O.W.'s focus on an advanced team play experience. The customization system allows players to grow their soldier to fit their play style by choosing a weapons loadout, as well as a technical specialization (role). As the game progresses each role will upgrade, providing advanced equipment and abilities. The system is a mix of RPG-like depth but with the accessibility of a fast-paced FPS. Frontline combat system: The main game mechanic featured in F.O.W. in both in single player and multiplayer, is the ability to join the forces on the front line. This front expands across large portions of a mission and will require a strategy to achieve the contextual objectives in order to move this front forward. Not only does this system keep the battle centric and players in the midst of the action, it gives a unique sense of advancement as your Division is rewarded with territory for their victories. Choose your path to victory: Within the front, players can take advantage of a sandbox of destructible elements and various weapons of war to create their own unique paths and strategies. Instead of failing and re-playing the same sequence of events, players can 'chip-away' with varied approaches, allowing diverse missions with high replay value. [THQ] Expand
Score distribution:
  1. Positive: 9 out of 19
  2. Negative: 0 out of 19
  1. Frontlines managed to meet my expectations pretty well. Despite the fact, that I was hoping for additional graphical brilliance (especially in terms of the range of vision), the boys and girls at Kaos Studios managed to create a game, that nicely satisfies my personal multiplayer-shooter-likings: New ideas, uncountable (and well balanced) possibilities, cool vehicles, nice maps for up to 64 shooter fans and a single-player mode, that deserves its name. [May 2008]
  2. It offers niether anything to be passionate about or that's worthy of a vicious shoeing. [May 2008, p.98]
  3. Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It's a shame Kaos didn't scrap the single-player altogether to focus completely on honing the online experience.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 31 out of 57
  2. Negative: 23 out of 57
  1. ClausD.
    10
    Best Game I Played until Now, Compared to BF2 the textures/Grafics are in my opinion much better. Singleplayer is Awsome, Multiplayer I think one of the Best ever. Anyway still space for Improvement on Handling the Server Browser. Expand
    • 1 of 1 users said yes
  2. JWun
    5
    Perhaps I have been spoiled by the greatness of COD4, but this game sucks. I used to be a big battlefield fan and was hoping for something similar. The single player dynamic feels like Nerf-wars: The enemy AI is borderline retarded, i.e.; I was able to take down an enemy hum-vee by running circles around it while reloading my RPG. The multi-player feels like a Quake Wars knockoff. If you liked that game, you may like MP on this one. I expected more. Expand
    • 2 of 3 users said yes
  3. I got this game off steam for 1.5€, which is a terribly good price for a game of this calibre. But it doesn't weight up for its flaws, not even if it was free of charge. First of all the game don't have anti-aliasing - at all. This is particularly bad since the maps are quite large in this game. Sometimes it is virtually impossible to see someone on distance, simply due to the blurriness created by not being able to turn on AA. Secondly, the game is very unbalanced. To understand why it is unbalanced you have to understand basically how the game works. In short, you first pick a soldier type, such as sniper or assault, then you go on to picking a special ability, such calling down air strikes or controlling a robot with an assault rifle mounted on-top of it. Some of these special abilities are completely underpowered, which leads to virtually every one picking either air-strike or robots as their special ability, resulting in mayhem. The default maps are also, very sniper friendly. Which leads to the more part of the players to pick the sniper class. Resulting in a stand still. Even if you try to take the initiative, it is most likely that you will get shot by a sniper. The game doesn't seem to have put in enough measures against lag. Vehicles can teleport 10 meters to the side, which isn't very fun when you're trying to destroy it. What is less horrendous is the feeling this game produce. When you are in the midst of battle, the sounds and lights are almost overwhelming, giving it a really enjoyable feeling. Parachuting behind enemy lines and picking off enemies, is much to my delight. In conclusion, if you are able to find it for the same bargain price as I did, there simply are no excuse for not buying it. Expand
    • 2 of 2 users said yes

See all 57 User Reviews

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