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Generally favorable reviews- based on 1127 Ratings

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  1. Sep 17, 2012
    Brutally difficult. If you dislike game over screens, this is not the game for you. You will die, a lot. Sometimes it won't seem fair. Other times everything comes together just right and it's the greatest feeling in the world. The mechanics work really well here and if you like a challenge you owe it to yourself to pick this one up.
  2. Sep 17, 2012
    Amazing game, deep gameplay, plenty of replay value. Game breaks a good bit of new ground in strategy games, well worth the time and attention. avoid the subreddit and wikis however, more fun to discover things yourself.
  3. May 28, 2014
    I like it a lot. It could use a little more depth (I haven't tried to the expansion though), seems like mostly you just try to keep their weapons disabled and the AI is pretty basic.

    But I had a whole lot of fun with this.

    Though losing a crewman in your first encounter in the first zone is kind of completely ****
  4. Oct 9, 2013
    YES!! Finally, this is pure genius. A light in the dark.. take this modern uber hyped crap games!
    The proof that a good game is based on a good concept, passion, love for your work.
    No need for super graphics and 2gb cutscenes, no need for a 2000$ rig to run this gem.
    All those multimillion developers/corporations should be ASHAMED, faster than light is simply perfect. And it is
    unbelievable how much fun you'll have playing it. Expand
  5. Sep 11, 2013
    One of the best hour/dollar ratios in gaming. This game is hard as balls though, not that there's anything wrong with that. As far as roguelikes go this is one of my favorites.

    I love this game.
  6. Sep 20, 2012
    This is one of the best indie games I've ever played. It deserves every cent, I honestly can't wait to see what other games this company will make in the future.
  7. Mar 24, 2013
    There plenty of reasons to complain about FTL. Luckily for this little game? None of those reasons are that it isn't fun. It is a one of a kind game there really is nothing like it out there. Let's call it an epic space flight sim? If you're after graphics this is not the game for you. Yet I consistently find my room mates and friends watching me play this game. It has real decisions, 'real' stakes and 'real' consequences. Huge replay-ability and a truly fresh feel. Definitely pick this one up. Expand
  8. Jan 11, 2013
    It seems people do not remember the old rogue like games of the past and are pretty quick to bomb this game because they got angry at their bad luck.... It is a shame really, because you can't win, with people complaining about games not being hard anymore and when one comes out, they can't handle it. Regardless, FTL is an awesome polished game with an amazing soundtrack, plenty of content and proves to be a fun, addicting and difficult video game for people who can handle it. Game mechanics are stressful, but well implemented and generally enjoyable. Ship unlocks provide a long-term and difficult challenge for people who are interested in unlockables and full completion. Like any rogue-like, it is difficult, unfair in some places and heavily dependent on luck once you learn how to play. But that's a good thing, it keeps the game varied and interesting. Getting lucky is not the whole story, success will come from making the right decisions with what your luck gives you. Expand
  9. Feb 18, 2013
    I never imagined this game would give me this much fun. Really. The graphics will not impress you.
    But they get the job done. Soundtrack is amazing. Creates a nice atmosphere. The gameplay is really great. I love it. And yeah, this game is not easy You will probably die a lot. But that is part of this game.
    But the controls and everything are really easy to pick up and play.
  10. Jul 14, 2013
    One of the most addictive games I've played, just spent an entire weekend with this game and I loved it. Sure the luck factor plays a huge role and combined with general difficulty of the game can make it frustrating at times, but after all that's what makes me play over and over again. It's absolutely worth picking it up, it's 2.5€ on sale and it managed to keep me playing for way longer than most of the full priced 60€ titles (not that I'm done with it anytime soon though, still have ships to unlock!). Expand
  11. Sep 17, 2012
    If you like maddeningly difficult old school games then this one is for you. The graphics are primitive, but I feel like that just adds to the old school feel of the game. The game play is simple enough to pick up quickly, yet complicated enough to keep you thinking and coming back for more.

    The basic mechanics of shields, weapon systems, drones, and boarding parties make me feel like
    I'm the captain of a Star Trek vessel in a way that previous Star Trek and other Sci-Fi games have failed to do so well.

    For an inexpensive indie game with such a small team the design is nearly perfect. Aside from having not quite enough different random encounters (expect to play through the same encounters over and over again) I don't think I have any complaints for this title. I hope a AAA studio decides to make something like FTL, or picks up these guys and makes FTL2.
  12. Sep 25, 2012
    YES! I beat the game on easy!
    That is something that you won't hear that often, hardly ever for that matter, when it comes to most video games. This game is difficult and takes time to master the intricacies of what will work in certain situations. While the game randomly generates each play-through, you will from time to time get events that are similar, but with how unforgiving the game
    can be at times, that is a good thing. You learn from mistakes and adapt, though you usually have to adapt more than once with each play-through.

    It is a wonderful top down spaceship command game, and with what games have come out in the past decade, FTL feels pleasantly fresh to me, but with a retro feel. The sound track is awesome; it's typical sci-fi fair but it definitely sounds original and also retro with the computerized sounding notes. The graphics have the same retro feel, like I'm playing a game that could have come out 15 years ago by the look. That is also a good thing, since it gives me something different to look at compared to the top of the line graphics oriented games. Not everything in gaming is about having the best graphics, and frankly, graphics rank low on the list about what is important in making a great game.

    Game play is a big factor in great games and FTL has just that. While the encounters can get repetitive at times, each encounter can change from that to different within seconds. On well placed hit by an enemy can have you sending your crew running to repair a hull breach or a heavily damaged life support system. It can get hectic at times, but the game does allow you to pause mid-combat to analyze the situation act out your best plan accordingly.

    Besides the music I mention before, the sound effects are great as well. The sound of missiles exploding as they hit their mark, varying "pew pew" style laser sounds from laser batteries, and the crackling of an ion cannon shot that has disabled a system on the enemy ship(though more likely yours). There is also is the ability to cloak your ship if it came with a cloak or if you bought one along your journey. If you want to teleport people, you can do that too if your ship has one or you get one. Teleport some of your crew to reek havoc on the enemy vessel.

    As I said the game is very unforgiving and permanent death is something that makes the game twice as nail biting since there is no save function that allows you to start at the last good place if you die. But since the game doesn't take that long to get to the end(play-throughs usually last no more that 2 hours), the permanent death is not a problem. Though it can tug at your heart strings, if you have named your faithful ship and crew, which the game lets you do. Oh, poor Engineer Gork, your effort in putting out the fire in the engine room was greatly appreciated, but sadly you perished from the lack of oxygen before you could get to safety in the nearby corridor.

    The game is quite amazing in every way. Though if you don't like a challenge, then I guess it isn't for you. As for me, I love it and all its quirks, so that is why I give it a 10.
  13. Aug 12, 2013
    This is a sweet game. It is a bit too dependent on luck, but with time you develop response strategies to different situations. The key is to maximize on good situations and retreat when things get bad if necessary. I guess that's a part of this game's appeal mainstream games today simply aren't trying to kill you anymore. They always try to hold your hand. Now where's the fun in that?
  14. M13
    Sep 28, 2012
    Having the most fun playing this game that I've had in a looong time. Love the permadeath. And remember people the fights are just as hard on "easy" you just get a bit more money. When I was very young about 24 years ago there was a turn based Mech Warrior RPG.......I loved that then. And I love this now. They seem very similar.
  15. Mar 23, 2014
    For those among us who enjoy pain and suffering, sci fi themed tactical games with a bit of RP elements thrown in, FTL is an ideal game. A constant barrage of bad luck and impossible situations means you`re likely to spend a lot of time restarting the game, cursing loudly to the annoyance of family members or even crying.
    This skillfully constructed tool for selling more nerve medication
    will include things like hitting your weapons 1 second after you enter stealth mode to reload your weapon in safety, forcing you to spend stealth putting out fires instead of reloading, which means you`ll be reloading later when the enemy is firing on you. Or killing off your crew with random events and not generating any way to shanghai more crew, leading to death by abandoned ship. Or it may refuse to provide you with a suitable weapon upgrade for level after level, until you can`t break the shields of any enemy and die. Once in a while it will even make dead ends for you, forcing you right back into the pursuing fleet which is what provides the time pressure in the game, preventing free exploration.
    And I could list about 20 similar conspiracies hatched by the makers of FTL without effort; all with the express purpose of driving me insane. Having said this you might think the game is no fun. But it is! Unlocking ships, finding rare events and quests and the interminable difficulty of getting your ship to the last zone in an appropriate condition to fight the last battle is irresistible to all roguelike fans and should not be missed. Although much of the game is random, practice does make things easier to a certain extent. Things like venting the ship into space to deal with boarders while putting all your crew in the medbay for example has apparently not occurred to many of the negative reviewers here. But this simple response makes it easy to deal with boarding parties, and fires from solar activity I might add, since the enemy cannot beam back to the other ship because there is a CD and are forced to fight in your medbay where they will die every time.
    Obviously the easily frustrated should perhaps look elsewhere. Unless you understand the genre concepts of randomness and perma death, and like them, you will not have much fun. For the rest of us though we can only hope that a sequel will appear at some point in the future. Until then, FTL will have to do:)
  16. Mar 7, 2013
    Well I easily sunk in over 30 hours so far, for a simple premise its so addictive. Whats more is its proof that game don't have to have major budgets and high end graphics to be compelling, intuitive and enjoyable. The price is more then reasonable for this throw-back to the 90s in terms of game play and style.
  17. Sep 17, 2012
    i've been hyped for FTL ever since I contributed to their Kickstarter. Now that it's here, I'm not dissapointed at all :)

    Graphics - Old school, but very clean. there aren't any options though, including resolution, which makes it look quite bad on stretched fullscreen. More customisation would be nice.

    Sound - AMAZING sound design. great effects and a very nice soundtrack, never
    feels repetitive.

    Gameplay - WIN. Even though there really isn't much of a variety of gameplay, It is always fun, very repeatable and VERY hard. it will take you a long time to win the game just once, then so much more to unlock all the content available

    Overall - I HIGHLY reccomend it.
  18. Oct 15, 2012
    Perfect game for what it is--a very short, simple, highly replayable,sci-fi roguelike. For the price, it's an amazing game, and I'll probably keep it installed for years. It's harder than most modern games, and a given run can be ruined by the occasional bad roll at the wrong time. But the whole game takes about 2 hours, and the really bad luck doesn't happen often.
  19. Oct 9, 2012
    Very fun game that may or may not keep you glued for hours. It has a crazy hard difficulty that may turn off some players or may attract some like flies to honey. Be warned, you will either love it or want to smash your computer to tiny bits in rage.
  20. Jun 23, 2013
    Very difficult true but also very addictive! It does not forgive recklessness, you need to have some tactics. It also requires a great dose of sheer luck, being procedurally generated and all. Just remember to embrace the failure and make it fun. If you are having problems on normal, try easy don't be ashamed, easy in FTL is like hard in other games and normal is insane.
  21. Dec 11, 2012
    This game is so rouge like, I can't get enough of it. I would love to see a sequel. To address the critics, whom are mainly users and not professional reviewers, if you can't take the heat get out of the kitchen.
  22. Apr 1, 2013
    Incredible gameplay! FTL is an easy to learn and incredibly difficult to master game. It has a mix of arcade and strategy elements that I have never seen before. Building your spaceship as you go gives a sense of vested value that matches any RPG. To top it off, the soundtrack is excellent, and the interface is so good it makes you wonder how the AAA titles fail to get it right.

    have not played an indie game that comes near as close to FTL. Expand
  23. Sep 18, 2012
    This is a great little game that is impossible to lay down. I started off dying all the time but after a couple of tries I got the hang of it and a better understand of what to do. Now I find it impossible to stop playing and I quite frankly feel that this is one of the most original and fun game I have played in a while. Hands down 10/10.
  24. Sep 26, 2012
    Better than any game I've played this year at a fraction of the price. It offers so many things that the industry seems to be completely devoid of these days. First off, there's an actual learning curve. You have to learn by doing in FTL, and it usually results in a few miserable failures before you have any chance of success. There is no hand-holding, no quicksaving- you're simply expected to go down with the ship and then give it another go. But when you do, you're prepared for more contingencies. What was your flaw? Did you get boarded and defeated because you lacked a strong crew? Did you over-invest in weapons while neglecting defensive subsystems like shields, engines, and cloaking? And if so, which subsystems should you have invested in? The gameplay is about preparing for contingencies, and there are only so many. Once you learn all of them you can adequately spec your ship to be able to counter all of them. However, the game makes it VERY difficult to cover all of your bases, mostly due to a simple lack of resources and time. Not a single player, no matter how experienced, enters the final boss fight with every contingency covered. And as a result, the final battle is always rewarding no matter how prepared you are.

    On top of all that, there are unique random events that can happen in the game that can really change your experience for the better- or the worse. I will always remember an event where my female human pilot was killed trying to save an alien crewmember from a civilian ship- there's no cutscene, no fanfair, just a dialog saying that your pilot is dead and the crewmember survived. That alien crewmember became my new pilot and led us to victory. Sometimes it's more harsh and less dramatic. Find an alien artifact in space? Be careful approaching it. It might cause one of your crew to rapidly age in reverse until they disappear.

    There are lots of achievements, which I'm not usually fond of, but in this case I think they complement the game well. Everyone's going to make multiple attempts at the game, so why not make certain starting options unlockables? I really don't mind achievements when they're not half-ass. Either the entire game should be based around them or they shouldn't be there. The designers of FTL seem to feel the same way.

    Most importantly, the game offers challenge. The "Easy" gamemode is almost inevitably what everyone will start out with, and everyone will likely die several times on it. The difficulty is what made me nostalgic more than any of the excellent retro music and graphics- what happened to side-scrolling action games without a save option, where the last level was legitimately SCARY just because you were afraid of losing your progress? I haven't felt that way about the final battle in a video game in a long time. In almost every game today, you die at the hands of the final boss- and then you're instantly resurrected in the fight again. For example, I remember in Batman- Arkham Asylum where the best strategy was to die in the second phase of the boss fight, because it would instantly resurrect you during that specific phase with full health. Ridiculous. NONE of that bs in FTL.

    FTL is a game about feeling a sense of learning and accomplishment. Victory is only earned through experience and endurance. In your first "winning" game, there will almost assuredly be times when, in any other game, you would have reloaded. A crew member dies to your own negligence; you run out of fuel and have to wait for help; you realize too late that you would've specced differently if you had known better. In any other game you restart. In this game, you keep going. You make it work. After all, it's just a game. Remember when games were like that?
  25. May 20, 2013
    Once bought this game i letterally spent nights on it.
    Have you ever experienced a roguelike? Me myself had in the past, but i couldn't get fun out of 'em, ever.

    This game made me experience the fun behind losing. Because believe me: you are going to lose so many times, and still you'll need to try again. And not in the way "i have to beat this crap!", but instead more something "this
    one is going to be THE ONE!". And Evrytime in the end you think that you could have done better, so you try again. And you enjoy it, and stick to your tactics which will be proven good or bad only after many trials and errors.

    Oh, and the developer is ok with modding, and encourages it. So in the future, the basic game-play of the game (which is brilliant: the fights are really enjoyable and fresh) will experience a more opening to modalities many people felt the game was lacking (i'm quite sure in the future there will be tons of mods on the "privateer" style).

    Seriously, you want to buy this game. It's just tons of neverending fun. it's just like old arcades in which you kept on playing for the very sake of becoming better at them! Never felt this sensation since years!
  26. Sep 26, 2012
    Wow. I haven't gotten so immediately and utterly addicted to a game this fast since... Civ II?! It's a little hard at first but once you learn from your mistakes things start going more smoothly. The Faster Than Light webpage has some good Beginner, Intermediate and Advanced tip sections that I highly recommend.
  27. Dec 30, 2013
    Really refreshing and new.I look forward to the free expansion pack coming sometime in 2014. What can I say, it's cool and fun when you try different tactics. It was meant that it should have 8/10, but since the news about the free expansion pack, I give it 9/10

    I really like companies, that renew their products, especially when the game, gets older, then instead making a sequence

    GGWP Subset!
  28. Nov 13, 2013
    THE..... BEST.... ROGUELIKE.... EVER.... BAR.... NONE.... Amazingly well thought out game where you command a spaceship and given the way roguelikes work it doesn't appear to suffer from feeling horribly repetitive unlike the lions share of this genre.
  29. Jun 4, 2013
    An excellent take on the rouge-like, and possibly the closest we've ever come to how it feels to captain a ship from Star Trek. If you don't love this game and become addicted to it's simple brilliance then you truly have no soul. And FYI, if you can't handle the random encounter generator then you are simply not playing right.
  30. Jan 11, 2014
    Humans are stupid. Giving a game a low score because you can't beat it is stupid. That's not the game, it's you. You can blame bad luck all you want, but using 90% of the ships available I can reach the Last Stand on normal almost every time. At start you will perish, no doubt about it. Spending a lot of time on easy is key; try unlocking all available ships (type A and B) on easy so that you have a decent arsenal to choose from and you get some game experience. 55 hours in and I'm currently trying to unlock all achievements. It can get repetitive at times but given a few days you'll be coming back for more. Could do with more content, but with the upcoming Advanced Edition update (free of charge) I'll have to return to this review. For the ridiculous prices of the Steam sales, this is a no-brainer. Expand
  31. Mar 10, 2013
    Disappointed that I can not give it a 10, as it lacks such an obvious feature as an open-world sandbox game mode. It could have benefited so much in terms of enjoyment and replay ability through having one.

    It does have a tendency towards blind luck reminiscent of text-adventures, but this only adds to the charm.

    Delightful soundtrack, indulgent retro art stile, solid UI and fun
    gameplay mechanics make it one of the most enjoyable gaming experiences out there for the price. Expand
  32. Jun 25, 2013
    I'm so surprised as to how awesome this game is. It has huge replay value, a deep element of strategy throughout and it really made you feel in control of your own spaceship. The art style is simple and the UI, after some getting used to, feels as if everything is where it should be. People seem to complain about the randomness and that the game is too based on luck, but I disagree. Most of the time, it is YOUR fault that you fail and though the randomness may end up screwing you over, I see it as learning to make do with what you are given and in fact, this is outweighed by how much good luck you get in the game (like just being given a weapon for no reason). Overall, this game is a ton of fun and though it is very challenging, should be at least tried by everyone. Expand
  33. Dec 12, 2012
    This is a difficult game. When I started, it took me five tries to get to the end on easy. Two hundred hours later, on normal I can finish nearly every time. The fighting looks simple, but if you stick with it you'll find amazing tactical depth.
  34. Oct 2, 2012
    FTL is often referred to as a roguelike, but it's more of a strategy/roguelike hybrid. You control a spaceship and its crew, attempting to outrun a rebel fleet and deliver vital information. On the way you'll face a series of random encounters you'll have to survive, while upgrading your ship and crew as best you can with your limited resources. At first, it all seems overwhelming, even on easy difficultly. It took me 12 tries before finally getting my first win, but I felt like I learned something I could use going forward with each loss. Each game only takes an hour or two, so even with permadeath, the losses aren't that punishing. There are also a number of unlockable ships and achievements to go for. Although it's not quite as deep as some other similar games, it's still a lot of fun. Expand
  35. Jul 18, 2013
    If you loved the old 90's PC games, this game will be for you. I am spending every night, playing atleast one game. The game is very addictive and while the Steam sale is on, this game is a steal for $3.
  36. Jul 21, 2014
    FTL is a Rogue-like Sci-Fi adventure places you in the Captains chair of a Star Ship managing both crew and ship systems while trying to survive the odds. FTL has substance & style with its 2D aesthetic style, various aliens races & ships and tactical depth makes FTL fun and addictive and a worthy purchase especially on the Steam sales, with the added bonus of benefiting from some decent mods.
  37. Feb 19, 2014
    This is definitely a game for tactical/strategy aficionados. If you don't like challenging tactical games, thsi game is not for you. If you enjoyed playing X-Com on Superhuman or getting through FFT with 2 or 3 characters, this game is right up your alley.

    My winning odds on normal nowadays is probably about 2/3 runs. If you really feel this game is too hard or all up to randomness,
    you either have much to learn or maybe it's just too hard for you. I think the difficulty level is excellent. Expand
  38. Sep 19, 2012
    I write this review 45 hours later... Wait, what? 45 hours?!?

    This game sucked me in extremely fast. I didn't buy it until a friend started playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough.

    To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a
    game over, and sometimes the RNG plays dirty by giving you time and time again the negative side of every random event. The enemies scale quickly, so you'll need to find a way to keep the pace. The first 10, maybe even 20 times you're going to lose. On easy.

    However, once you've got an understanding of how the game works, it's not as random and luck based as people make it out to be. Being tactical about your movements and not taking needless risks will take you consistently to the end of the game. Using resource management for your ship can save you tons of cash that you can use to upgrade other things or purchase more weapons at stores. Playing smart will almost always win, except for the very worst generated maps.

    No matter what type of gamer you are, I highly recommend this game. For $10, it's well worth the money.
  39. Jan 2, 2013
    Some people consider the luck-element in this game to be bad, but personally i believe it's great, without it a great deal of the re playability wouldn't exist. and of course this game gets boring after a while, but honestly, after you've spent so much hours into it it doesn't matter.
  40. Jan 22, 2013
    This is a truly excellent game with lovely artwork and an easy pick up & play style. However, it is EXTREMELY difficult. I've been playing it non-stop for weeks since I bought and still haven't beaten it on easy. The randomisation of loot/encounters is done very well so the game never feels unfair but it's still bloody difficult.
  41. Oct 20, 2012
    If you thought Minecraft was the only successful indie-game, then you haven't seen FTL: Faster Than Light. It's a great concept, and I was interested about it when I first saw gameplay of it. Many people would say the graphics in this game are not the best, but I think that the graphics in this game are brilliant. The music in this game is also catchy in my opinion, and it doesn't stress you out. Some scenarios in this game are well thought-out about, and that the unexpected is usually around the corner. You may be boarded by pirates, approaching at a sun, or suffer ion storms on nebula systems. Also, if you die, you may rethink about what you have done to accidentally lead yourself to danger, and you may need to think on picking a different ship in case things go wrong on another one, if you have unlocked one. This is a game which says perfection to me. Expand
  42. Aug 9, 2013
    I'll just start off by saying that "Losing is part of the fun", the game itself tells you this. Even if/when you beat the game, you realize it's not a lengthy game. You're meant to play this over and over again.

    Because of the randomness, you will have to play several times to get the quests to unlock ships. The reason I have so much fun is because I want to unlock each ship and
    practice with each one until I beat the game with each ship because that's fun for me. Each ship has a different playstyle and figuring that out is fun.

    For people that don't like to try and try again when playing a game should just stay away.
  43. Jul 24, 2013
    FTL is a fun and addictive game that will suck hours away from your life but be warned this is not a game for everyone. This game caters to a certain niche of gamers. Those easily frustrated by hardcore difficult games with no clear cut solutions steer clear.
  44. Aug 21, 2013
    How can anyone give this game anything less than a 10? I will be the first to admit that this is my very first experience with a rogue-like, let alone a rogue-like RTS space sim, but I am having more fun with this Indie game than I have had with AAA titles. This is such an amazing concept and the replayability is endless.

    I can't recommend this title enough. You have heard it said, "Buy
    this if you are a fan of *insert*, or a gamer in general". Well I say, "Buy this if you are a human being". That may sound silly, but it really is that good. Expand
  45. Sep 18, 2012
    Perfect combination of space warfare and roguelike. Easy to learn, hard to master, unforgiving and rage inducing. Awesome game mechanics, encounters and a lot of routes to take on.
  46. Dec 16, 2012
    FTL is a very strategic spaceship simulator, where you must survive a harrowing trek across the galaxy with an army chasing you down. You have to decide how to configure your ship with what's available, and make tough mid-battle decisions that could mean life or death. And in this game, death is permanent.

    This is one of those indie games that gets everything right. The gameplay is lots
    of fun. It's not hard to learn the basics, but winning is incredibly hard, even on Easy. Luck plays a big part, but skill can offset bad luck. There are lots of ship configurations, and with each, a new way to play. The music is very good, and fitting. The pixel art is beautiful. Controls are fairly easy to use.

    I found myself playing this game over and over until finally getting my first win on easy on the 20th try. This game is definitely worth getting, and for strategy fans, it's a must-buy. The soundtrack is also worth the money.
  47. Feb 10, 2013
    I've read some reviews warning you about this game to be "random", "unfair" and "stupid" (to name a few). Yes this game is random: Each situation is not from a fixed story line, making you powergame after two playthroughs. Sometimes a situation may be unfair, i.e. you run into an enemy with the perfect counter setup for you ship, ripping you literally apart IF you try to win by any means necessary. And for the meaning of a game it serves no purpose....but to entertain and challenge you from time to time. It is like playing a card game, sometimes with a bad hand but encouraging you to try hard enough to win anyway. There is no Golden Path to the Holy Grail I beat the game in three totally different ways so far and each of them was fun. If you need to save and instantly load the game after getting hit even once (like in some round based shooter), this game is not for you! BUT: Each Sector you reach should be a checkpoint to retry from there.
    This game does not teach you how to beat it!? Learn vital upgrades, learn your weapons, learn how to use what you have!
    This game has no high replayability!?
    Does a "Call of Duty" with no choice at all have that!?
    Different Ships in this game offer you different play styles from the start you may try. A playthrough is about half to one hour, so ideal to get your mid of something.
    Is the game worth its money? If you see it for 2,49$/€, GET IT!
  48. Sep 16, 2012
    Your a StarShip Captain with direct control over everything.
    Which itself makes it an awesome indie RPG with addictive rogue-like elements. HUGE replayability - 1. There are 9 different ships, each with two different layouts for you to unlock), 2. Randomised events and results. Each choice you make, even though if it was the same choice in your last run , could end up differently for
    better or worst
    3. A wide selection of weapons for different ships/playthroughs

    And you can name your own ship and crew. What more can i say?
    This is all for $9AUD for well over 20+hours of gameplay - and probably more!
  49. Oct 8, 2012
    FTL is one of those games that shows up big budget games with simple engaging game play. It just goes to show you that a game does not need the latest gfx engine or super real rendered characters to be fun.
  50. Sep 26, 2012
    awesome little game, i'm bewildered by the negative anyone can criticize this game so heavily is ridiculous I've read their complaints and as a hardcore FTLer of some 89 hours i can tell you most of them are totally unfounded and written by impartial trolls...if you like Sci-Fi and RPG's and don't belong to the "ADD i like my games all graphics and no content and one button wins" generation, buy it.... its cheap and genius, these guys need to be supported. Expand
  51. Mar 16, 2013
    At long last, a game that doesnt underestimate people. In a time when pretty much every single game takes you by the hand until its very end, its refreshing to play something like this. Yes, you die a lot, and yes, sometimes it does get frustrating, but thats it. The gameplay seems simple yet its fun and addictive, loved the music and really liked the customization of your ship.
  52. Oct 28, 2013
    Amazing game. Best space simulator I've played, and a ton of fun. Hours and hours of playtime to be had. It could use some more content and further expansion, because its a marvelous base. A warning, though, its a killer to people who don't like to think or who can't learn (as witnessed by the few negative comments saying "this is impossible").

    It might help to watch a YouTube Let's
    Play of it before you jump in. Expand
  53. Aug 15, 2014
    TL;DR: the "de facto" best Star Trek style spaceship commander simulator, in a "rogue-light", addictive and challenging gameplay, with undeniable charm, an impressive atmosphere, and absolutely stunning soundtrack. Multiple ships, ship systems, weapons, crew races, expanded upon with the FREE Advanced Edition, provide a variety of play styles and endless replayability.

    In FTL you
    control a medium-sized spaceship and its crew carrying vital data to the Federation fleet. You are being pursued by the Rebel fleet and must stay ahead of it by doing FTL jumps between beacons of each sector and from sector to sector until you finally reach your main fleet. Problem is, it's an hostile universe out there, and you'll never know what you'll encounter on the next beacon...

    In the beginning you can pick between multiple ship types (that you unlock as you play), each with different crew compliments and systems that will make for different play styles. The meat of the game plays as a strategy real-time (pausable) "rogue-light", where you control your ship and crew from a top-down view, managing which crew member mans which system (engines, shields, weapons, helm, etc) for a better performance, when and how to fire weapons and also the allocation of power to each system. Crew members of different races have different bonus: one repair systems quicker, one provide extra power to the room they're in, one are excellent fighters, one are immune to fire, etc. You won't have power for everything, and also depending what systems/weapons you have and your crew type, you have to adapt and optimize your strategy and approach to your encounters.

    And you'll encounter a lot: other ships, some hostile, some friendly; there's even mini-quests and mini optional "story arcs" that you can go on. Not only that but also dangerous asteroid fields, nebulas that interfere with your shields and sensors, suns that burst out flares and set your ship on fire. The real-time battles, despite being pausable, are usually pretty tense. You'll mostly be trying to damage or disable enemy shields and damaging their systems, such as shields and weapons, until you destroy their ship. Or you can beam up a boarding party, kill everyone and take control of the ship, or you can bypass their shields by hurling missiles or beaming up bombs (limited supply of these), etc. Or you can just run for it if things are too hot. And the best thing is, the enemies can do the exact same things! Battles will damage your systems, breach your hull, ignite fires, and that's where you'll need your best managing skills to keep things under control on the heat of battle. Sometimes things just happen too fast, you were not prepared, and you're blown into oblivion and have to start from the beginning. It's an unforgiving universe... After each battle you win, you can get random upgrades but you'll mostly accumulate scrap, which can be used to upgrade your ship's system and go to stores to buy consumables (like jump fuel and missiles) or weapons and systems; or even recruit more crew members. You'll need scrap badly, but how far is it reasonable to risk potentially lethal encounters on its pursuit?

    Between that and much more, like controlling blast doors and managing oxygen supply in case of a fire or breach, or also venting rooms in your ship to put out fires or choke intruders to death, FTL manages to be the most complete and realistic spaceship simulator, Star Trek style, that I've ever know, despite its 2D, top-down, pixel art style. You can only "save&quit", if you lose, you have to start from the beginning. Some "runs" will go better than others, it always depends on your ability to adapt and optimize your play style, but it also depends a bit on being fortunate enough on finding a really good upgrade or weapon after a battle or on a store. That can be a bit frustrating, but you'll learn a lot from your mistakes. And after finishing the game, you'll realize that you couldn't have done it if you hadn't learned so much. So it rewards you for your failures and efforts.

    The soundtrack is just absolutely brilliant, one of the best in my memory, being part charming old-school style 8-bit tunes, part dreamy sci-fi space sounds, it provides a unique atmosphere that immerses completely. The overall style oozes charms and tender care, despite being a very challenging and unforgiving game.

    With the addition of Advanced Edition, completely free, bringing more races, more ships, more weapons and systems, and also more encounters, the game has an impressive amount of content that can get you on it for dozens of hours. If you like space sci-fi strategy games, particularly commanding ships Star Trek style, this is for you. If you get frustrated easily with a challenge, maybe approach it carefully, but you'll be missing out.
  54. Oct 8, 2012
    its hard but yeah... It's a roguelike and it's supposed to. There's a bit of luck involved but its really about skills. The targeting system is AMAZING, they should make a multiplayer game with it. The universe is so cool, even with the low graphics you really feel like you're a spaceship captain!!!
  55. Dec 6, 2012
    An impressive Indie game which is very surprising: With random sectors generated with each playing, combined with an array of weapons, equipment, encounters and crew which leads along a short storyline which can be completed in several different ways; this truly is a game travelling at Faster Than Light.
  56. Sep 26, 2012
    FTL, while not being quite as complex as one would hope, manages to steal hours of your time, and is overall a lot of fun. The different ships and layouts make for great variation in play style, although they can be difficult to obtain. The randomly generated systems are similar, but vary enough to maintain interest. Of course there are the adverse random encounters that, on certain play-throughs it seems, there is no chance of recovering from. But then, that's part of the charm; you never know if you're going to coast through, or you're really going to have to work for it. No one should be surprised if it seems stale after about 20 some hours of game-play though. Random encounters do become predictable, courses of action all too similar, and the boss is more or less a crap-shoot (which really sucks). This game averages out to about 50 cents per hour of game play, so all in all, I would recommend it Expand
  57. Dec 20, 2012
    One of my favorite indies so far. This game is such a blast and was well programmed and thought out. No bugs, a fluid experience and a fun challenge every time. You either love or hate rogue likes so know that before purchasing. Only way to improve would be to add more content but for the sale price on steam it is an incredible value. Ive put in 38 hours so far and still have yet to fully beat the game on normal. Trying to collect all the cruisers is a blast as well. Well done. Expand
  58. Sep 17, 2012
    I absolutely adore this game. It gives anybody the chance to nerd out so much and is a perfect example of a community creating a game and making it near perfect. The ONLY thing I can fight bad about this game is that It doesnt give you enough to manage. Just four or five rooms while any extra crew just stands arounds. An amazing rogue-like strategy science fiction game. Even if you don't like these kind of games, at least try it because it redifines the genre. Perfect 10 out of 10. Expand
  59. Oct 19, 2012
    I admit that at first glance, I didn't really have much interest for the game. But, I noticed alot of people were praising its unique gameplay. I started to sort of want it after that. I got it as a gift and so I started playing. First of all, the graphics are beautiful and represent this kind of game quite nicely. After I learned how to use strategy to progress through the game, it was a real swell time after that. The game includes various intriguing situations such as enemy hostiles, helping civilians, trade, exploring, and all sorts of things you would expect if we lived in a Sci-Fi world where we travel the galaxy. If you are a big fan of simulators, and space exploration, then FTL is sure to delight. In the end, I give it a 9/10. Expand
  60. Apr 13, 2014
    This review includes the Advanced Edition. This game is SUPPOSED to be hard. Yes, it is random but that is part of the fun, every play-through is different. Way too many people are addicted to the hold-your-hand mash one button to get through an interactive cut scene type of game these days. Sure I have died a lot in FTL, but if you actually stop to think about what you were doing you can figure out a way to deal with that type of situation when you run into it in the future. One of the negative reviews complains that "I ran into a ship with FOUR SHIELDS but I had run out of missiles so it was impossible to win THIS GAME IS BAD". It's not the game's fault for players not being creative or having a slight bit of foresight. I got the game for 10 dollars and have spent more time with it than I have with some 60 dollar titles. It will be in my library for a very long time and I would highly recommend it to anyone who likes sci-fi games. Also, it was just released for tablets so my time on the toilet is going to be increasing. With the regular edition I would have given the game a 7.5 or 8 because the number of events was rather low but with the new advanced edition I really feel like the game has enough variety to warrant a 9. Expand
  61. Sep 20, 2012
    Excitement. Strategy. Fear. Hope. Panic. Joy.
    This game has them all and for a gamer who rarely feels moved by a game, it is a shining beacon of hope.
    Simply put, I love FTL. It is a work of art, in both design and execution.
  62. hxf
    Sep 22, 2012
    great "star trek" style rogue like game. a lot of fun and random events plus the different ships you can unlock add a lot of re-playability to this fantastic game. can not wait for more from the developers.
  63. Sep 20, 2012
    It could be a 10 but, although I understand, restarting from the hangar each time your ship explode can be sometimes frustrating. On the other hand, each time I restarted, I never used the same strategies twice; the scrap (money), equipment, crew is randomly generated each time. So you have to make with what you have. In overall, I love the game, graphic are simple and gameplay is great. For the price, it's a deal. Expand
  64. Jun 18, 2013
    An amazingly addictive game. There is so much depth, so much variety, and so much risk. You really want to succeed as you continue playing, but the game ramps up difficulty to higher and higher levels. One act of hubris, or one moment of bad luck, and you'll find your ship exploding into pieces. The variety of mechanics all balance themselves out fantastically, and the game never feels like it's getting dull, especially with the constant onslaught of the Rebel Army, which prods you into keeping pace and jumping into the next solar system.

    I would probably write even more compliments, but my ship is in Mantis territory, and I don't want to let my crew of five down.
  65. Sep 17, 2012
    I'm a huge fan of roguelikes, so naturally I enjoy this game. So far I've only put about 3 hours into the game and I've been loving every minute. This is definitely a tough game, as any roguelike should be, but it doesn't seem unfair, every failure has been my own fault and it feels good to learn from mistakes and do that little bit better next time. Not that it's a huge difference, but I'm enjoying the space setting, it's nice to take a break from the high fantasy settings that you typically find. The controls are simple, but the combat is deceptively deep, as is the customization of your ship. Loot abounds as you progress, so there's always something to look forward to, my ship and/or crew rarely stays the same. There's the ability to unlock different starting crews, ships, and ship layouts, though I have yet to unlock any of these yet, I'm interested to see how it affects game play when you start with a different type of ship. I also must mention the soundtrack, it's awesome, I almost wish I had purchased the version that comes with the soundtrack. If you're a fan of roguelikes this is a must buy. If you're not a fan, this may be the game to get you there, as it does have both a normal and easy mode, perfect for a new player to roguelikes. Buy, then die! Expand
  66. Sep 17, 2012
    Nice, decent game play. Rogue like means, every decision or encounter may be the last. No way back. That is what you get with FTL. FTL is a little space strategy game of space combat. Leading your ship and your crew through different space sectors. Manage ship and crew, optimize crew abilities like piloting, engineering, shield operations, fighting. Develop your ship with new weapons, drones, missile launcher, support gear and so on. Have friendly and hostile encounters, battle your way back to your home fleet to fight the enemy mother ship and protect your home base.

    If you like these sort of (indie) games 10 EUR/DOLLAR won´t be wasted.

    While graphics are appropriate, game play and handling is great.

    I wonder what be will see next. There is a very high potential.
  67. Sep 17, 2012
    If your looking for a challenging game that requires skill, strategy, and maybe a bit of luck, then this game is perfect. Don't judge it based on the graphics (as I've seen some people doing), but instead judge it on the fact that it's an actual challenge, for instance, when you die you start over from the beginning. Sure, it may get annoying starting over the game from the beginning, but the maps are randomly generated leaving you to all new explorations each play through and with ships to unlock, you can explore the galaxy differently each time. You also have control of pretty much everything on the ship, from doors to crew members, to the weapons and power usage of each of your ships systems. Overall, it is a great strategy/star ship simulator that is worth the $10 price tag as the experience is almost always different each play through. Expand
  68. Sep 17, 2012
    This game is an absolute blast and it is a perfect 10 for what it is meant to be. I played it 30 hours over the first weekend that it was available on Steam.

    It is quite challenging - even on easy - so be prepared. People who complain about the fact that you can't save/reload progress may be missing the point of this game and why permadeath is important to the fun and replayability.
    This is not the type of game where you play through it once and put it away - the whole appeal of this game is to try again. Also, for the people who complain about how the game is just grinding to improve stats, I think you may not understand the appeal of RPG games, especially in the classic style.

    Flame wars aside, it is a massively good deal for $10 (I got it on sale for $9) and you will get your money's worth. I haven't been this addicted to a game in a long time, so be ready! Oh, and the music is AWESOME!!
  69. Sep 18, 2012
    I started playing and was blown away by the depth this game has. It is not an easy game which is fantastic, the galaxy is random and there are times when even if you do everything right your crew just doesn't survive. But don't worry, a game only takes about two hours and if you die you just grab a new ship and start again! It is not an explore/conquer the galaxy game. One ship, one crew, and you the player pulling their strings to keep them pushing on, fighting through every obstacle to escape the deadly rebel fleet that is chasing you. I will be keeping a very close eye on you from here on out Subset Games, you nailed this one and I can't wait to play what you release next. Hopefully more content for my newest addiction FTL: Faster Than Light! Expand
  70. Sep 19, 2012
    Freaking fantastic game. For it's 1st release it has a lot of interesting mechanics and combat that force you to strategist with efficiency or suffer lol. It has high re-playability already but I would like a lot of new features to add flavor to the game. Oh almost forgot the soundtrack is even better than the game lol. All that the game is missing is variety which I'm hoping will be addressed in the future. Still well worth a 9 even though it is missing content, but what it does, it does well and that is the basic definition of a rogue-like(but with space elements as you pilot your starship). I look forward to moding this game when that's possible, I would like to add more ship designs, weapons, environmental hazards, and quests. Expand
  71. Sep 20, 2012
    Great game. Lots of fun. Can be repetitive, but only if you play without any breaks. Really challenging, but that's what keeps you coming back. My advice? If you feel that repetition wave coming on, go play something else for awhile. Guarantee you'll be biting at the bit wanting to play one more game though, which is why breaks help especially after a long play session.
  72. Sep 20, 2012
    For 9 bucks this game is steal!! Honestly I love this game, I haven' played anything this good and interesting in a years and I've been playing games as far back as 20 years ago, this one stands up with such classics like Civ and Master of Orion. It's awesome how you get control your own little space ship and micromanage the systems and crew, putting out fires by unlocking the airlocks, sending boarding parties, and trying to knock out the other ships shields, all the while employing different strategies. Should I use drones, or invest in weapons? Shields or faster engine speed to dodge enemy attacks? A cloak shield or teleporter? Which system on the opponent ship should I bring down first? So many decisions and no game is quite the same. The graphics are simple but you soon forget about as you get lost in your own little world, you quickly get attached to your ship and your crew. Some people will knock the repetitive nature or replayability of this game (you can finish a game in 2 hours or less), but you have a lot of different strategies to employ and you can get new ship designs to better optimize those strategies, plus the encounters and weapon drops are random so you never have the same experience each game. As with any game you will get bored eventually, it's just a fact, but for the past week since I've been playing this I'm still eager to play more as I just got new ship designs and for the fact that I only paid 9 bucks for it, the investment has been returned 2 fold. The only reason it's not a 10 is because there isn't a longer campaign mode or just a bit more diversity in events to reduce the repetitiveness, but I doubt the developer will rest on his laurels and I'm sure more gameplay and features are planned. Playing this game has been a revelation and I will not hesitate to recommend this to anyone who likes sci-fi strategy games. Expand
  73. Sep 20, 2012
    This game is definitly why indie games should be supported with Kickstarter. This game shines brightly in the indie genre, a truly unique game. You take control of 1 of 8 ships and you have to micro mange every system of the ship including shields, engines, weapons even sensors and oxygen. Replayability is a whole new level. You also have to escape from the rebels which are hot on your tail all the time so when you approach a new galaxy you have to decide on a route and stick to it. Every galaxy you cross is different each with there own unique situations. Whether its a distress call that you go and investigate or just get across the galaxy as quick as possible every time it's different. This game has great suspense with every move you make, for example when approaching a distress call it could be an innocent mining colony being attacked by pirates or it could be pirates setting a trap. Each decision has a consequence that could be the difference between life and death. Each ship has 2 layouts which vary so that you can decide what you prefer, so altogether there is 16 different ship combinations. There is also an upgrade system in which you buy parts using the currency of scrap. You find scrap by destroying enemy ships or helping out the innocent. You have to manage every minor detail include power distribution, whether you want more power to the engines for evasive movement or more power to the guns for better offense. Lots of different things can happen for example if they hit the engines with a missile then the engine room will explode and the ship will catch fire. You can tackle this in multiple ways, for example you can send one of your crew into the room with a fire extinguisher to put it out however there is a risk to this because your crew members will get hurt and can, in the worse case, die whilst putting it out leaving you a crew member down. Or you can open up exterior doors to drain the oxygen to put the fires out however if the ships door system is also damaged during the fight then this is not possible. So there are multiple ways to deal with every situation its what you decide is best at the time. Altogether this is a fantastic little game that every one should have a go at and really see what indie developers are capable of. Expand
  74. Sep 24, 2012
    Faster Than Light is a sci-fi roguelike that follows in the vein of Star Trek. The objective of the game is to lead your single ship across eight sectors and defeat the boss before the enemy fleet catches up to you. The core part of the gameplay is the ship battles, which is quite variable when it comes to the encounters and strategies to win. Do you want to knock down the shields and rip them apart with every laser and missile you've got? Maybe you will take it steady by constantly disabling their weapons, giving them a slow but efficient death. You could disable their oxygen supply and set the medical room on fire so they can slowly burn or suffocate to death, leaving you to salvage a ship still in condition. The variable is vast and the fights are an enjoyable factor of the game that keep you on your toes to make sure your crew comes out unscratched. Outside of the combat the gameplay becomes a little lacking. You try manage scraps to buy new items or upgrade your own ship and try to complete quests or special events for a nice reward. It may come out a bit meager compared to the combat gameplay but it helps provide a little stress relief for the big haul you have to make.

    When it comes to the game's design, the pleasant colors and pixels mesh into a simple but endearing style. The music plays off with pleasant and groovy electro tunes that only moderately pick up in tensity when a battle occurs. The game's interface is organized and well-sized, not relying on menu navigation while going through your options.

    Being a roguelike, it's to be expected that the game is going to be difficult. And it is. Even trying the Easy difficulty doesn't show me any differences except that I will get more scraps from accomplishing things. The game is more luck than skill. Running into a solar flare that wipes out your crew or having your weapons constantly disabled in a firefight can quickly stop your adventure despite it having just started five minutes ago. This game can become very generous in one session and quite brutal in another. Losing is not just a possibility, it's to be expected. But with a successful run being around 45-60 minutes, it doesn't feel as upsetting when you can quickly get back on your feet for another round. In the chance that you do defeat the end boss and complete the game, there isn't much to go by replay value except unlocking new ships and doing game achievements. Faster Than Light is an enjoyable game that's very easy to learn but very tough to master. The gameplay's simplicity and short length gives it the lethally addictive formula that gives you the desperation to try another attempt at reaching the end. The reward of finally winning completely renews your spirit It's a fun game but a very harsh one. Game price: $10. Worth: Every penny.
  75. Sep 26, 2012
    I hate to admit this... FTL is one of the best games I have ever played. It reminds me of the glory days of old when video games oozed with authenticity, creative vision, and the love their developers put into them. And like the olden days, FTL isn't afraid to give you a challenge. This game will challenge you so much that soon after picking it up all your self-esteem will be sucked out into space just like the oxygen in your burning wreck of a spaceship. You'll be wailing and gnashing your teeth as your ship breaks into pieces, all your beloved crew named after TNG characters perish, and you raise your mouse to the sky and scream "noooo!!!".

    But just as soon as you quit, you'll suddenly smile and shake your head and say "Ohhh FTL...". A few seconds later you'll be hopping around the galaxy again, bopping to the amazing ethereal chiptune-esque soundtrack, basking in the retro pixel-arty graphics, fretting over every decision, knowing every new jump could result in a shiny new weapon, man-sized spiders, a slave trader on the run, or just .... plain old certain death.

    This game makes me feel like I'm 13 years old again. It gives me that buzz in my gut that I haven't had for such a long time, and that I never thought I'd get back again. It's everything that I thought games would be when I "grew up" - except that it looks like a Super Nintendo title. Don't get me wrong about the graphics though. I wouldn't change them for the world, or the galaxy for that matter. They're just perfectly suited to this beautiful, strange little game.

    For $10 you'll get to experience the entire spectrum of human emotion, from confusion, love, anger, rage... and back again. I can't recommend it enough.
  76. Oct 3, 2012
    It's a masterpiece of indi games. It really has no much graphics, but the gameplay is cool.

    After few minutes you really accept the atmosphere of this game. That you have a small junky space ship, and you must go through space and kill dozens of enemies on your way and participate in random encounters.

    The other cool side is that you can play very different - game offers you dozens
    of ways to improve your space ship.

    And finally - there is NO saves, and it's really nice for this game!
    Btw, while playing you can open other types of space ships, so the replayability is fantastic, i already played 60 hours in it, and will not stop.
  77. Oct 6, 2012
    Great game. Rougelike space ship game. Simple objective to the game, just reach the last zone and destroy the boss. You'll need to balance your power during combat so that not only can you attack but so that you can also have some defence. You'll unlock ships during your many play through of the game, each with their own distinct quirks. You can crew your ship with several different alien species although which ones you have available from shops and missions can be a bit random. Fairly tough game, deffo worth a punt. Expand
  78. Oct 7, 2012
    Not sure why people have been saying most of this game is down to luck. I have had to use a fair bit of strategy and quick thinking. For instance; i had intruders on the ship, so i quickly formulated a plan. That plan was to seal off all the rooms with crew in them. Then, open all the exterior hatches and rooms without crew, suffocating the intruders. If that's not strategy, i don't know what is. This is a fun game. It isn't what most people expect from a game these days, but it does have a sense of nostalgia (for me) and a nice little reason to while away a few hours. The only reason i didn't give it a 10, was because it is, as i say, something to play when bored or just for a little fun. This may not be a game you spend hours and hours on. But certain people will fall in love with its charm. Expand
  79. Oct 9, 2012
    After 11 hours of playing, and first victory over "Rebels", I feel that positive properties far outnumber negatives of this game.

    Negative: 1/3 of all play-troughs are too much of bad luck and are doomed to fail in final battle, 1/3 are cake easy (too much of good luck). That is for easy difficulty, not for normal. I suppose normal is yet harder gambling, with less good luck options.
    would prefer more player strategic decisions on "play trough map" and not only luck when generating paths and events in nodes. I would like to have freedom and try to get that ie. "cloaking device" every time, or to have "3 dual burst lasers" if I decide that it fits my tactic. Game forces you to obtain random weapons, and many times I was not ready for final battle, my weapons (and other equipment) was not good mix for that battle.

    Positives: Awesome battle tactics could be made, even with inferior ship/equipment compared to opponent. Just good plan (pause game) and some luck is needed.

    Thank you Subset, P.s.: This game should be made 25 years earlier, for Commodore 64 & Spectrum and you would be kings of strategy games by now.
  80. Oct 15, 2012
    Graphics: 9 (So high because of the cool retro factor) Controls: 10 (really fantastic) Replayability: 9 Music/Sounds: 9 Value: 10

    This game is really for smart people. There have been way WAY to many games made in the last 5 years that put you on rails and you really cant lose. On Easy, you die ALOT. Then you get the hang of it, and the boss level causes you to die ALOT. I unlocked
    4-5 ships before I went back and beat the game on easy with the first ship i unlocked. Let me tell you, THAT was satisfying. For $10 I've played for $32, and I'm going to play it some more. I'd say I got my moneys worth. Like I said, If you are smart (IQ > 100) you WILL enjoy this. If Modern Warfare 3 on xBox is your thing, you probably want to pass. Expand
  81. Oct 16, 2012
    I created an account here just to review this game. A great mix of real-time tactical action against a background of turn based strategy. While I feel the game does rely a bit too much on chance, it does make the game a bit more interesting in that no matter how dire the situation, if you can make it just one more jump, you might just find what you need to survive. On the other side of that coin, you can't become complacent if you're doing well because danger could be lurking anywhere. Expand
  82. Jan 12, 2013
    Man is this game fun! I got it for $4.99 during this week's (Week of 1/6/13) Steam Sale, but its usual price is $9.99. After playing it for a couple hours, I would gladly pay up to $20 for it. For a lightweight game, there is a lot to it and plenty of customization. The only thing so far that I dislike is the whole randomness (Luck) to the game. If you don't find cheap weapons or weapons from battles, you'll end up losing entirely. However, sometimes you can have it so easy and barely try! (At least until the last sector because, well, it's pretty hard). Without giving away too much, you pilot a ship, upgrade it, repair it, blow up other ships, save people (or not if you don't care), get a bigger crew, and unlock more ships on your travels. LOADS of customization with every playthrough, and every single choice you make will affect you later (such as buying X or using Y or saving Z). A last point I want to say is that running out of fuel, while bad, isn't a "game over" like most other games would be. You can send out a distress beacon in hopes of some nice passerbys will give/sell you fuel, or it may just be evil people instead coming to kill you (and killing/letting them go may give you fuel!). Really great game for the price, especially during this week's sale. The only reason I didn't give it a 10 is because of the absolute RNG. It's a little TOO brutal, but hey, that just means more game time overall til I beat it completely. Expand
  83. Mar 9, 2013
    FTL: Faster Than Light was something I really didn't expect. It gave you your ship, your crew, and an objective to reach. Little did I know that the road to the objective was filled with sacrifice, close calls, and tough decisions.

    This might sound surprising, as this is a rogue-like game after all, but it encourages you to roleplay and to play the game multiple times, as you will die a
    lot. And when you die, your ship doesn't respawn, you, and your crew, are dead.

    So to survive all this, you need to explore, gather scrap to upgrade your ship, hire new crew, each race having it's own advantages and weaknesses. If there is one major complaint to note, is that is relies a bit too much on luck. You might find yourself fighting a hard enemy while being hit by solar flares, making your ship go down really easily. However, it doesn't stop it from being a great game, and one you cannot pass.
  84. Nov 30, 2012
    I read a lot of after-action story so I pre-ordered it. If you are a roguelike fan, this is the 10 out of 10 game for you. For others, you will find this game is about randomness and luck, yet shallow and repetitiveness. This is my first roguelike game and this game helped me firmly believe roguelike is not my cup of tea. If you are deciding whether you will enjoy roguelike, give this a try; it is cheaply price anyway. I gave it 10 out of 10 because this is a good experience that I will avoid roguelike games from now on. Expand
  85. Nov 30, 2012
    FTL is a great, original roguelike. Addictive gameplay, great design, and all around top notch experience. At a $10 price tag this game is a FANTASTIC value. The replayability is immense and according to Steam I've put 38 hours into this game in just two weeks (I believe it). This game rocks. The combat is fun and surprising deep. This is actually the first roguelike game I've played and it's introduced the genre to me in the best way possible. If you like space ships, challenging gameplay, and hardcore but fun gameplay experience this is game you owe it to yourself to play. Expand
  86. Dec 3, 2012
    I hopped on to disagree with the reviews who say this game takes a lot of luck to win. You can almost certainly win most (85+% of the time I'd say) as long as you play smart: specifically (1) you need to play to your ship's strengths (2) timing and the order of your actions is ** everything **. If you set your weapons on auto all the time, you're going to have a bad time. Simple toy example: your enemy ship has two shields, you have a single laser burst that takes 10 seconds to charge, and dual burst that takes 17 seconds. Rather than just letting both immediately discharge, you need to wait for both to be charged and discharge both weapons at the same time - so you can exploit the small amount of time both shields might be down (but not nec. destroyed). There's actually a lot of nuance to playing well, and the whole system is actually very well balanced.

    I would argue that getting the right drops is more of bonus, rather than a necessity. You should be able to maneuver most of the ships at least past sector 3 without a single upgrade. On that note, you should be collecting as much scrap as you can in these earlier levels.

    That's not to say this game doesn't involve any luck at all. Every now and then, a mildly risky maneuver can totally be the end of you and your crew.

    I give the game a 9 for its well-balanced play and many nuances. I'd give it a 10, but the game gets pretty repetitive after a while.
  87. Dec 23, 2012
    A very simple game with very simple graphics, yet very addictive! The strategy is extremely well balanced and the progress in succeeding in the game is constant. So, the pleasure is always renewed, the replay value is big and the potentials are vast. This is a magic game that is at the opposite of any gaming hypes but is tremendously well done. Bravo! Bravo! Bravo! One of the best games I've ever played in my 30 year gaming experience. Expand
  88. Dec 9, 2012
    I can't believe I'm giving this game a 9/10, but is way more fun and addictive than it has any right to be.

    Occasionally I browse the indie games on Steam, and this one was on sale so I took a glance. Metacritic score of 84 (at the time I purchased)? Really?? I found that intriguing. I would have never purchased this game just from looking at the screenshots. It looked like a
    point-and-click-as-fast-as-you-can RTS. This is only half-true.

    First of all, let me say I don't know if this game is brilliant or just sadistic. Maybe both. It dangles just enough of a carrot every time you play that you think "If I just woulda..." Just woulda found some fuel in time. Just woulda escaped from that last battle with a couple crew. Just woulda decided to repair my hull instead of buying that drone. Etc.

    Reviewers keep calling this game "Roguelike", but I think that is pretty incorrect. It is Roguelike in the sense that it is randomly-generated so every game is different and has a lot of replayability, and you can't save your progress. It's a short-but-brutal all-or-nothing journey.

    But the look, feel, theme, and more all remind me of one of the first addictive computer games I ever owned: Starflight 2 - Trade Routes of the Cloud Nebula. These guys were inspired by the Starflight series, for sure. So maybe the nostalgia is making me happy, too, but this game is good in its own right. Some people have complained it is merely a statgrinder, and while yes, this is technically true, you could say that about all sorts of games (anything with points or scores or money or upgrades, really. So, by that measure, most FPS, RPGs, and even friggin Mario Brothers would count as a "statgrinder")

    What it is, really, is an exercise in damage-control. It's all about emergency preparedness and weighing calculated risks for rewards, and deciding how to best invest those rewards because -- just like in real life -- there are never enough resources at your disposal. So you have to pick and choose carefully, and if you choose a one-sided approach (heavy firepower, or defense, or only one type of weapon, or skimping on fuel or ammo to buy those things), you WILL get blindsided. The game demands you consider possible emergencies and how you are going to deal with them -- the space combat part is an obvious one, but what if the enemy boards your ship? What if your wonderful weapons get damaged? What if a fire breaks out? Will you have a backup plan, or will you be doomed?

    Often, you are doomed. Some people complain about that. It's true that you can be wonderfully rewarded or brutally punished based on the whim of chaos. But then again, that's just like real life. The question i not "Will I face some impossibly-destructive scenario?" -- because, oh yes, you will. It's not a matter of if, but when (it's rarely in the first sector, but they start showing up by Sector 3. In the 24 hours I've been playing the game, I've only made it to Sector 5, a little more than halfway through)

    The genius lies in the fact that, even though these punishing scenarios exist, none of them really feel IMPOSSIBLE. The game dangles enough of a carrot every time that you are motivated to jump back in and try again. It is ridiculous effective at making you want to play again. It's like Pringles -- you can't just take one bite.

    Sure, sometimes you simply can't breach an enemy's defenses. Or they may have a brutal weaponry. But the beauty is you can prepare for that by: (a) bolstering your defense; (b) getting stronger weapons; (c) having a plan for how to hunker down, take some damage, and fire up the engines to escape quickly. The game keeps it interesting by also unlocking other ships you can use, each with very different strategies involved to use their strengths and overcome their weaknesses. I love it.

    More than one way for success, and WAY more than one way to fail. In fact, I think this game is a great training in real-life decision making, where disaster can strike at any moment, there's never enough resources, and you have to figure out how to make it work anyway.
  89. Dec 15, 2012
    I usually need to have beautiful graphics to have an interest in a game. I passed by FTL many times as I heard about it. After hearing Giantbomb's podcast and them saying that without a doubt, FTL would be in their top 5 for game of the year, I decided to give it 15 minutes of my time. 5 hours later I am loving this game. This is one of those games that I do not understand why they don't have a demo. Making that leap of faith to spend money surely has kept more than a few sales from happening. I highly recommend trying this one out. Expand
  90. Dec 18, 2012
    When I heard that the Kickstarter for this game had finished and that I had to wait 5 months for it to be on Steam, I was annoyed to say the least. But when it hit Steam, it was well worth the wait. FTL is a great addition to the strategy category as a whole as it's fast game play, fights and trading allow for full games to be played within an hour (it being a rouge-like). After the first play through, it may feel slightly boring the next time round. But pushing through and trying different weapons, ships etc, makes the game fun and good to play for brief periods of time. This game is not for long strategic play (although I would advise pausing a lot) but for quick tactical decisions. It is also very easy for anyone to pick up. While it is very combat heavy, it handles other non-combat options such as trading very well. The excellent soundtrack also adds depth and excitement tho the overall experience.

    For its £6.99 price tag on Steam it is well worth your money for the general combat, soundtrack and variation. Although the game is very random, the amount of player control allows for an exciting and addictive experience.
  91. Dec 24, 2012
    FTL is one of the most challenging and satisfying games I've had the pleasure of playing. In the game you are given a choice of starting ship (only one to start, and more unlockable). You command this ship and the crew within on a mission to the Federation's home base to deliver a message of the impending Rebel assault. Along the way you encounter enemy ships and distressed colonies alike having to choose how to resolve each conflict. You are given one life, when you die it's game over. But the game is all the better for it.

    There is no doubt a percentage of luck in the game that determines the random encounters and their rewards. These will decide what weapons you are able to acquire after battles and from shops along the way. However, it is not solely dependent on luck as others may lead you to believe. There are certain weapon configurations that will make the game easier and more difficult alike, but beyond that the game simply has a large learning curve that many will not master quickly. There is a tactical solution to just about every possible situation, and though luck does prove a factor it is not the sole reason why you would be defeated. Beyond simply weapons and items to buy, you are given full control over the power and upgrade configuration of your shields, weapon system, drone system, engines, O2, Med Bay, Doors (more important than you think), sensors, etc. These play a huge part in whether you will survive or not with your current loadout. FTL isn't merely a dice roll, the game is simply unforgiving. Making a wrong choice early on about what to buy or choosing to finish a fight rather than run will impact the late game. Matching your upgrades to your weapons will determine whether you survive or perish.

    The game is not perfect, and could stand to have a few more encounters however each time you die it's a learning experience about what you may have done wrong. Each new game is a different experience, and in the 25 hours played I have never had two journeys end the same way. Nor have I ever died for a reason that was not my fault.

    Currently this game is the closest you will come to piloting your own starship through the galaxy on a mission to save the Federation from destruction. It is a brilliant game, challenging game, and one that will affect your gaming life forever.
  92. Dec 28, 2012
    Let me tell you before I write this review, that I've never liked strategy games a lot. And the sole reason for that is, I've never really played a good strategy game. So when I caught this tiny, kickstarted indie game on sale on steam, I decided that the remaining 5 dollars I had for my account would be used to jump in on this supposed indie gem. And I was COMPLETELY blown away. As you've heard, this is a part roguelike, part strategy, part ship command game. You choose a ship when you begin, name your crewmembers, then are thrown into the first sector of the game. I'll explain the gameplay as quickly as possible- you have to divert power from your main generator (excuse me if its called something different) to different parts of the ship, ie. weapons, shields, oxygen (if you run out of this, crew members will slowly suffocate), engines, etc. You travel from area to area in a starfox like map, and each area has a randomly generatored text box which will supply a small situation that usually requires quick thinking. And most of the time, these result in combat. Combat is mostly controlled by diverting power to different weapons for different situations. Missiles for a high shielded ship, lasers for a lightly shielded, etc. Occasionally the other ship will damage components, and you'll have to send crew members to fix the room so you can get it working again. Overall, this game achieves what it tries to achieve with flying colors. If anything in this long review intrigued you, I highly suggest you purchase this game. Expand
  93. Dec 29, 2012
    Amazing game. For just ten bucks (or less if it's on sale on Steam) you should definitely give it a chance. Trust me, if the concept appeals to you at all you will find yourself sinking hours into this simple, brilliant, delightful game.
  94. Feb 26, 2013
    I played about 40 hours of it the first week i got it. It's a very elegantly designed game, and massively addictive. Setting is a combo of star trek/battlestar galatica/firefly. You play the 2min tutorial and can pretty much understand all the basics.
    The game has a high difficulty, but that’s part of the fun. So many ways to defeat enemy ships. You can fire bomb the hell out of the
    interior, send a boarding party, fire missiles (they go through shields), fire lasers, fire beams (they do damage to multiple rooms, but damage is reduced when they have to go through shields), send robot drones to board or shoot the ship, etc.
    It puts you in a command position, so you micromanage a crew of 1-7 peeps, prioritize power distribution. Very cool.
    You'll get your money's worth. Guaranteed. Also cool that it was made by only 2 guys.
  95. Jan 8, 2013
    There isn't really anything bad I can say about this, really. The difficulty is insane, and there isn't much of a story there, but everything else in FTL is just so damn good that you don't really care. Also, the soundtrack is freakin' awesome. Seriously, get this game.
  96. Jan 9, 2013
    I don't play FTL for the epic spaceship battles. I play FTL for those quiet moments AFTER battle: drifting alone through space, bracing myself for the next jump as I limp toward the nearest space station, her hull barely intact, my ship silent save the sound of technicians mending laser holes in the oxygen generator and the soft hum of the Medbay repairing my injured shipmates. And the music.
  97. Jan 10, 2013
    FTL, a wonderful swirl of choice, strategy, luck, surprises, failure and delight. It puts you in the captain's chair just so you can get blown out of it. You'll fail objectives and die frequently, but the game is intended to be started over and over again to experience the vast, incalculable quantity of paths the game lays out in pure randomization.

    The inner Star Trek Captain in me
    wishes it had more in the way of non-combat activities in space, but that's not the point of this game, so I can't dock it points for that. It instead focuses on pummeling you with Yes or No decisions with gleeful amounts of outcomes and happily offers you a large number of ships with extremely varied strengths and weaknesses to force yet again a fresh gameplay experience. Weapons, crew members, systems, subsystems, ship augmentations, drones, fight-or-flight, all with plenty of flexibility offered to always try something new, and to boot, never pressures you with time or urgency. You can always pause, and with all the game-pausing dialogue boxes flying around, you can play at any pace that pleases you without detracting from the experience, regardless of whatever else is going on around you.

    FTL's strength isn't its consistency, it's how you don't feel that bummed out when you die, because you know next time something totally brand new - not the exact same encounter - is awaiting you. With fresh and surprisingly heavy challenges and achievements encouraging you to reach out for more, it's a welcome cup of hot chocolate made with the express purpose of getting you to branch out and leave your comfort zone - and the only reward is fun.
  98. Jan 15, 2013
    If you don't cheat by save-scumming, this game is brutal.
    And I mean brutal.
    Make a jump into an ambush at a low level? Prepare to restart.
    But stick together and get your ship up to par? That's the true goal, and the game rewards you for it with new ships, layouts and other cool rewards everytime you make it through the game. High replayability and an original idea make FTL one of my
    favorite games this year. The only real downside in my opinion is that ship combat can be a bit unbalanced, and that you can't manually upgrade crewmembers. Expand
  99. Jan 16, 2013
    I downloaded this because it was on sale and I was curious... even though the images looked kinda cheesy.
    That was about 10pm. The next thing I knew the sun was shining through my window and I looked at the clock and went "OH S#&T! I HAVE TO BE AT WORK IN A FEW HOURS!" I do NOT do that. I found myself sitting on my couch with my girlfriend..... thinking about different strategies I'd use
    in this game after I took her home.

    I expect it'll soon start to get less interesting, but the random even factors always keep you on your toes and you never know from the beginning which direction the game is going to go in. It's impressively hard, and I would imagine some people would be really frustrated by this, but in my opinion this makes a good game, because you can make it far into the game, start to lose, and see where one mistake or piece of equipment you foolishly passed up an hour before is the only reason you are dying.

    The game is incredibly simple to learn and play, yet the more I play it the more I'm seeing its complexities. According to Steam I've played 10 hours in the past three days.... So either I'll get tired of it, or uninstall it so I don't completely ruing my body with lack of sleep.
  100. Sep 12, 2014
    FTL is the type of game that I felt a Star Trek type game should be, but never was. You have many alien races, engines, shields, weapons, teleporters, med bay, warp core systems and a crew working to maintain those systems or board enemy ships to try and complete your mission. Needless to say, it's very fun and the interface is designed very well. It's also very challenging as there are many obstacles in your way of completing the mission. The weapon designs, species of aliens, and different systems you can install in your ship, and the many kinds of encounters make each play through unique, interesting, and challenging in it's own way.
    For the aesthetics of the game, the graphics are more like 8 or 16bit era quality, but they are very well done sprites with a sound track of AAA quality. The atmosphere, sound and music make it sound like you're really commanding a ship through the star systems.
    The only reason I have to give it a 9 out of 10 is because the game experience is limited to one overall mission, and I see lots of room for expanding upon this universe that simply doesn't get explored by the developers. A multiplayer option would be nice too. I don't give the game a lesser score because it is an indie game so less should be expected, and for what it tries to do, it does very very well. I'd play this over any of the stock Star Trek games any day and that says a lot about this games quality.
  101. Oct 11, 2012
    The fanboys and haters are gonna give this game 10's and 0's , but I'll give this game what it deserves: a 7. That's right, a green score. Green is good, and in this case it is very good, but confusing... and that's because it's hard for me to say what type of game FTL is; the gameplay is unlike any other game I've ever played. It's sci-fi. It's strategy. It's roguelike. It's a simulation. All true, though none of those over-arching titles actually quite cover it. My best attempt would be "it's a starship-strategy-set-in-a-procedurally-generated-galaxy-where-instead-of-controlling-the-attitude,-heading,-and-positioning-of-your-ship,-you-instead-manage-its-systems-and-crew-while-making-captain-level-decisions...simulator." (Whew, glad that's out of the way.) Maybe simply saying "it's a Jean-Luc Picard (or James T. Kirk, if you prefer) simulator" would more effectively get the point across? In other words, don't ask me to describe what FTL is because I can't fully answer that question in a way that makes sense; the game is just... cool. The strength of this seemingly simple game is it's surprising level of depth. As a playthrough progresses, you have full control over the customization of the ship's various systems and upgrades. When upgrading, you'll not be likely to max out every category (or even a couple, for that matter), and so you'll have to customize the ship around your play-style in order to see any real level of success. FTL does cater to different play-styles, except for one: diplomacy, which is more or less non-existent. Talking one's way out of a dispute not an option, so the main play-styles will revolve around combat. One could focus on offensive abilities, or defensive abilities. Thankfully, the game is deep in terms of customization, and therefore offence and defence have different branches. You might choose to focus on dodge instead of shielding, or boarding parties instead of heavy weaponry. The choice is yours... sort-of.

    One fact to acknowledge is that it is unwise to start a new game of FTL with a certain strategy in mind, and then commanding your ship with "upgrade tunnel vision". The game is based around entirely random encounters; therefore, as a captain in FTL's universe, adaptation is a very good virtue. So. to all those who like to plan ahead, this game gives you all a one finger salut. Sure you can have an overall goal in mind, but the game is random: you get what you get and simply have to work around it. Or die. So when I say "the choice is yours" the choice I'm actually referring to is to work with what you can scrounge up, or to die trying. Whether this is a good feature of the game or a horrible imbalance is up to you to decide; it is what it is, and it does make each playthrough...interesting.

    The crew command mechanism works great, as does the system and power management. Crew members gain proficiencies in various ship-stations and tasks over time. The crew can also take damage, so it can feel like a real setback when you lose tier 2 weapons specialist. Crew mortality serves to heighten the level of tension in battles, and even after battles in some cases. You could win a battle, but if your life support systems are knocked out, you could lose a crew member (or all of them) if you can't repair the oxygen generator in time.

    There are a few weird quirks in the game. Crew members seem to be more like "crew statues" because they aren't affected by the ferocious blast of suction caused by a hull breach. No... no one can get sucked into space in this game, EVEN THOUGH there airlocks and hull breaches. Disappointing, I know! Enemy ships with higher levels of shielding can be VERY difficult to defeat without shield peircingmissile weapons or boarding parties. For that matter, why does my Heavy Ion with 2 ion damage only reduce my enemy's shields by 1 point!?

    Ultimately, replayability with FTL is fairly limited. It is a casual game, and it is best to play it in casual doses; it's great if you got a little time to kill: 20 minutes here, half hour there. However, I found my interest in FTL easily burns out during multi-hour sessions.

    The game's charm is the main draw; it's a game that doesn't tell you the stories. Sure it gives you objectives and side quests (and sometimes tells you that "you've arrived at the quest objective, yet there's nothing here... oops, sorry, maybe the quest giver remembered the coordinates wrong"), but you experience your own story, filled with adversity, strife, sorrow and success... okay, mainly adversity, strife and sorrow, but that is beside the point. It is these player-driven stories will keep you coming back for more Jean-Luc Picard-ing around. (yes I just used his name a verb).

    I like this game, and I give it superb 7 out of 10.

Generally favorable reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 41 out of 42
  2. Negative: 0 out of 42
  1. May 27, 2013
    Fulfill a sci-fi fantasy by becoming the Captain of your own starship! Don't expect great graphics, but do except to lose many hours to FTL and expect to lose your ship ... a lot.
  2. 85
    Kickstarter has accomplished its mission in this one, giving the opportunity to an original, non-mainstream title to go public and meet its well-deserved success. Especially for sci-fi fans, it’s a no-brainer; buy this game at once and live the life of a courageous pilot that only has one mission: survival. [November 2012]
  3. Nov 24, 2012
    Quotation forthcoming.