Generally favorable reviews - based on 42 Critics What's this?

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Generally favorable reviews- based on 1128 Ratings

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  • Summary: You manage the Kestrel and its crew as you explore the galaxy. Strategic, real-time combat involves managing power between essential systems and choosing which enemy systems to target. Meanwhile, you control your crew to keep the ship functioning and fight off intruders. The combat is difficult but, being a "roguelike-like" game, frequent permadeath is at the core of the experience.

    While exploring the galaxy you will encounter a variety of situations requiring decision making that can result in many outcomes. Since all events are randomly generated, each play-through will be significantly different.
Score distribution:
  1. Positive: 41 out of 42
  2. Negative: 0 out of 42
  1. Oct 9, 2012
    It's amazing and you should definitely check it out.
  2. Sep 21, 2012
    Most playthroughs of FTL end the same way, but this pulse-poundingly vital, consistently surprising game manages to make death feel like merely the beginning of another great adventure.
  3. Oct 4, 2012
    Faster Than Light is kid's dream becoming a video game. On the deck of a piece of metal, at the helm of its crew, you will start by sticking out your chest like a 10 years old boy, shooting on sight. Then the harsh truth of the reality of a boundless space will come to bite you in the ass, your decisions will cost lives, and you will end up being the chief of your own demise. But his is why you will love offering, once more, your innocence to FTL.
  4. Sep 21, 2012
    If they can keep updating FTL with new scenarios, new spaceships and new stories with the same intelligence and restraint, we could well be seeing the birth of a future classic.
  5. Oct 24, 2012
    In terms of gameplay design, difficulty level and visuals it's a true indie game. But once you get over this fact, it's a great mix of spaceship simulation and a roguelike. [12/2012, p.83]
  6. Oct 3, 2012
    FTL is a small game with a huge tactical soul, and above all it's the only game that puts you in control of a spaceship and its crew against all the odds of a dangerous journey.
  7. Sep 21, 2012
    Like Spelunky before it, survival often depends on what you're carrying, and when you happen across life-prolonging shops and lucky weapon drops. But FTL is a less masterful game than Derek Yu's cave diver, throwing more chance into the mix.

See all 42 Critic Reviews

Score distribution:
  1. Negative: 49 out of 313
  1. Dec 24, 2013
    FTL is a well polished roguelike-inspired masterpiece. Each time through you pray for a good run, and each failure teaches you a valuable lesson. The combat is very interesting and challenging, the dialogue is fun and interesting, and the graphics are simple yet pleasing. There is a modding community if you get bored, and the developers have stated they will soon release a version with additional features. My only issue with the game is that there aren't more like it. Expand
  2. Sep 19, 2012
    I write this review 45 hours later... Wait, what? 45 hours?!?

    This game sucked me in extremely fast. I didn't buy it until a friend started
    playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough.

    To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a game over, and sometimes the RNG plays dirty by giving you time and time again the negative side of every random event. The enemies scale quickly, so you'll need to find a way to keep the pace. The first 10, maybe even 20 times you're going to lose. On easy.

    However, once you've got an understanding of how the game works, it's not as random and luck based as people make it out to be. Being tactical about your movements and not taking needless risks will take you consistently to the end of the game. Using resource management for your ship can save you tons of cash that you can use to upgrade other things or purchase more weapons at stores. Playing smart will almost always win, except for the very worst generated maps.

    No matter what type of gamer you are, I highly recommend this game. For $10, it's well worth the money.
  3. Feb 26, 2013
    I played about 40 hours of it the first week i got it. It's a very elegantly designed game, and massively addictive. Setting is a combo of star trek/battlestar galatica/firefly. You play the 2min tutorial and can pretty much understand all the basics.
    The game has a high difficulty, but that’s part of the fun. So many ways to defeat enemy ships. You can fire bomb the hell out of the interior, send a boarding party, fire missiles (they go through shields), fire lasers, fire beams (they do damage to multiple rooms, but damage is reduced when they have to go through shields), send robot drones to board or shoot the ship, etc.
    It puts you in a command position, so you micromanage a crew of 1-7 peeps, prioritize power distribution. Very cool.
    You'll get your money's worth. Guaranteed. Also cool that it was made by only 2 guys.
  4. Sep 17, 2012
    Brutally difficult. If you dislike game over screens, this is not the game for you. You will die, a lot. Sometimes it won't seem fair. Other times everything comes together just right and it's the greatest feeling in the world. The mechanics work really well here and if you like a challenge you owe it to yourself to pick this one up. Expand
  5. Sep 4, 2014
    Welcome to FTL. As a disclaimer, this game is not for everyone. This is a rogue-like game to the max. It takes a great mix of random and strategy, and throws it into the blender and hits puree.

    When you sit down to this game, it is difficult to know what to expect. I had heard great things about it for so long, but had been hesitant to try it for various reason. It looks simple. From the top down, there isn't much to the game. Take a crew, fly around, don't get killed. Simple, right?

    The game is addicting for those who like it, but those who push through it past the first several hours are gluts for punishment. The game is difficult, nearly brutally so, and it comes almost completely from the random encounters/missions. The game could be readily described as "The Sci-Fi Experience" but in the same breath, it is unrelenting. Minute to learn, lifetime to master game. (Not that long but you get the point)

    The game, while random, does get repetitious after the initial "THIS IS THE BEST GAME EVER" shock. The game is an indie, yes, and for some reason that is a bad thing in today's mindset.

    Many people will get at least 10 hours out of this game. Those who actually enjoy it will get much more. The advanced edition definitely helped with expanding the universe.

    Those who take the time to enjoy the game for what it is, will find an experience worth enjoying. Those looking for a challenge, look no further. Those expecting 3D animation, engaging storyline and rich characters, look elsewhere.
  6. Jun 28, 2014
    This 'game' is not even worth playing unless you have a thing for either A) Modding files and making things easier, B) having the luck of a dozen leprechauns or C) enjoy failure. The game is mind-blowing difficult, requiring a restart from square one. No second chances or back-up saves. The difficulty starts out well for the first few sectors, but then it jumps to near-impossibility, even on easy mode. I would have liked an option to turn the perma-death off, but until the producers add in an option to respawn at, say, the start of you current sector, I'm not wasting any more of my life on this game. Expand

See all 313 User Reviews