Generally favorable reviews - based on 42 Critics What's this?

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Generally favorable reviews- based on 1013 Ratings

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  • Summary: You manage the Kestrel and its crew as you explore the galaxy. Strategic, real-time combat involves managing power between essential systems and choosing which enemy systems to target. Meanwhile, you control your crew to keep the ship functioning and fight off intruders. The combat is difficult but, being a "roguelike-like" game, frequent permadeath is at the core of the experience.

    While exploring the galaxy you will encounter a variety of situations requiring decision making that can result in many outcomes. Since all events are randomly generated, each play-through will be significantly different.
Score distribution:
  1. Positive: 41 out of 42
  2. Negative: 0 out of 42
  1. Oct 9, 2012
    It's amazing and you should definitely check it out.
  2. Sep 21, 2012
    Most playthroughs of FTL end the same way, but this pulse-poundingly vital, consistently surprising game manages to make death feel like merely the beginning of another great adventure.
  3. Oct 4, 2012
    Faster Than Light is kid's dream becoming a video game. On the deck of a piece of metal, at the helm of its crew, you will start by sticking out your chest like a 10 years old boy, shooting on sight. Then the harsh truth of the reality of a boundless space will come to bite you in the ass, your decisions will cost lives, and you will end up being the chief of your own demise. But his is why you will love offering, once more, your innocence to FTL.
  4. Sep 21, 2012
    If they can keep updating FTL with new scenarios, new spaceships and new stories with the same intelligence and restraint, we could well be seeing the birth of a future classic.
  5. Oct 24, 2012
    In terms of gameplay design, difficulty level and visuals it's a true indie game. But once you get over this fact, it's a great mix of spaceship simulation and a roguelike. [12/2012, p.83]
  6. Oct 3, 2012
    FTL is a small game with a huge tactical soul, and above all it's the only game that puts you in control of a spaceship and its crew against all the odds of a dangerous journey.
  7. Sep 21, 2012
    Like Spelunky before it, survival often depends on what you're carrying, and when you happen across life-prolonging shops and lucky weapon drops. But FTL is a less masterful game than Derek Yu's cave diver, throwing more chance into the mix.

See all 42 Critic Reviews

Score distribution:
  1. Negative: 45 out of 293
  1. Nov 13, 2013
    THE..... BEST.... ROGUELIKE.... EVER.... BAR.... NONE.... Amazingly well thought out game where you command a spaceship and given the way roguelikes work it doesn't appear to suffer from feeling horribly repetitive unlike the lions share of this genre. Expand
  2. Sep 19, 2012
    I write this review 45 hours later... Wait, what? 45 hours?!?

    This game sucked me in extremely fast. I didn't buy it until a friend started
    playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough.

    To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a game over, and sometimes the RNG plays dirty by giving you time and time again the negative side of every random event. The enemies scale quickly, so you'll need to find a way to keep the pace. The first 10, maybe even 20 times you're going to lose. On easy.

    However, once you've got an understanding of how the game works, it's not as random and luck based as people make it out to be. Being tactical about your movements and not taking needless risks will take you consistently to the end of the game. Using resource management for your ship can save you tons of cash that you can use to upgrade other things or purchase more weapons at stores. Playing smart will almost always win, except for the very worst generated maps.

    No matter what type of gamer you are, I highly recommend this game. For $10, it's well worth the money.
  3. Feb 10, 2013
    I've read some reviews warning you about this game to be "random", "unfair" and "stupid" (to name a few). Yes this game is random: Each situation is not from a fixed story line, making you powergame after two playthroughs. Sometimes a situation may be unfair, i.e. you run into an enemy with the perfect counter setup for you ship, ripping you literally apart IF you try to win by any means necessary. And for the meaning of a game it serves no purpose....but to entertain and challenge you from time to time. It is like playing a card game, sometimes with a bad hand but encouraging you to try hard enough to win anyway. There is no Golden Path to the Holy Grail I beat the game in three totally different ways so far and each of them was fun. If you need to save and instantly load the game after getting hit even once (like in some round based shooter), this game is not for you! BUT: Each Sector you reach should be a checkpoint to retry from there.
    This game does not teach you how to beat it!? Learn vital upgrades, learn your weapons, learn how to use what you have!
    This game has no high replayability!?
    Does a "Call of Duty" with no choice at all have that!?
    Different Ships in this game offer you different play styles from the start you may try. A playthrough is about half to one hour, so ideal to get your mid of something.
    Is the game worth its money? If you see it for 2,49$/€, GET IT!
  4. Sep 17, 2012
    Brutally difficult. If you dislike game over screens, this is not the game for you. You will die, a lot. Sometimes it won't seem fair. Other times everything comes together just right and it's the greatest feeling in the world. The mechanics work really well here and if you like a challenge you owe it to yourself to pick this one up. Expand
  5. Sep 30, 2012
    In this game you control a spaceship on the run from the rebel fleet. Your goal is to get to the 8th sector with the information you're carrying but to do that you'll need to outfit your ship for combat along the way. The game is luck driven but once you have a feeling for the game and its mechanics than you can make do with what you have.
    The mechanics are the real highlight of this game. Much of the game will be spent in combat with other spaceships of different alien races and they are all outfitted differently. There are a wide variety of weapons you can buy or find and each have their own tradeoffs. You can blow up the other ship or you can board it and wreck havoc or you can kill the crew with anti-personnel weapons; and you have to remember they will be trying to do all these things to you. Another large part of this game is upgrading your ships systems and subsystems. You can opt for heavy shields, powerful engines for manoeuvring, or a bit of both. This greatly affects how you play the game since scrap(the money of the game) is in limited supply and scrap used on upgrading your medical bay can't be used for the **** In this way ships become very specifically skilled or jacks of all trades. For the above mentioned reasons, this is why the game is tough and gets your adrenaline pumping. You'' often notice a critical shortcoming far to late or have incredibly bad luck. You can easily dispatch another ship only for your own to be engulfed in flame leaving you with one crew member and a wrecked ship that needs to be repaired.
    With all that being said, it does have its shortcomings. In between fighting the game has random events that occur when you jump to a location and these cycle too frequently;although with different ship layout and crew members you may have different options. The sprites for the crew are quite small and it's easy to open a door instead of selecting them and they end up killed by their enemy's hand or some other danger. Opening doors and hatches is also similarly difficult in the heat of battle. There is however a pause function that should be used often to avoid just these sorts of difficulties. You can also be infuriatingly unlucky no matter how much skill you have. Overall, this a very fun game with excellent mechanics. Anyone who as ever wanted to command their own starship is in goods hands with this game.
  6. Mar 20, 2014
    You cannot realise how funny is FTL until you really start playing it. It is just addictive, it is hard to tell yourself to quit playing and go to bed.
    The game itself seems very simple: you are in charge of micro-managing a single space ship (power, weapons, crew). It does not sound fun, does it? Well, it is! The difficulty levels are tuned perfectly, the beginner can start with easy and beat the game in a tenth of attempts, then switch to normal and,... well, the game really becomes challenging.
    Despite the fact that the technical realisation is all but awesome (seriously, a game stick to 1280x720 is not something of this millennium), it is impossible not to give this game a chance.

    Of course, if you are searching for a "shoot-everything-that-moves" game, look elsewhere.
  7. Apr 12, 2014
    A very boring game that is difficult to enjoy. It is filled with many circumstances that ruin your game, simply to force you to keep playing their game as it is near impossible to beat. I would recommend not wasting your time with this "indie" piece of garbage. Expand

See all 293 User Reviews